5
« on: January 26, 2003, 06:50:30 am »
Hi, im new around these parts and i usually don\'t post on forums but it would be good to talk with you people since MB isnt out...yet....i just wanted to put my 2 cents in for the thief abilities to make thieves actually more like thieves....
Spying- i think this ability would be very useful in the guild wars to scout out opposing guilds\' personal and layout of base...success would depend on the accessibility of the area to spy on and the level of the spy/their skill level...Failure would result in not being able to spy for a few days real time and them being aloud to be killed by the guild they spying on...the spy would have to be hired from outside the guild and if he was caught his pvp would automatically be enabled or he has to be in the guild....
backstabbing- think we got this one down
pick pocketing- stealing from npc\'s with chance of failure and guards coming or Venge\'s idea for player holding them and waiting for guards....
pick lock- takes some time to pick locks depending on skill and complexity of the lock....takes a while to pick the locks which allows npcs to passby and catch the thief in his tracks....
find/removing traps...same time as picking locks but failure causes trap to be activated....
moving silently- depends on the floor type, skill of the thief, distance between thief and closest person...failure creates noise which alarms character....
hide in shadows- can\'t hide while being directly observed and if direct observed while they are hiding allows them to be seen...failure causes person to be visible without them knowing it.....
climbing walls- height they can climb to depends on skill of ability and surface of the wall...failure causes thief to fall cauing damage and noise....if they on a smooth wall, they don\'t climb as high as a rough wall with a lot of ledges...
setting traps...they can set up traps depending on their ability level....if they fail then they can set the trap off on themselves....
blade poison- costs a lot of money and time to raise this skill and the poison on the blade will leave after a relatively quick time....
these are most of the abilities i can think of and the downside to the things.....i can do more for other classes types anyone wants......if devs want to make it even more realistic they can make weather affect the abilities like more chance to slip off the wall or make the venom wash off even quicker or more chance to set off traps and take longer to pick locks....
Thanks....