Weapon Name: Poachers Web
Description: Orrigionally consructed of all leather and used to hunt small animals, heavier versions of this weapon ar popular as anti-archer/spellcaster weapons. The poachers web is simmillar in principle to the bola. It consists of central iron ring attached to a long lanyard. Radiating from the ring are 12-20 leather thongs reinforcing a thin membraneous material (perhapse oiled silk) the ends of the thongs attach to a circular metal chain the whole of which circularises into a disk when spun. Around the circumferential chain are attached 12-20 sharp barbed hooks. The overall diameter of the projectile is 18-30 inches. the launcher is a ~30 inch long wooden shaft with a spring-loaded claw assembly at one end and a trigger to open the claw near the other end. The poachers web is launched by first attaching the launchers claw to the circumferrential chain. The launcher is twirled above the head untill the spinning chain circularises. The web is then launched like a sling, by flicking the launcer towards the target while triggering the claw release. In flight, the web behaves like a frisbee. When the leading edge of the web contacts the target, the barbed hook at that location sets, and the ring collapses while the angular momentum of the spinning chain brings all the other hooks around to set themselves in the target.
Materials: wood, leather iron, fine cloth, enchanted giant spider silk(for lanyard, very hard to come by)
Hands: two to prepare, one to launch and \"play\" afterward.
Damage: the innitial strike does damage simmillar to a medium quality dagger. If the weapon penetrates the armor of the opponent, then the hooks are set in flesh and do damage. If the armor sucessfully hits but does not penetrate the opponents armor, It may nonetheless be set in the armor piece. The likelihook to grapple armor is high for cloth, wood, leather and maille armors, almost nonexistent for plate or cuir-boulle armors. If the web sets, the intricate hooks are too dificult to remove during combat, and the target is attached to the assailant by the lanyard. If the web is set in flesh, then each turn the assailant tugs on the lanyard, inflicting moderate dagger-level damage, and drawing the target closer to him. If it is set in armor, no damage is taken, but the target cannot run away and is drawn towards the assailant. I the latter case, the target may free himself by unequiping the armor piece which he then forfeits to the assailant. Any hit by this weapon to any form of armor should inflict significant wear to the armor.
Advantages: Meelee fighters can grapple lightly armored ranged fighters and force them into close engagement.
Disadvantages: rare components, difficult weapon to learn, useless against most heavier armors, chance on a miss that weapon will become attached to a tree or other object and cannot be used for the rest of combat, occupies one hand for the duration of combat otherwise the lanyard is dropped and the enemy can get away (taking your expensive web with them!!!)