Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Iurisdictio

Pages: [1] 2
1
I am a CVS-noob and was ploughing trough the manpage looking for an easy way to update my planeshift version.

I scanned the intro of the update section and typed cvs update ... hmm no ouput.. ok, cvs -t update ...  sending foo to server.  Ow damn!

Like a noob I didn\'t read the man carfully and forgot to give the -C option to the update. (plz be gentle,.. I am not heat-resistant)
I hope I did not cause to much mayhem or trouble.
And am really sorry if I did.

[edit] And even getting my own subject wrong... [/edit]

2
Technical Help: Problems BEFORE entering the game /
« on: February 22, 2005, 05:41:38 pm »
http://www.gnu.org/software/cvs/

But I recommend typing man cvs (or info cvs ) in your console first. ;)

And here is an cvs example taken from : http://laanx.fragnetics.com/index.php?page=build_debian
Code: [Select]
cvs -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/planeshift login
cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/planeshift co planeshift

edit=estetics

3
General Discussion /
« on: February 20, 2005, 04:42:55 pm »
/me throws his 2 cents on the table.

Obviously the majority @ Xfire has little experience with the open source community.....

4
Newbie Help (Start Here) /
« on: February 20, 2005, 04:29:44 pm »
Quote
Originally posted by the unwise one
i started this game a week ago, and currently have a quest from the temple guy to talk to some guy in a library. now i have searched every nook and cranny in the first town for the library and all the players are too stiff about telling me where it is. so i can get more out of the game? well i would explore some more of the worlds if i actually beat this quest. even just put it in riddle form, i don\'t care so please help me out :)


Did you try the help tab in the game?
Asking for directions should be normal in an rpg so I find it hard to beleve anyone was willing to give you directions to the library... You can even talk to other NPC\'s. Some NPC\'s happily supply extra information about the town you are in. (as long as you supply the right kind of questions)

Quote
Originally posted by Scots Saseg
I found the library but cant get the scroll gave up asking for help no one seems to want to but hey thats up to them.

Finding the right words is the fun in that quest. (personally I beleve it is a kind of \'tutorial\'-quest. ) Just keep on trying and you will succeed.

5
Newbie Help (Start Here) /
« on: February 20, 2005, 04:07:58 pm »
Quote
Originally posted by Scots Saseg
Hmmm if the smelters dont work can i get my 3 gold back plz ??


Yeah, and my 10000 chuncks of goldore ;) cause I just kept chucking em in.

No seriously I lost a chunk of goldore as well trying, but that\'s what rpg is about: first you try if something works, and then you ask around. (or the other way around if you are smart (I just like the hard way from time to time))

3 Goldore has taken you what?... about 10 minutes of playing time?

6
Technical Help: Problems BEFORE entering the game /
« on: February 14, 2005, 01:24:40 am »
Quote
alaricxi
...
Might I sugest that somebody puts togeather a linux install/update faq and sticky it?  I know there has been many linux related problems lately so I\'m sorry if this is a repeat.
...

This thread is stickied in Crystal Blue Problems/Bugs.
Not really a FAQ, but a good place to read about common problems and a good place to find/ask for answers.

[edit] forgot to remove sid... :o [/edit]

7
Technical Help: IN GAME bugs (after loading world) /
« on: February 13, 2005, 05:38:27 pm »
@ Slagle
Plz use the edit button if you need to edit your original post.
Starting a 4 post monologue, won\'t get you an answer sooner.

[EDIT] they get deleted anyways...[/edit]

8
Technical Help: IN GAME bugs (after loading world) /
« on: February 13, 2005, 05:27:06 pm »
I don\'t see the marker as well, but it seems to be no problem, because I can still select all NPC\'s and PC\'s.

About the fear part in front of your messages/commands. Try to uncheck (or toggle on and off) the bad word filters in game.
Options -> Interface -> Chat -> Filter incoming bad words
Options -> Interface -> Chat -> Filter outgoing bad words

I don\'t know why it is/might be connected, but it worked in my case

9
Technical Help: IN GAME bugs (after loading world) /
« on: February 12, 2005, 12:26:28 am »
I understand, but people can help you better if they don\'t have to plough to several threads adressing the same problem.

It all becomes more transparent if we try to keep the problem and the solution in the same thread.

10
Technical Help: IN GAME bugs (after loading world) /
« on: February 12, 2005, 12:23:23 am »
Quote
Originally posted by XeNoDeMoS
okay tryed loggin in today and it said i wasnt running the correct version.so i went to the updater and updated, everything was okay and when it finished it said it will replace the old files with new ones,so i waiting like 5 min.i tryed loggin in after that, but the same error came up.can anyone help?

i also tryed Socrates Demise way,but it didnt help.......


