When I started playing planeshift, I read the manual first (normally I wouldn't do such a thing... but I could read it in my lunchbreak on the web, while playing PS was impossible due to this firewall thingy our boss insists on to have) and therefore found the hint to say 'about <topic>' to NPC to get information from them. Shortly after I started to explore Hydlaa I happened to stumble across the Library and Jayose...
...I was delighted about the amount of information I got from him

the term Jayoseopedia sprang to my mind

but still this is pretty static and of course limited by the time the DEVs can spend on feeding the NPCs with information.
But there are some people with more time on their hands then the DEVs - which are of course the players... who spend a lot of time in Yliakum anyway.
...wouldn't it be possible for Jayose or other NPCs to remember what they got told by players?
So if I might say to Jayose:
about Rats: since there are a lot of unexperienced adventurers roaming the sewers (which is indeed a bit disgusting) hunting rats for their little furs rats aren't too much of a problem in Hydlaa.
If another player now asks Jayose 'about rats' he could get a reply like:
I don't know much about this. But Zarquon told me that since there are a lot of unexperienced adventurers roaming the sewers (which is indeed a bit disgusting) hunting rats for their little furs rats aren't too much of a problem in Hydlaa.
Players giving information to NPC this way would have of course resepct some general rules like
- not using offensive language and stay in PS context
- giving hints is okay but no spoilers or exact directions for quests or something
- the wording must be of course chosen in a way that allows the NPC to quote this word by word without grammer mistakes (i.e. no direct speech, if a person is needed the player has to give the information like 'He also mentioned' or something similar so that the quote makes still sense when coming from the NPC)
I am not sure if this would be easy to implement and which the exact impact on the game would be (spoilers for quests would be a problem). Perhaps if an NPC gets information on a topic from different players, he might choose to randomly quote one or the other... It might make sense if players talking to the NPC could rate the information they got to allow remove quotes or set preferred quotes on a certain topic.
You could use some standard sentences to tell the NPCs how good you find the information quoted like "Thank you that is very helpful", "Thank you this is helpful", "That does make no sense", "This is really stupid". If the NPCs recognised that keyphrases, other players could influence which information is kept by the NPCs and which is not.
I have no idea how this could be programmed but it would be nice to have. Comments are of course welcome.
It's just my two trias
