Author Topic: PS via Cedega on Linux  (Read 1265 times)

cyrek

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PS via Cedega on Linux
« on: February 03, 2005, 01:43:27 pm »
Has anyone tried to run windows version of PS under Cedega in Linux? Is it working anyway?
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Diamondcite

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« Reply #1 on: February 03, 2005, 04:18:35 pm »
I have not tested myself on this part, but I have been hearing of some peoples sucess running planeshift windows binaries using Wine. You are free to give it a shot, if it suceeds do report back =)
I like taking things literally, going overboard is fun! Now... why do I keep getting odd looks?

cyrek

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« Reply #2 on: February 03, 2005, 04:33:15 pm »
Ok, the winner takes all, i\'ll write later if game starts.

EDITED
---------

1. First problem, when trying to run install ;)

wine: Unhandled exception (thread 0009), starting debugger...
err:seh:EXC_DefaultHandling Unhandled exception code c0000005 flags 0 addr 0x4ab371bb

2. When trying tu run using winex3...

Can\'t initialize plug-ins directory.  ;(  ;(  ;(
« Last Edit: February 03, 2005, 04:38:21 pm by cyrek »
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lynx_lupo

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« Reply #3 on: February 03, 2005, 07:32:57 pm »
There is absolutely no reason to try ps with wine and derivates. :rolleyes:
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derula

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« Reply #4 on: February 03, 2005, 07:39:29 pm »
Quote
Originally posted by lynx_lupo
There is absolutely no reason to try ps with wine and derivates. :rolleyes:


Actually, there is: Planeshift linux Version is unsupported and not quite stable. In my case, Windows cannot be bootet or others may not have Windows. You can\'t say there\'s absolutely no reason, it was better if you said you couldn\'t think of any reason ;)

cyrek

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« Reply #5 on: February 03, 2005, 10:41:38 pm »
Anyway, if you tried Linux version of PS it absolutely works better than Windows version, and it has less requirements.
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Iurisdictio

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« Reply #6 on: February 03, 2005, 11:44:48 pm »
Quote
Originally posted by derula
Actually, there is: Planeshift linux Version is unsupported and not quite stable. In my case, Windows cannot be bootet or others may not have Windows. You can\'t say there\'s absolutely no reason, it was better if you said you couldn\'t think of any reason ;)


I disagree. I am sort of a linux noob and have Planeshift running  on Debian-testing, (I did it this way.) and have no real problems running it. In fact a different mmorpg did far worse on my Windows machine ( that was tuned for gaming if I may say so myself )

I can think of a couple of reasons not to run Planeshift trough cedega ( and not because of the incident with Debian (or Gentoo), in case you were wondering ;) ). The obvious one being performance.
Don\'t take my word for it, just read a (very) small selection of articles spat out by some mild googling :
tomshardware.com
extremetech.com   --> (the part that caught my eye: ...On Linux and Mac OS X, we use a back-end driver that implements the D3D HAL calls on top of OpenGL. On other platforms (Who did develop D3D again...?), we have the flexibility to go directly to hardware if we like....

I admit, I do not have personal experience with Cedega yet, (game-buddies of mine report a +/- 33% drop in BF42 performance) but I still have a (legal) copy of Battlefield 1942 lying around and running it on cedega was on my to-do list before I got Debian installed. So if you are willing to wait a little I can tell you my own experience.

« Last Edit: February 03, 2005, 11:48:55 pm by Iurisdictio »
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Diamondcite

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« Reply #7 on: February 04, 2005, 01:10:50 am »
I never did find out how the game worked in winex.. I think it didn\'t. Try the WineHQ variation of wine which is more suited for generic applications like Planeshift :)
I like taking things literally, going overboard is fun! Now... why do I keep getting odd looks?

lynx_lupo

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« Reply #8 on: February 04, 2005, 10:52:01 am »
1. CS doesn\'t use D3D.
2. Linux unsupported *does a triple roll on the floor with a cherry on top*
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derula

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« Reply #9 on: February 04, 2005, 12:12:43 pm »
Hey, I didn\'t say it was a good idea to run PS on Cedega, I just claimed there might be reasons for it. I in fact wouldn\'t try that either ;)

Iurisdictio

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« Reply #10 on: February 04, 2005, 05:45:43 pm »

My apologies for causing any indication that Planeshift would use direct3d. My knowledge of api\'s and the source-code of planeshift is insufficient (by far) to know how they work on instruction-level. And that isn\'t why it caught my eye.

The phrase i pasted amused me because I think ...On other platforms... primarily means windows, and ...the flexibility to go directly to hardware if we like... seems a little strange on windows, as it is distributed with directx out-of-the-box.
So assuming the above, the phrase becomes an empty container to sound \'bad-@$$\'-like*. (Pardon my French here)

* like the elite-style term (no insult intended to the people who use leet. I like the way it looks now and then, that\'s why I used it)
Or like some might think: the bracket style I use to encompass this post, but that is a style I like and it\'s to inform, not to impress (altough impression taken literal is the intent  ;) )

But now I don\'t even know my own trail of thoughts anymore...
Some contradictions as found on h2g2.
| Act naturally | Constant change | Elementary calculus | Fuzzy logic | Holy war | Microsoft Works | Near miss | Politically correct | Random selection |