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Messages - Ulgi Manhammer

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Alternate history of the Warhammer world, see; actions can change the fluff ;D Or, in this case, give me a figleaf to cover my personal preference...  :-[ Hope you'll give it a look though, see if there's anything that grabs your attention  :)

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Hour of the Wolf – a free online Warhammer multi-player campaign at www.asur.org.uk/ulthuan/index.php


Many thanks to Karyuu for allowing me to advertise a free, volunteer-made and maintained campaign here :)

The Basics.

•   This is a free strategy game (think Risk, or the ‘Strategy Maps’ of games like the Total War/Civilization series), designed and operated by volunteer warhammer nerds in their free time. No downloading required!
•   Registration to the forum of the website hosting it is all that’s required – this is also a free process! www.asur.org.uk/ulthuan/index.php
•   1 Day, 1 Turn – takes as little as 5 minutes or so a day to play, or as many hours discussing strategy with allies and badmouthing the opposition (tastefully...) as you please! Game will last c. 60 turns, 2 months, and began at the beginning of March – players _can_ join up in the middle of the campaign, and there’s still plenty of turns to go!  :D
•   The game is completely online, so no need to search for opponents.

The Game Details.

•   Join one of 8 factions, divided into 2 broad alliances – Dwarves, Sarthailor High Elf Remnants, Wood Elves, Men of the Reik; pitted against Chaos, Dark Elves, Skaven, Nehekharans.
•   Customise your general; concentrate on magic or martial skill, choose equipment, decide which unit s/he’ll lead.
•   Choose your troops, set individual unit tactics, and choose an overall battleplan.
•   As your general gains experience, s/he improves as an individual fighter/spellcaster, and more options for him/her and your army become available.

The Site & You.

•   Latest in an annual tradition of large online campaigns.
•   Ongoing rewrite of Warhammer ‘history’ – effects and actions of _your_ army can change what happens!
•   800+ players from over a dozen wargaming and roleplaying websites currently signed up to participate. New players always joining and always welcomed  :)
•   No background knowledge of the Warhammer world is required (though some may be helpful); this is an alternate timeline with its own constantly evolving stories!

On another world…

The High Elves of Ulthuan fell to their dark kin in the Sundering Wars, and fled to their colonies on the Old World. In his rage at their escape, Malekith, king of the Dark Elves of Ulthuan, brought mighty armies across the sea to ensure the final destruction of the rebel High Elves.

Bewildered by the concept of a civil war, the dwarven High King attempted to aid both sides – to the great displeasure and furious anger of the Dark Elves, who slew him under banner of truce as a warning to the dwarves. And so began the War of the Beard.

Thousands of dwarven and elven lives were lost, but when the war was over, the Dwarven Empire commanded almost the entire Old World, the Dark Elf armies in full retreat from their grim vengeance; but the High Elves commanded great swathes of land to the west, and a race of primitives – the humans – there became their allies… and soon, their ‘partners’ in a new realm, Sarthailor, of elves, half-elves, and men.

And now, 2000 years later, the unnaturally preserved Malekith has again built up his forces and leads his armies to the Old World to eliminate his hated cousins and take revenge on the dwarves who thwarted him. But new powers have come into play – a nation of free men in the north, beholden to none, while from the Southlands, Nagash the Priest-King whips his followers into a frenzy at the domination of the world by the tainted Elder Races, elves and dwarves, and dreams of a world for pure-blooded Men, free from the wood ghosts and ratmen raiders. And against it all, the Wastes of Chaos spit out a new warleader from among the wild tribes of halfmen and daemons, cruel and devil-ridden; the Everchosen.

Fight for the preservation of the Old World, or its final ruin!

Any interest, questions...?   :thumbdown: or  :thumbup:

Thanks for reading this far; if you’re at all interested or have any questions, please do post below or email me at thatenglishguy@hotmail.com If you make it to the site ( www.asur.org.uk/ulthuan/index.php
 ) and have a question, just PM ‘Bron Baraz’ – that’s my username there  ;)

Dwarves, Sarthailor elves/half-elves, and northern men of the Reik are particularly welcome (though all groups are open to join). Playing as an individual, joining in an existing ‘battlegroup’ of coordinated players working together, or joining as a ‘Planeshift’ group are all very welcome possibilities.

thanks again,

Ulgi Manhammer.

