1
Wish list / Re: Magical weapons that "conduct" magic rather than generate it.
« on: August 16, 2006, 01:58:30 pm »
Thanks for the feedback folks 
To answer a couple of raised points...
minetus. You raised the idea that a drain on Mana wasn't enough of a drawback. I've tried to run a char as a mage a various times and it's mana drain that holds me back. My main char has lvl 20 Crystal but can't use magic to kill a rogue before the mana runs out. He can however punch one to death with his bare hands before the rogue has done 20% damage and strength is far from maxxed out. If think Mana is just about right for this.
Suzuka249. I'm not aware of Azure dreams so I can't comment on its combat system but from what you've said it seems that the 3rd way you mention gives the weapon more power in itself. What I'm proposing is the the weapon conducts or transmits the magical power of the user.
The Shadow Nose. I really like the idea of alignment and think it fits in well with how I was thinking. It would work very well.
So to expand a little but stay on track here...
I read in the player guide that all magic comes from the Crystal. That suggests that Mages are basically filtering the magic and conducting it. The idea of a weapon that conducts magic is simply an extension of that idea in the same way that an iron bar in a fire will conduct heat. Without the fire it's just a bar.
The alignment of weapons to a specific "way" can be thought of as coloured filters held in front of a torch. If you put a green filter in front of white light, the green is allowed through. So it would be with a Crystal aligned dagger, only crystal magic could get through. A mage has skills in a certain ways and so is channelling magic of that "colour". for example, If he or she has abilities in Crystal way, there will be Crystal "light" to filter if he or she doesn't have abilities in Crystal, there is no Crystal "light" to shine through.
Cheers.

To answer a couple of raised points...
minetus. You raised the idea that a drain on Mana wasn't enough of a drawback. I've tried to run a char as a mage a various times and it's mana drain that holds me back. My main char has lvl 20 Crystal but can't use magic to kill a rogue before the mana runs out. He can however punch one to death with his bare hands before the rogue has done 20% damage and strength is far from maxxed out. If think Mana is just about right for this.
Suzuka249. I'm not aware of Azure dreams so I can't comment on its combat system but from what you've said it seems that the 3rd way you mention gives the weapon more power in itself. What I'm proposing is the the weapon conducts or transmits the magical power of the user.
The Shadow Nose. I really like the idea of alignment and think it fits in well with how I was thinking. It would work very well.
So to expand a little but stay on track here...
I read in the player guide that all magic comes from the Crystal. That suggests that Mages are basically filtering the magic and conducting it. The idea of a weapon that conducts magic is simply an extension of that idea in the same way that an iron bar in a fire will conduct heat. Without the fire it's just a bar.
The alignment of weapons to a specific "way" can be thought of as coloured filters held in front of a torch. If you put a green filter in front of white light, the green is allowed through. So it would be with a Crystal aligned dagger, only crystal magic could get through. A mage has skills in a certain ways and so is channelling magic of that "colour". for example, If he or she has abilities in Crystal way, there will be Crystal "light" to filter if he or she doesn't have abilities in Crystal, there is no Crystal "light" to shine through.
Cheers.