Try not to start new threads for the same problem. You could have used the previous thread

11
Technical Help: IN GAME bugs (after loading world) /
« on: February 12, 2005, 12:20:46 am »
Please do not keep starting new threads...
Use the threads available and try searching the forum

Try the solution in this thread

12
The Hydlaa Plaza /
« on: February 12, 2005, 12:13:39 am »
Two of my favorite are The science of Discworld I&II ( Haven\'t read III yet ) by Terry Pratchet, Ian Stewart & Jack Cohen.
Am ashamed to say that I haven\'t read any of the discworld books yet (Just the science ones), but the emphasis is on Yet...

one of my favorite quotes :
 \" ...the most effective method we have yet devised for passing extelligence on to our children is a sytematic series of lies... It is called \'education\'.\" --- The Science of Discworld II The Globe

13
Technical Help: IN GAME bugs (after loading world) /
« on: February 11, 2005, 07:55:57 pm »
updaterconfig.xml should be in your planeshift installation folder.
You can always start a search in your os.
Edit the file with notepad (or any other editor you prefer)
In my updaterconfig.xml it\'s line 14

14
General Discussion /
« on: February 04, 2005, 10:19:25 pm »
I tried reading all the posts in detail, but eventually it all blurred in my head as arguments about who are right and who are not.
No offence to anyone who posted so far, that\'s just the way my mind works.

First of all, I am fairly new to roleplaying.
My first \'rpg\' I finished (4 times) was Star Wars Knights Of the Old republic. Some of the die-hard roleplayers might stop reading right here, but bear with me. I had to start somewhere. (mind you I still like those kind of seek-and-destroy-rpg\'s)
I had a go at Morrowind as well, but I ended up emptying every crate/barrel/empty room/whatever I could find. I needed the money to finance my trainings so I could fence off the next troublesome creature or assasin (I love black so my first assassin assassination got me a nice suit :) ). In my experience the game had a low momentum, slow pace if you will, due to the holdups caused by endless training/credit gaining.
My first mmorpg was Project-Entropia, not a good example of role-playing in my experience, but others may disagree.

U still with me so far? Thanks. You do not know me (yet) and I need you to understand my frame of reference.

Ok here comes the good/bad part...
What really got me started on Planeshift is the way you talk to Non Player Characters. In adventures a system of pre-defined questiom -> pre-defined answer is nice, you already have enough puzzles to work out, or laugter to surpress in the case of LucasArts adventures.
This system has alway been a big turn-off for me in rpg\'s. It\'s like reading a chapter, where you can select the sequence of the paragraphs.

The style in Planeshift differs in the fact, that you have no pre-defined questions. Yes of course you have rules. You cannot expect a game-developer inventing an ai with impeccable feeling for grammar (even faulty grammar like mine) as well as developing a playable mmorpg. (To appreciate the problems of how to get an ai to respond to you like a human being would, try to read up on grammar-check programs or translation programs. Mind you those programs don\'t have to cope with slang and leet/1337)

Having to think about the question you should pose to get more information out of the NPC you are talking to instantly gives you a more immersive \'feeling\'/experience. You really have to read what he says, so you can spot clues for further lines of inquiry.
Now it becomes more fun to walk up any NPC and start talking away. Hey, wait up there are also characters walking around with Green names, maybe they have something to say as well, or these characters are interrested in the same NPC as me (seeing as you spend more time talking to NPC\'s you meet more people who talk to the same NPC)

I don\'t know what the developers are capable of and/or what their plans are, but when a NPC reacts differently to various characteristics of Player Character like they do in e.g. Morrowind (The more the are alligned with you or like you the more information they are willing to share *), you get an even better feel for your character.

I think the real roleplayers out there who need a nudge would benefit from talking to NPC\'s. It got me more into the game than any other feature/person in game so far. (I have to give credit to Elscha for being very kind in game. Not in a rpg way but as gamer to gamer or as I prefer to say, person to person)

* a small note on this : You can have several NPC\'s with similar quests and bonusses for different types of players. So an \'evil\' player takes on the quest from an \'evil\' NPC and a \'good\' player would get to do a similar one for a \'good\' side NPC. Receiving their respective bonusses, being a \'good\', \'bad\', or neutral bonus. Thus leaving a balance between good and evil.




Man, oh, man the ramblings I can churn out with 2 hours of sleep and a tough day at work... Let me know what you think people, pro\'s and con\'s, just don\'t flame me wildly... I can\'t get enough sleep as it is... ;)

15
Technical Help: IN GAME bugs (after loading world) /
« on: February 04, 2005, 05:45:43 pm »

My apologies for causing any indication that Planeshift would use direct3d. My knowledge of api\'s and the source-code of planeshift is insufficient (by far) to know how they work on instruction-level. And that isn\'t why it caught my eye.

The phrase i pasted amused me because I think ...On other platforms... primarily means windows, and ...the flexibility to go directly to hardware if we like... seems a little strange on windows, as it is distributed with directx out-of-the-box.
So assuming the above, the phrase becomes an empty container to sound \'bad-@$$\'-like*. (Pardon my French here)

* like the elite-style term (no insult intended to the people who use leet. I like the way it looks now and then, that\'s why I used it)
Or like some might think: the bracket style I use to encompass this post, but that is a style I like and it\'s to inform, not to impress (altough impression taken literal is the intent  ;) )

But now I don\'t even know my own trail of thoughts anymore...

Pages: [1] 2