3
PvP,PK and Thieving /
« on: September 12, 2005, 04:12:54 pm »
>>Let me try that again, this time with a smile.  :)
 
Ditto! :P

I see your points, and they\'re not easy to refute! However, I\'ll put in a few of my suggestions...

Let\'s remember the only reason you limit PvPing is to stop jerks abusing it and ruining the game for others - you can\'t guarantee that you\'ll only get nice folk on your server.

A) a simple colour-coded-name/guild affiliation system, based on real-time hours played, lets everyone know experienced everyone else was _without_ changing the way PS works.

B) This should NOT automatically stop players of different colours attacking/theiving off of each other, it just says \'this player doesn\'t have the experience, goods or equipment you do - why do you want to bully him?\'

C) Safe zones (e.g. cities) could be set up as non-PvP areas, where new players could learn game mechanics, and regular players relax a little.

D) \'Guild\' staffed by NPCs, the Watch of a particular city? Say a new player signs up to this Watch-Guild (pays protection money on a regular [?] basis); she\'ll display a Watch-Guild-sign under her name as normal. Then, if she enters a PvP zone and a player (or players) try to attack, firstly they\'ll see she\'s signed up, and then they\'ll get a warning notice reminding them of this. If they kill her anyway?

Well, if they ever try to enter the city where the new player signed up to the protection of the Watch (all cities? All nearby cities?), they\'ll be attacked and killed on sight by appallingly high level Watchmen. They\'ll lose (permenantly?) direct access to the goods and services in that city.

E) Mid- or high- colour characters could not sign up to these Watch guilds (or get limited protection if they do? i.e. Watchmen could be bribed by bandits to look the other way), but could instead join player-controlled Guilds. Say a player joins a Guild (just pays protection to one?) and is attacked by \'bandits\' (or another guild? Guild War!). They\'ll see that he\'s under a Guild\'s protection (i.e. a Guild display sign), and get a warning reminding them of that. If they persist in attacking him, they immediately become fair game to the protecting Guild, and can be attacked anywhere, anywhen, even in a \'Safe Zone\'. Guilds could hire (or have on their rosters, I bet :P) experienced players who want to be assassins (set a theif to catch a theif...) for this very purpose!

EDIT: You know what, never mind.

Reading around in this forum, obviously my experience of rpg games is very atypical. I\'ve never even heard of griefing, powergaming and the rest. I now find the whole subject uniquely depressing...

Ideas left up for posterity, pride, and pomposity! :P

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PvP,PK and Thieving /
« on: September 12, 2005, 10:12:53 am »
Let\'s be courteous when _starting_, guy, and not immediately be dismissive of \'the other side\'s\' arguments - we\'re all just suggesting ways we think PS could go in future :)

_I_ didn\'t say I thought PKing was essential, that\'s just the name of the thread :) But I don\'t think it\'ll hurt PS much if it\'s carefully applied, and is more likely to help it.

Also, you\'ll note I wasn\'t advocating a \"levels system\" either; just a way whereby you can easily identify veterans from newbies from midcarders. This system could have one of the _advantages_ of a more formalised levels systems, in that it could be used as a limitation to PKing/thieving, without in any way changing the underlying progression system PS uses.

To use your example, a \'level\' 20 jerk attacks a \'level\' 30 niceguy\'s friends; well, what\'s the harm? Those actually fighting are of roughly the same experience, and should be _reasonably_ evenly matched; perhaps the initial combat will go against our \'niceguy\' faction, but they\'ll be ready next time, and can band together to deal out vigilante justice to the jerkish evildoer!

I\'m not sure this counts as \'abusing\' the system, though I know you\'ll be right - whatever the mechanics of _any_ game, there _will_ be an exploit for unscrupulous players. That doesn\'t mean we shouldn\'t consider new features :)

Looking forward to hearing your thoughts!

5
PvP,PK and Thieving /
« on: September 11, 2005, 12:38:46 pm »
Much as I\'m wary of interrupting battling behemoths, I\'ve got a suggestion...

