Originally posted by cmhitman
oh an who needs a healer? everybody could just carry there own health.
Hmm simply cause healing potions, to be ballanced would be very pricy and not do half as good as a spell would. Player interaction is the main focuss here. Also not everyone will be herbalists so that would make the price of potions even higher. Sure everyone could just learn a few healing spells but to be good in magic means you dont have the skill to spare in other areas. So either you be good in all things and master of none or you go in one path and look for others that follow a path you didnt. This way you acomidate to each other\'s weekness. So you take several guys/ gals that are proficient fighters, a few that are proficient casters, and some that are proficient healers. Oh and dont forget those that chose a path of support.
In your world you would have everyone very powerfull and fully self relient. Sure in this game you can be very self relient and know all skills but you would grow slower and your experience is stretched thinnly. It will be faster and more productive to only touch on a few skills you like and in a sense create your own type of class, and then find people that suport your play set up. You will grow and master your patch faster this way and then be able to go back and pick up a few more odds and ends skills later.
Since everyone will be suporting everyone else, then experience is shared by all members of the group. Also players will police themselves. If there is a person or group or peersons that is going around and attacking things other groups are attacking(this is called Kill Steeling or simply KSing) the players always have a way of remembering and holding grudges to people of that name. So soon those people have bad reputations and at times they need to find a group, need help with a quest, are looking to buy armor or weapons, are dying and need some assistance, they are left to their own means and are not left to wonder why no one came to their aid. Bad actions are met with bad reactions. Sure two bads dont make a right but from birth we are shown when you do bad things, bad things happen to you.
Now I am not against a group or guild type structure of people that are role playing thugs. People that in groups go out and cause trouble with other players. People that pick on a spacific race or those that follow a certain deity. That go up and in role play like banter, harrass, KS, and flat out torment them because if done right it really isn\'t harmful to the other player. Sure it is a theft of the other person\'s time and experience but all they need do is go to another area. Now if the other group then follows then to the other area then that is player harrassment and should be tolerated.
What I am more talking about is like this. A guild of players that have factored their characters in a thief\'s path. They are cutthroats and thieves that take advantage of others. They move into an area and do their dasterly deeds in that area. as long as it is done in a role play manner and dont specificly pick on a player but treat all equally, then there really isnt much wrong to that.
But I have gone on a tangent and should get back on track here.