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Messages - Renux

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1
General Discussion /
« on: February 02, 2003, 09:09:43 am »
Sorry to tell you this...but i believe you about to get flamed...and flamed bad....if i reasd right....people don\'t want this game to be like that-game-that-shall-not-be-named.....maybe i just read wrong tho....and we don\'t want awesome fighters at the beginning....at kleast i don\'t...people should work to gain social and physical strength.....
Renux...

2
General Discussion /
« on: January 31, 2003, 12:29:04 am »
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That\'s a rhombus......its in geometry....could the guy from Fallout get that name from Geometry? lol

I hate this stupid board....i keep gettinging an error whenever i try to psot and have to type the message over like 3 or 4 times...

3
General Discussion /
« on: January 27, 2003, 07:28:25 am »
What things have to be done before MB is realeased? im just wondering cause i find myself checking up to 3 or 4 times a day for the download for MB....an estimated time of release would be nice but its all good if you don\'t wanna bind yourself like that...
Thanks for the great work the devs are doing....

4
Wish list /
« on: January 26, 2003, 06:32:52 pm »
i typed this thing 3 times now..whats up with the board giving me an error...anyways...

the spy uses his hide in shadows skill and his move silent skills to follow around a ranked member of the guild he is spying on....after a reasonable time, he then received information about the guild whether it be the member\'s levels or member\'s skills, layout of the guild hideout or items the guild has stored.....the spy takes the info back to the person who hired him...

chances of failure are great so the amount of payment should be great...if he fails, the spy can be thrown in jail for a reasonable amount of online time...

to prevent secondary characters of level 1 to be spies...the guild can hire counter-spies that if they are higher level than the spy, false information is given to the spy...counter-spies wouldn\'t be pc\'s i wouldnt think tho...
this is just preliminary thought but for this to be useful....the information would have to be very useful....

5
Wish list / Abilities....
« on: January 26, 2003, 06:50:30 am »
Hi, im new around these parts and i usually don\'t post on forums but it would be good to talk with you people since MB isnt out...yet....i just wanted to put my 2 cents in for the thief abilities to make thieves actually more like thieves....

Spying- i think this ability would be very useful in the guild wars to scout out opposing guilds\' personal and layout of base...success would depend on the accessibility of the area to spy on and the level of the spy/their skill level...Failure would result in not being able to spy for a few days real time and them being aloud to be killed by the guild they spying on...the spy would have to be hired from outside the guild and if he was caught his pvp would automatically be enabled or he has to be in the guild....

backstabbing- think we got this one down

pick pocketing- stealing from npc\'s with chance of failure and guards coming or Venge\'s idea for player holding them and waiting for guards....

pick lock- takes some time to pick locks depending on skill and complexity of the lock....takes a while to pick the locks which allows npcs to passby and catch the thief in his tracks....

find/removing traps...same time as picking locks but failure causes trap to be activated....

moving silently- depends on the floor type, skill of the thief, distance between thief and closest person...failure creates noise which alarms character....

hide in shadows- can\'t hide while being directly observed and if direct observed while they are hiding allows them to be seen...failure causes person to be visible without them knowing it.....

climbing walls- height they can climb to depends on skill of ability and surface of the wall...failure causes thief to fall cauing damage and noise....if they on a smooth wall, they don\'t climb as high as a rough wall with a lot of ledges...

setting traps...they can set up traps depending on their ability level....if they fail then they can set the trap off on themselves....

blade poison- costs a lot of money and time to raise this skill and the poison on the blade will leave after a relatively quick time....

these are most of the abilities i can think of and the downside to the things.....i can do more for other classes types anyone wants......if devs want to make it even more realistic they can make weather affect the abilities like more chance to slip off the wall or make the venom wash off even quicker or more chance to set off traps and take longer to pick locks....
Thanks....

6
Wish list /
« on: January 25, 2003, 12:36:33 am »
alright lol....was just seeing what we could do...am i missing something tho? everyone talks about what a great game this is and all i can find is the engine? sometimes i feel like the game is actrually being played besides the pre-alpha demo thats out?
Thanks....

7
Wish list /
« on: January 24, 2003, 11:54:09 pm »
well i was thinking that for healers to get experience...they get experience by how much the heal on a person DURING COMBAT....if the attackers get xp by hitting it then the mob is bound to damage them so the healer can get xp....this has to be during combat tho or else the healer will go around town and just heal people for xp...
~Renux

8
Wish list / In the city...
« on: January 24, 2003, 08:35:50 pm »
can we do about anything in the city? so we can have a business or attack people or steal from people? so we could break into a business at night and steal stuff then have a chance thatthe owner has a dog there as a watch dog? that would be awesome....anyways, Thanks...

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