In one old, old multi-player rpg I played (I can\'t even remember the name, but it was free!), pick-pocketing/thieving was allowed, and consensual duels to the (penalty-pointed) death were common.

The reason this was never a bore was that everyone knew exactly what level everyone else was; a character\'s level was displayed along with their name. You\'d duel with players of a similar level (for fame and experience points; if they were more than 1 level below you, you got hardly any points for a kill, more than 1 above you you got lots of bonus points on a sliding scale!), and if an absurdly high-level character tried to attack a new player, _everyone_ could see what was happening.

Consequently, it hardly ever happened.

Similar story with pick-pockets; by its nature it was more covert, but you would get a message with the name of the player and his/her level attatched; if it was someone of a similar level, well, take your lumps - you can get them back by attacking them! If it was a total mismatch, you could report them to the Mods.

This happened a little more often, to be honest, but still relatively rare; with good rpg-ers, what\'s the point in going after a new fish; it\'s not like they\'ll have anything good :p The showing-levels-thing solved a lot of problems.

Now, Planeshift doesn\'t have such a rigid level system I know, but surely something similar could be implemented? Off the top of my head, I quite like the idea of \'hours played\' as an indicator; at 0, 24, 72, 168 etc. realtime hours (or whatever series of numbers you like/are appropriate - I don\'t know how long the typical player plays Planeshift!) a character has been actively logged in to the gameworld, their names would be displayed in a series of different colours; this wouldn\'t interfere with the immersion particularly, but it would let everyone know where they stand.

Also, as a new player, I think it builds off an existing system; I know players not-displaying weapons are similarly new, then weaponed-players, then weaponed-players-with-Guild-Affiliations. OK, it\'s not invariably right, but it\'s a reasonable, rough guide!

Hope this idea at least stimulates debate; an honour system for players, with an obvious visual element, and differentuated \'levels\'; town guard could be very interested in a fight between 2 mismatched characters, for example, as would other, law-\'aligned\' player-characters!

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Technical Help: Problems BEFORE entering the game /
« on: September 09, 2005, 11:28:12 pm »
Hey, thanks Dave, really good of you :) Hope it\'ll help.

Meantime, I might see if I can connect my laptop to broadband, try Planeshifting from there :)

Cheers!

Edit:

What happiness is...

Whoo-hoo! Laptops rule, I\'m in!

a 1000 ratskins of thanks, Dave.

Ulgi.

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Technical Help: Problems BEFORE entering the game /
« on: September 09, 2005, 02:25:23 pm »
Mmm... video card probably the problem, you\'re right... - on bropadband connection, o/s win2000 pro, a Kyro Hercules graphics card, 3D prophet 4000xt. 1 ghz processor and - I _think_ - 392 mb RAM? Sounds a weird number, though...:\\

Ach, my pc\'s just not as big as other guys\'... :p

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Technical Help: Problems BEFORE entering the game /
« on: September 09, 2005, 02:24:16 am »
lol! I\'m sorry, I really do mean thanks... No, my video drivers are new, so I just tried the updater again the now, then starting the game again.

Now it cuts out even earlier :P

Whoo-hoo, we\'re killing it!

Ah well, cheers for replying, guy :) Anyone got anymore ideas?

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Technical Help: Problems BEFORE entering the game / Trouble starting game
« on: September 09, 2005, 01:02:32 am »
Hi, cheers for reading :)

I found Planeshift by accident, so I\'m thinking if I get on to it, it\'s just a really pleasant bonus - still, having read through the site, it\'d be great to!

Every time I try to start up the game, I get an \'Exception_Access_Violation at 2D43AAF7\' notice, followed by \'Instruction 0x08398d33 referenced memory at 0x0522fe238. Memory could not be \"read\"\'. I\'ve set up a character (my screenname here :p), try to load him, but no joy.

Is there something I can do? As far as I know, I have the latest update, and, searching here, discovered sound was sometimes a problem, so turned that off; no luck though! If it helps, I think I saved a dump file of the anomaly somewhere.

So, is there any hope of me getting on, or have I done something irreversible?!

Many thanks :)

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