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Messages - LanceHeart

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1
The Hydlaa Plaza /
« on: August 03, 2003, 05:06:52 pm »
Hmm...  I don\'t seem to grasp why you don\'t like the monthly paying...

It\'s only normal that huge companies like Sony will ask for money per month for a commercial game.  They\'ve worked on it long enough, not to mention they have an army of maintenance guys keeping servers going and an army of programmers, graphic artists, and gameplay testers that WORK for this, that\'s their JOB.

Without the monthly payments, they won\'t have a JOB, without at JOB there would be no more MMORPG.  Same as with PS, I\'m sure no one working on this is gaining any money, they need a JOB to survive.

Notice how the word JOB is always in caps?  That\'s why you pay for most MMORPGs that have decent graphics and gameplay.

2
The Hydlaa Plaza /
« on: August 01, 2003, 02:16:23 am »
Quote
Originally posted by Abemore
Another thing that sucks...

Aggro.  
Enemies have no AI.  They only have 2 functions: \"do nothing\" or \"bum rush\".
Here\'s an example: my friend hits a beast with his high level character, then just stands there as the beast attacks him.  Since he has aggro, the idiot AI just keeps attacking him while I slowly and safely kill the beast with my low level character.  Hello?  Stupid AI?  Wake up, I\'m killing you and you don\'t seem to notice.

(And again, Please defend the game in another thread.  This thread is not a debate.  It is a completely one-sided display of \"why EQ sucks.\"  
One more time: Nothing Positive in this thread, please.)
Aww, just let \'em defend it.

It\'s not like it\'ll change the fact that EQ sucks. ;P

Here\'s another little fact as to why it sucks: When you try to hit a monster, you seem to miss much much more than the attacking monster.  They seem to always hit wherein it takes you 2 million hits to even score one connection with the damn thing, meaning any new character dies horribly when it starts attacking something with it\'s simple equipment.

3
The Hydlaa Plaza /
« on: July 30, 2003, 06:13:49 pm »
Quote
Originally posted by zaphar
hmmm why EQ sucks? Lets see you shell out around a hundred dollars to get all the maps as they come out and then on top of that you have pay a monthly fee.

Now that is sucky.
HAHAHAHAHA!!!

You didn\'t get it yet didn\'t you?  The monthly fee is to keep getting money from the game, and the expansions are to keep you interested, making you pay more monthly fees to actually play those expansions.  It\'s a vicious and unstoppable circle, since EQ has over 100 THOUSAND dedicated users.

Here\'s another reason EQ sucks, though.  You can end up in open sea if you don\'t pay attention on ferry boats on the main planet.  I\'ve fallen through many times while getting cofee, only to find out my corpse is at the bottom of an OCEAN and I couldn\'t possibly get it out, and GMs won\'t do it for me since they say \"it\'s your fault you too the ferry\"

So this means GMs in EQ and the XYZ axis in EQ suck, really badly.

4
The Hydlaa Plaza /
« on: July 28, 2003, 04:20:06 pm »
EQ seems to lack an XYZ axis.  An orc that\'s under Kelethin can still hit me even if I\'m on top of the highest house of the city.

It also makes exceptions for monsters to go through things marked as objects, since they are not players, they\'re walking objects, and they\'re etheral...

I hope EQ2 sucks less, I wanna be a merchant!!

5
The Hydlaa Plaza /
« on: July 27, 2003, 10:10:18 pm »
I still would prefer being a merchant rather than a fighter.  I don\'t like the constant fuss of fighting just to gain levels to raise my ability limit so that I can learn more stuff.

6
Technical Help: Problems BEFORE entering the game /
« on: July 27, 2003, 10:01:45 pm »
That will prove to be a great asset for the next build.  The rising RAM is quite a problem for me, it rises by one MB every 5 seconds, making me max out after about a few minutes.

There\'s something I\'ve noticed too, when you hit lag, the RAM rises dramatically, then keeps rising.  When you get out of it, the RAM usage drops back to around 300MB.  This would be something to watch out for since lag in any other game isn\'t supposed to do that to RAM, or VCard usage.

