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Messages - Fer

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1
Technical Help: IN GAME bugs (after loading world) /
« on: January 20, 2006, 10:48:54 pm »
OK, well I\'ve found bugplug.csbundle and bugplug.csplugin, Is there anything else I need. And I think all the other plugins and such are in /psclient.app/contents/resources/ so I\'ll dump it there I guess?

Also looks like the current PS release doesn\'t have BugPlug but does still have the keybindings and the config for it :D

Edit to add:

Hm, well I did what I said I was gonna do up there ^ and it didn\'t seem to work. Is there something in the executable that\'s missing then do you think? If so I\'m not up to sorting code for all that to make a new one.

2
Technical Help: IN GAME bugs (after loading world) /
« on: January 20, 2006, 06:45:56 pm »
OK I run the configure file and it fails to create the makefile emulation layer. I think this is because I\'m missing libpng and libjpeg. I try to install libpng and I get error 1, something about how something isn\'t an object file and isn\'t allowed in the library. I can\'t find anything about this google searching. Does anyone know about any problems with libpng and OS 10.4.4? There seems to be a tiger version (the one I\'m using), but maybe it\'s a problem with the latest update?

Or it might not be that at all. Aparently OS 10.4 has built in linpng and libjpeg dynamic libraries, but maybe they don\'t count to crystal space, \'cos the configure file says they\'re missing. The only error I get at the end of the configure file is \"failed to create the makefile emulation layer\".

Edit to add:

Aha. I gave up with Darwin ports and manual installation of libpng and libjpeg and just used fink, now the configure file picks them up.

Crystal space is built.

Edit once again to add:

I\'ve compiled Crystal Space and got stuff like walktest working, just now I still have the old problem that the BugPlug doesn\'t seem to be working. DaveG are you saying that after I\'ve compiled Crystal Space and add System.PlugIns.iBugPlug = crystalspace.utilities.bugplug to psclient.cfg it should be picked up and work? Or am I missing something again?

3
Technical Help: IN GAME bugs (after loading world) /
« on: January 20, 2006, 08:25:48 am »
So I guess it comes with crystal space and I need to build that and get BugPlug from it and put it in the right place or something?

Edit to add:

OK so I\'ve downloaded CS and found the code for BugPlug. Would someone like to tell me the right way (including command lines) to compile the code and then where to put it in relation to Planeshift... That\'s if it\'s all that simple.

I hope to use gcc on OS X (in the terminal).

4
Technical Help: IN GAME bugs (after loading world) /
« on: January 20, 2006, 12:53:15 am »
I was looking in the info window as I saw it there in screen shots, but I\'ve checked now and it\'s not in the bottom left corner either. This is a pic of my psclient.cfg all look in place ?
 

5
Technical Help: IN GAME bugs (after loading world) /
« on: January 20, 2006, 12:10:18 am »
No...



There isn\'t.

The threads I found that line (System.PlugIns.iBugPlug = crystalspace.utilities.bugplug) were pretty old, it wasn\'t only relevant to MB perchance? Unless everyone\'s guestimating their FPS on the OS X Specs page, surely I\'m missing something somewhere for displaying my FPS?

6
I\'ve searched as hard as I can for a reason why adding System.PlugIns.iBugPlug = crystalspace.utilities.bugplug to psclient.cfg doesn\'t show the fps counter in the info window, and havn\'t found anything.
     Is this something which doesn\'t work in OS X (10.4.4 by the way)? Or should I not be having a problem?

     Thanks in advance

          Fer

7
Technical Help: IN GAME bugs (after loading world) /
« on: December 30, 2005, 07:38:24 pm »
Shield quest: Don\'t get given shield in the first place.

8
Mac OSX Specific Issues /
« on: December 30, 2005, 04:34:10 pm »
That\'s annoying. So does that happen to everyone then? Also, is this something that the game can sort out in future releases, if it is about remembering textures and stuff?

9
At first I thought little jerks in the graphics were part of playing an online game, but when I searched the forums nobody else seemed to have complained about it. My FPS runs fine at what must be atleast over 20fps (I can\'t see anywhere that tells me my fps on the Mac client) as everything looks pretty smooth, but occasionally (every few minutes or a few times a minute sometimes) the game freezes for a second. When it comes back my character is standing where they were when the freeze started, not where they would be if they carried on during the short freeze.
     There\'s two things I think this could be, something to do with my system specs (which I\'m not sure it could be, considering my good frame rate the rest of the time). I\'m using an iBook with 1.33Ghz CPU and 768MB of RAM (256MB built in, 512MB DDR SDRAM) and a built in ATI Mobility Raedon 9200 with 32MB of VRAM (I know this is a little low).
     The other thing I think this could be is temporary loss of connection to the server (which it may not be because nobody else complains of this as far as I can see). I have a broadband connection with 1152Kb/s downstream and 288Kb/s upstream which I connect to wirelessly. If this is the problem it may have something to do with port 7777 (which I\'ve done nothing about (I have a firewall on my computer and router)), but could not be because I connect to the game initially fine, or it could be some little connection issue between my 2 wireless base stations I go through to reach my router (range or something), in which case there\'s nothing asking here can do (I doubt it\'s this though as I don\'t seem to have problems with it in any other situation).

     That\'s a whole load of stuff, and if anybody can support, quash or add to those theories and supply some sort of solution it\'ll be a great help.

     Thanks

          Fer

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