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Messages - aliptah

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1
Development Deliberation / Planeshift scripting
« on: January 06, 2006, 09:08:19 pm »
Is it planned to have an expandable scripting in PS?

It would be really useful to add new game features without touching internal stuff.
For an example take the Never Winter Nights scripting, or the Unreal engine one.

2
Wish list /
« on: January 06, 2006, 09:02:58 pm »
Yea, it\'s true, and I truly love PS.

Right now, another \"bug\" of the movement is the CTRL+click mode, it happens a lot that the char remains stuck in front of a wall and what he has to do is simply turn around 180 degrees and going forward.

3
Development Deliberation / Wishes implementation status
« on: January 06, 2006, 07:11:06 pm »
Is there a page which lists the wishes which are going to be implementeed?
Something like a wishes roadmap.

And is there also a page of what wish a dev is currently developing?

There are a lot of wonderful ideas in the wish forum, but it is sad to not be able to see what happend to an idea.

^_-

4
Wish list / 1st person + mouse look
« on: January 06, 2006, 07:02:26 pm »
Yep, the solution to move smoothly in difficult maps (i.e  the death realm) is to be in 1st person and using the mouse look, but the mouse look should be like the FPS games. The pointer at the center and enabled to click on object. The current action, on click, is instead to exist from the mouse look mode. It would be very comfortable.

5
Wish list / MMORPG Scriptable Spell Book
« on: January 06, 2006, 06:34:42 pm »
Here it is another idea:
http://idiki.dyne.org/wiki/MMORPG_Scriptable_Spell_Book

I\'m really tempted to start coding it... :D

6
Wish list /
« on: January 06, 2006, 10:53:02 am »
Addition for the list:

MMORPG Parental Care
http://www.planeshift3d.com/wbboard/thread.php?threadid=21361&boardid=11&styleid=3&sid=8c770c709755f9dbe0a2c58f7c908246

Code: [Select]

[ url ]http://www.planeshift3d.com/wbboard/thread.php?threadid=21361&boardid=11&styleid=3&sid=8c770c709755f9dbe0a2c58f7c908246[ /url ]

7
Wish list /
« on: January 03, 2006, 05:19:12 pm »
Quote
Originally posted by zanzibar
Quote
Originally posted by aliptah
Quote
Originally posted by zanzibar
From the idiki page:
\"The newbie could rate their childhood experience, determining the proportion of shared XP. The sum of all ratings multiplied by the XP of each parented player yields a rating for the experienced player\'s quality as a parent.\"


People would exploit it.


That depends on how good the implementation is.
Let\'s say that the player can rate his parent only when he finished his childhood period, i.e. at 6th level. At this point it is very difficult and annoying to exploit the rating for a fake parent.

8
Wish list /
« on: January 03, 2006, 04:16:47 pm »
There is an ongoing discussion about this idea also in the eternal-lands forum: http://www.eternal-lands.com/forum/index.php?showtopic=21528

There are some goods questions there too, so it might useful to read  also what they are thinking there.

Later.

9
Wish list /
« on: January 03, 2006, 09:49:40 am »
Quote
Originally posted by Karyuu
Quote
Originally posted by aliptah
If you want to be a parent be it.
If you want to grow for  a while as a child, do it.


What if you don\'t want either? :/


You are just a normal player, as you are today.

10
Wish list /
« on: January 03, 2006, 09:47:15 am »
Quote
Originally posted by Izzy*dot
Well aliptah, it\'s not because a person doesn\'t use protection, that he/she DOES want a child. That\'s what meant :)


Yea, yea ;) but in this case it is just a boolean option, or not?

11
Wish list /
« on: January 03, 2006, 09:40:55 am »
Quote
Originally posted by zanzibar
First, that\'s a very right wing attitude, and is not shared by everyone.

Secondly, having children might force you into the role of a parent, but not everyone fills that role or fills it well once presented with it.


Right wing what? That was only an example. :D

Well, a parent can be irresponsible too!

From the idiki page:
\"The newbie could rate their childhood experience, determining the proportion of shared XP. The sum of all ratings multiplied by the XP of each parented player yields a rating for the experienced player\'s quality as a parent.\"

12
Wish list /
« on: January 03, 2006, 09:38:14 am »
Quote
Originally posted by Izzy*dot
Yeah, but I meant, the NEWBIE himself should have the choice too wether he wants parents or not.
Not only the parents should have the choice of being one, the new person him/herself should have a choice too. You can\'t make a person do such a thing if they don\'t want to.


Yes, that\'s what I meant. If you want to be a parent be it.
If you want to grow for  a while as a child, do it.

13
Wish list /
« on: January 03, 2006, 08:55:46 am »
Well, in the real world you activate your \"parent option\" when you make love without protections. In this sense you are marked A=\"potential parent\".

The children can also decide to run away from home, even if then they have a small chance of survival.

In the end you have just one more option to play.


PS: the idea in idiki is constantly updated from these discussions, so we don\'t lose the track:
http://idiki.dyne.org/wiki/MMORPG_Parental_Care

14
Wish list /
« on: January 03, 2006, 08:24:05 am »
Yes, It should be automatic, but I forgot to say that you end up in the list of parents only if you accept to do it.
We need an option that can be activated or not.

From this discussion on the other in Planeshift the idea has been updated, take a look at it:
http://idiki.dyne.org/wiki/MMORPG_Parental_Care

For example:
The newbie could rate their childhood experience, determining the proportion of shared XP. The sum of all ratings multiplied by the XP of each parented player yields a rating for the experienced player\'s quality as a parent.

15
Wish list /
« on: January 02, 2006, 10:38:30 pm »
It should be made automatic.
When a new player has to determine his character\'s parentage, he can  
choose his parents from a list. In the list there are all the players which
are willing to be parents.
A parent can have maximum 5 children?
It isn\'t necessary to have exactly two parents, the player can choose between one or ?four? parents.
The list of  parents should take in cosideration the time zones.

With the MMORPG Parental Care a player can also write his \"real\" character\'s childhood experiences.

It isn\'t easy to do implement it, by it is possible, it needs just a bit of code ;)

Note that we can expand and improve the original idea.

PS: Planeshift is just great, I hope to jump in asap, but in these days I can\'t ;/

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