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« on: November 19, 2005, 12:06:01 pm »
I agree with Draklar that there shouldn\'t be any super high-powered items. It would make planeshift \'generic\'. A rich cahracter may have a ruby encrusted hilt, but the sword should essentially be the same (It could be a little lighter or stronger, but not that different). I find it tiring (and a bit boring) always having to upgrade one\'s weapons so that you can go on better quests to get better weapons etc. Less high powered weapons would also encourage teamwork, as it would become very difficult for a player to handle everything on his own.
On the other hand, it is somewhat rewarding to go an a long, difficult quest, and get some sort of super-item at the end, and a good-looking helmet probably won\'t feel worth it. But in a mmorpg, you would inevitably end up with lots of players with \'legendary\' items, and they would quickly lose their uniqueness.
I think a different focus than powerful weapons would work better in a mmorpg context.
Anyway, that\'s quite a lot of words which really say nothing much, so I\'ll shut up now.