7
Technical Help: Problems BEFORE entering the game /
« on: July 27, 2003, 09:51:42 pm »
That\'s strange...

An hour ago I was able to load the page, then I couldn\'t for about 2 minutes, then it went back up, all this while still being connected to PlaneShift...

8
Technical Help: Problems BEFORE entering the game /
« on: July 27, 2003, 09:45:47 pm »
Strange, I got new drivers, I tweaked my settings (they\'re in 32BPP) and I restarted my computer, now everything works, asides from the godawful lag I\'m getting.

9
Technical Help: Problems BEFORE entering the game /
« on: July 27, 2003, 04:35:05 pm »
Aww...  Maybe I could troubleshoot it by downloading the newest V Card drivers?  I haven\'t done that for about 4 months...

10
Newbie Help (Start Here) /
« on: July 27, 2003, 07:53:51 am »
Have you tried actually connecting to a good server?  You might not be able to make a new account because you\'re not using the right server info.

11
Newbie Help (Start Here) /
« on: July 27, 2003, 07:52:11 am »
So does that mean that there will be monsters to test out weapons on?  Sounds like something I\'m really going look forward to, unless you\'re only going to put whimpy critters...

12
The Hydlaa Plaza /
« on: July 27, 2003, 07:49:06 am »
EQ2 seems like it\'s going to rock much more than EQ1.

I love the fact that you can actually not become a fighter to advance in the game, but I also wonder if you\'ll be able to buy actual houses this time around.

As for other Sony MMORPGs, I look forward to buying Star Wars Galaxies (when I get enough cash, that is)

13
Technical Help: Problems BEFORE entering the game /
« on: July 27, 2003, 07:44:02 am »
Quote
Originally posted by Abemore
run any other game (no, not solitaire), then come back and tell me how much memory that game uses.
I ran Age of Wonders 1.  More or less 100MB RAM usage at all times.
I also ran EverQuest.  250 MB RAM usage at all times, even at lag spikes.

Now PLEASE tell me why the heck is this game continually climbing up in RAM usage making it impossible for me to start playing?  I got up to 500 MB RAM usage from this darned game and it still was climbing and I couldn\'t play.  I got tired of waiting and shut it off since my 2.4 GHZ P4 was at max speed the whole time...

14
Time of test: 12:52 AM (July 27th, 2003)
OS: Windows XP Home
Processor: P4 - 2.4GHZ
RAM: 1.2 GB SDRAM
Video Card: ATI Radeon 9100
Video Card Memory: 128 MB
PS Client Version: Mollecular Blue (updated)
OpenGL or Safe Mode: OpenGL
Description of the bug:

This is quite a long description.  The things stops and freezes up at the loading world screen (ok, so it did that on my other computer) but now here\'s the weird part.  When I check out how much RAM it uses, it continually climbs up, it reached 500MB RAM when I stopped it from loading.  The first frame of the overworld appeared, but nothing worked after that.  The client didn\'t crash, it just froze up.
Here\'s the wierdest part:  I tried reinstalling the game today.  Since I didn\'t like the speed I had a year ago.  Now the game doesn\'t even want to load on a computer that\'s 5X faster!

Now yes, I\'ve made it so that the preferences makes it work in 16BPP and textures, I make it work with Win98/WinME, I can connect.  I was waiting for an hour and it still didn\'t load! (I went to get a cup of coffee)

I\'ve updated my Vcard drivers, I\'ve updated my BIOS, I\'ve updated my WinXP with all of the nessessairy and reccomended updates, I\'ve checked all of the FAQs here.

Now here\'s the big knocker.  I was able to load the game on a P Celeron 333MHZ, 58MB RAM, NO Vcard (it\'s an integrated chip) and I had 30 fps.  This completely boggled my mind, since it only took 15 minutes for the world to start with that computer, after a fresh installation.

Please help!

15
General Discussion /
« on: October 24, 2002, 02:24:03 am »
Uh, you seem pretty dumb to think that a game can be made and completed in three days...

Try making your own game and come back to talk to us when you find out how much time it takes to program and to make the art for it.

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