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Messages - Andrell

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1
Technical Help: IN GAME bugs (after loading world) / Skipping sound
« on: February 27, 2007, 02:55:36 am »
I'm not really sure if this is a problem or not, but I haven't really seen any topics on it yet so here goes...
Whenever I start Planeshift and get into the world the sound usually works fine for a few minutes as do the graphics...
However, after those minutes the music just starts to skip (sort of on for a half second then off for a half second then on again)...
I'm don't really know what it is because the graphics work fine the whole time...
I don't know if this is common or not; are there any ways to fix it?

2
Newbie Help (Start Here) /
« on: March 23, 2006, 12:17:20 am »
There most likely will be but its going to take some time or a lot of time.  I don\'t know how long the online testing version of this game has been around but I tend to lean towards the latter.  If you want to request something it you might want to put it in the wish list forum area if it\'s not already there.

3
General Discussion /
« on: March 22, 2006, 03:25:51 am »
Some screenshots of ulbernauts from my first venture into the wild...plus a bunch of really good people hunting them.  (Note: I had no part in this action...I\'m just a crummy noob who likes to take screenshots)

A bunch of people in this one....


Someone gave these ulbernauts the slip...


Heroic charge of some sort...


Poor ulber is about to be crushed by shown large octagonal rock...



4
In-Game Roleplay Events /
« on: March 16, 2006, 12:02:02 am »
[Here\'s some screenshots for anyone who cares...]




5
Fan Art /
« on: March 12, 2006, 09:59:18 pm »
Whoa....

Really good rendering thingy, they look very realistic...

What\'s the lopsided steel snowman for and what does the hilt of the blue sword say?

6
General Discussion / Weapon modifiers...
« on: March 10, 2006, 03:25:05 am »
After previously going to the temple area several times in a row and getting or hearing about weapons of this or that or the tri-somethinged weapon or something something someting weapon of something something and searching the forums for something somewhat like this I began to wonder about weapon modifiers, how many there are, the different effects on slash, speed, equipability, and ability to cause awe in other people, or nothing at all.  So I was wondering if anyone else had a good idea of what some of the modifiers do to weapons; I already have a rough idea of some of the multiplications caused by different modifiers and also some status requirements.  If anyone would be willing to share their discoveries I guess you should put them down here.  

If this type of thread is not allowed then someone please lock it with your infinite moderating powers or something.  I await confirmation to see if this thread is legal or not before I post anything I\'ve seen or heard about.

7
General Discussion /
« on: March 10, 2006, 03:06:18 am »
So how many health points would a strong character have?  I almost always die when sliding and just want to know how strong I should be before i attempt to go  mountain climbing or skydiving or cannonballing without a pool or something.

8
Technical Help: IN GAME bugs (after loading world) /
« on: March 07, 2006, 11:00:29 pm »
Hmmm...

But how long did it take to come up with 5000 weapon variations in the first place?

9
Wish list /
« on: March 07, 2006, 04:04:46 am »
Weapon Name: Winder disk

Description: a round spiked shield mounted from the wrist on the baskside of your hand up to your elbow.
Under the diamond/steel/metal shield on one side is a spring based winding mechanism with a gear  that will gradually store up potential energy.  When the gear clutch thing is let go by the user the mechanism will unwind causing the mechanism to rotate rapidly.  Holders attached to the spinning mechanism holding any useful throwing items (poison daggers or darts) will hit a specially lubricated board while spinning and then slide off of the holder and in the direction the board is pointing to, causing a sort of rapid fire effect.
Size varies from user to user, the bigger the Winder disk, the better (more storage adn power)

Materials: steel, iron, stronger metals, diamond, anti -twist spring/ magic resistance field with spring like effect, ammuntion, and a good craftsman who can make sense of a ton a babble

Hands: 3 The mounted-on hand to hold the clutch, the other to wind and load. A third to taunt your enemy.

Damage: Majorly affected by the power of the spring, the amount of winding and the enemy itself.

Advantages: rapid fire weapons, good for doing immense damage at a close to medium range.  The spikes on the shield side could be good for damage once the launching is done and two small weapons could be drawn after use of the Winder disk (if there was a winder disk on each hand that could make four hits in combat with a whip of teh arms) The disk exterior could also be used as a good, although strangly placed shield.

Disadvantages: great strength would be needed an even then one would be slower in combat.  Large amounts of ammunition would be needed for multiple uses. ...and then there\'s the problem of who would make such a thing....

Here one of the most horrid excuses for a rough drawing ever.  Hope it helps...somehow.





Note: I am sorry if this shows any similarity to the Poacher\'s Web, I thought of this weapon before I read about the Poacher\'s Web and didn\'t think that I\'d run into something quite as similar.

10
General Discussion /
« on: February 27, 2006, 03:45:43 am »
Found an interesting view...should have dropped a bunch of stuff to mystify people...

Suddenly Andrell feels very small...

They come out... then we shoot em\'...

I just loved the blurryness...i guess it wasnt a lake...

...

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