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General Discussion /
« on: February 05, 2002, 01:17:18 am »
I like the idea of sharing exp based on damage done. This would solve a lot of problems with low lvl chars leeching exp, or chars just following along picking up item drops/gold, etc while getting an equal share of the exp.
My only comment would be to add an additional char/monster lvl diff. exp. penitality if the lvl\'s were too far appart. ie... even 5% damage to a lvl 80 monster by a lvl one char could still be a big chunk of exp. Unless of course things are set up so that a lvl one char rarely would even be able to hit a high lvl monster - Then it really wouldn\'t matter since most of the time they\'d get no exp.
My only comment would be to add an additional char/monster lvl diff. exp. penitality if the lvl\'s were too far appart. ie... even 5% damage to a lvl 80 monster by a lvl one char could still be a big chunk of exp. Unless of course things are set up so that a lvl one char rarely would even be able to hit a high lvl monster - Then it really wouldn\'t matter since most of the time they\'d get no exp.