Author Topic: Experience Sharing?  (Read 1469 times)

Khemri

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Experience Sharing?
« on: February 04, 2002, 05:39:08 am »
I\'m assuming that players can group together in PS (ie, they have some way of sharing experience from the monsters they defeat together). What will happen if two players of very different levels group up to battle monsters. So lets say, a level 1 warrior teams up with a level 40 warrior. Will the level 1 warrior get tons of the experience off the really tough monsters that the level 40 warrior is defeating?

Wouldn\'t this allow people to level their friends really fast? Lets say a level 40 player beats up a level 30 monster until it can hardly stand and then has his level 1 buddy kick it over. Assuming the level 1 guy can successfully hit the monster, s/he would get the experience off this relatively high level monster, right? Would a low chance of a level 1 player hitting a level 30 monster prevent this from happening?

On a somewhat related note, how will experience be divided up (if at all) when two players are attacking the same monster in a non-group situation. So, for instance, lets say I\'m fighting a bat, and someone tries to kill-steal  it from me. How is it determined who will get the experience? Whoever does the most damage? Whoever hits it first? Whoever lands the killing blow? Sharing of experience relative to damage done?





Dwinney

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« Reply #1 on: February 04, 2002, 02:24:51 pm »
We should be able to group with other people. :)

Maybe the experience should be shared equally, eg:
Hi-lvl warrior X and his friend low-lvl mage Y kill a giant red bat, whose total exp is 100. X and Y each get 80 exp.

Or maybe the exp should be distributed according to damage done, eg:
Hi-lvl warrior X and his friend low-lvl mage Y kill a giant red bat, whose hp is 50. X does 40 damage and Y does 10. After the battle, X receives 80 exp and Y receives 20.

What do you think? ?(

 
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Kerrick

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« Reply #2 on: February 04, 2002, 09:20:16 pm »
I like the second idea. Proportional XP is probably the fairest and most logical way to do it - that way, the L 1 fighting with the L40 would only get a few XP, if that, and it would prevent low-level players from cheating.
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meket

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« Reply #3 on: February 05, 2002, 12:59:36 am »
ya the second way was alot better. :D

jeffcool

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« Reply #4 on: February 05, 2002, 01:17:18 am »
I like the idea of sharing exp based on damage done.   This would solve a lot of problems with low lvl chars leeching exp, or chars just following along picking up item drops/gold, etc while getting an equal share of the exp.  

My only comment would be to add an additional char/monster lvl diff. exp. penitality if the lvl\'s were too far appart.  ie... even 5% damage to a lvl 80 monster by a lvl one char could still be a big chunk of exp.  Unless of course things are set up so that a lvl one char rarely would even be able to hit a high lvl monster - Then it really wouldn\'t matter since most of the time they\'d get no exp.

meket

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« Reply #5 on: February 05, 2002, 02:16:44 am »
ya and while we on the issue of distributing exp....u should distribute it the same way with archery and magic too.
in some other game (i musta forgot the name or soemthing) ther was a set ammout of exp u got for doing a spell which made it too easy to level. and archers gettin the last hit and the kill was upsetting as well.

LuCiPHeR

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« Reply #6 on: February 05, 2002, 03:02:38 am »
On the actual first post the way of exp sharing is seen on diablo2 internet real easy to lvl up ure chars but only when there are lots of people to a party, when there is only a few of u the monsters give less exp when there are lots of ppl there is more exp to be shared out n meket that game would b rune ;)

meket

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« Reply #7 on: February 05, 2002, 03:05:46 am »
?( hmmmm dont ring any bells.... :(  ;)

Disposable

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« Reply #8 on: February 06, 2002, 07:14:48 am »
Problem with Proportional XP sharing.. is that higher level friends can just tank... for those of you who haven\'t been playing MMORPG\'s that long... higher level guy just stands there and takes hits (or dodges depending on game), while the lower level guy is able to kill the monster.. while taking no damage..
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mistwalker

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« Reply #9 on: February 06, 2002, 12:38:00 pm »
That depends on wether the higher lvl char is forced to attack or not. And if the monsters will attack the person who is hitting more or the person who is stronger.
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Dwinney

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« Reply #10 on: February 06, 2002, 04:31:59 pm »
Yes, that makes sense, why would the monster hit a guy who isn\'t doing any damage?
When our hearts both beat in time,
There\'s magic in your smile,
It seems there\'s nothing we can\'t do.

And within your warm embrace,
My heart will find a place,
Even from afar,
Our love forever shall be, destiny.
                                       
Excerpt from L2EB  

Bigfoot

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« Reply #11 on: February 06, 2002, 04:39:32 pm »
This will more than likely(hopefully) be handled in teh same way that EQ does it, and they do it quite well...

anyone higher than 4-5 levels above teh lowest player in teh group gets all the experiane... ie if some one within the group is to high compared to teh majority of the rest of them no one gets exp from teh kill, the overly high player gets it, but the mob is green and out of its exp range and they gain no exp for it anyway, if the players all fit within this 5 level median of each other then they get the experiance shared amongest them equaly with bonuses to teh one that did the most dmg or hits, or healed the most dmg during the fight. This stops a player at 40lvl helping to power level a lvl1 by teaming with them and taking on mobs that are at teh 40th lvl players level of experiance. The experiance gained would jump the lvl 1 player from 1 to 10 in a single fight almost...

Then again there are no levels in PS... so this would have to be set on over all combat skill related totals, rather than levels. Some one with a combined total of combat skills of 300 wouldnt be able to group with any one with a combined total of 80...