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Messages - Dashiel

Pages: [1] 2
1
General Discussion /
« on: October 24, 2005, 10:06:50 am »
Thank you Golmir - I could finally change back to what I head the toolbar before. When I tried it ealier on, it was not working properly. Thank you! :)

2
Newbie Help (Start Here) /
« on: October 24, 2005, 09:55:47 am »
I found the number of skill pints you need to increase a stat is allways 10 + x, where x is the stat without the last number. For example stat 75, youu would need 17 to incease to 76. So you need one PP more per every tenth stat-point.

The needed PP to increase skills are different, depending on the skill you want to train. But yes, it\'s getting more an more expensive the higher a skill or a stat is trained.

Agility is not only increasing you dodging rate, it also inceases how fast you can hit. So if you\'re really really fast, you can do more hits per second.

Hope this helps answering your questions :)

3
General Discussion /
« on: October 24, 2005, 09:37:59 am »
Can\'t we customize the look of the toolbar anymore?
Like making the icons smaller, and stuff? Now I don\'t have enough room in my playing-window to put the shortcut-list in it... :(

4
Wish list /
« on: August 25, 2005, 06:14:47 pm »
yeah, but until then I think a NPC would make minig a bit easier and more fun - with a not timeconsuming simple to implement merchant :)

5
Wish list / Make mining more valuable
« on: August 25, 2005, 05:36:01 pm »
In my oppinion mining is a nice job - but can\'t there please please please be a NPC where you can sell Gold, Iron and other stuff except for Harnquist?
Cause the most annyoing and timeconsuming thing about mining is having to walk back all the way to Harnquist - inclusive a lot of loading time when you enter the city. :(
It\'s hard enough to get PP or money out of it, without all this travelling. And I think in \'reallife\' there would be a few Merchants camping around valuable mining places to buy and sell ore or minig tools...
I know there\'s a blacksmithing skill coming where you could use the iron but it will still take some time \'till it\'s implemented, and I think a NPC where you can trade would be implemented quite faster :)

6
I just found Tefusang down in the serwes that is not fighting back. I tried to attack him from different positions but he seems to be quite harmless...

7
Wish list /
« on: August 24, 2005, 10:41:06 am »
In my opinion there are a few thing that should make hunting monsters more interesting

1. Randomise spawning points
You simply can\'t camp when you never know, where the next monster will appear.
Also different monsters could appear in the same spot. So let\'s say you found an area with lots of rats. Nice. But suddenly a Gobble/Rogue/Fanatic/Tefusang/... appears and you would have to flee... :D

2. Amount of monsters should depend on amount of players in an area.
There have been times, when you run around in the sewers, (I\'m still to weak to hunt anywhere else...) where there are so many players, that it is hard to find something to kill. So why not letting spawn more rats and other stuff when more players are around and reduce the spawn rate when the number of players in this area decreases.

3. Randomise the strength of a monster
No I don\'t think there should be \"killer-rats\". But why not give monsters a kind of variation? So the Strength of a rat could be randomised between 10-20, the Strength of a Gobble vary from 25-45 (just choosing a few numbers to make myself clear ;) ). Do the same with something like Defense or the amount of Hitpoints and you would get a wide range of monsters that are different to fight against.
Also the amount of experience you can get from fighting a monster could depend on it\'s stats.

4.  create some \"events\" (not only against spawn camping)
Let\'s say the rats have had a nice time down in the sewers. They found a lot to eat and to few people killed and reduced their number. Now all of a sudden there are so many rats, that the whole sewers are crowded (or they even crawl out and try to find some more food in the city...). The players would have to gather their Strength and work together to reduce the number of rats back to a harmless one.
Or for the people who are more interested in mining: When there is a new area to be discovered there could be a massive huge stone that blocks a path to this area. Now everyone who has a pickaxe would have to work on this stone and after a (high) number of /dig commands the stone will become smaller and smaller until it is gone and the new area can be discovered. This can also be used to make an event inside of a mine where there is an accident and some players are trapped until others come to free them...

*getting more and more ideas for events so better stoped wrinting before I completely get off topic*


PS: please excuse me if I made spelling or grammar mistakes, as english is not my naural language

8
Technical Help: Problems BEFORE entering the game /
« on: May 05, 2005, 09:09:41 am »
Thanks, but this option does not exist. I\'m afraid I haven\'t updated to get this option... :(

9
Technical Help: Problems BEFORE entering the game /
« on: May 04, 2005, 09:39:09 pm »
\"...try running the Updater (recovery console)...\"
...erm... I\'m not quite shure what you mean with this... :(

And yes, I\'m shure I closed the right window. I tried updating several times on different days and it still isn\'t working. ;)

10
Technical Help: Problems BEFORE entering the game /
« on: May 04, 2005, 10:17:15 am »
Though I tried closing the GUI window, I still can\'t update. If I just close the window, everything else is closed too and nothing happens.

Is there any other thing I can do?

11
Technical Help: IN GAME bugs (after loading world) /
« on: April 13, 2005, 11:15:18 am »
I don\'t think this is a glitch or a bug - In my opinion you just have to do some stat training. You\'ll find more information about that in the players guide that come with the download.

12
Newbie Help (Start Here) /
« on: March 18, 2005, 09:54:01 am »
You\'ll have to do theoretical training in your mining skills until the yellow bar is all covered by a green on.

The blue bar stands for the progression poits you allready recieved. This way you can easily controll if you gathered enough experience to highten a skill level.

After training enough, just go out again and try your luck. Every time you find something like gold, or iron, you\'ll gain some practice experience for the skill, until you reach the next level. Then you can do some theory training again.

Good luck on your further way. :-)
(And next time please try reading the gane\'s guide first, or searching the forums, cause this question has allready answered before a few dozen times.)

13
Technical Help: IN GAME bugs (after loading world) /
« on: March 15, 2005, 02:43:19 pm »
As I understood it, you shouldn\'t gain PP for fighting, you should gain ExpP for it. Only if you gathered enough experience, you gain a PP.
And it\'s not the PP I gained aren\'t shown - the number of my PP is usually to high! Cause if I loot a rat hide I gain 5 PP, if I mine a gold ore I get 2 PP and so on. If I\'m selling everything nothing happens to the number of PP. But if I\'m additionally training a skill my PP number goes down to 2, as I still have my rock pick. And I\'m pretty shure the PP should not show what I have in my inventory....

In the guide only the green and yellow bar is mentioned (I read it twice now). But very time I (really) gain a PP the blue bar gets a bit longer, that\'s why I thought it could be the PP.

14
The number of progression points showed in my status window is allways wrong. During the last days were the number of PP = items in inventory * 2

If I\'m fighting against rats, gobbles, ... the PP increases after every monster I killed.

One quick question at the end: Do the blue bars in the skill window symbolise the PP?? I couldn\'t find anything about it in the Player\'s Guide.

15
Fan Art /
« on: February 13, 2005, 02:56:50 am »
Wow, I really like these pictures!!!

erm ... silly question, but may I take a few of them and give them a bit of colour?

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