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Messages - narita

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2
Fan Art / Re: Everything for you ~~A restound hronzo Productions Movie
« on: September 10, 2006, 02:23:20 am »
Very funny, I was laughting all the way and still do :lol:
I liked the music too.
Sorry if it was not the intended effect :lol:

(disclaimer: don't misunderstand me, only in video games such falls are funny, not in real life)

3
Newbie Help (Start Here) / Re: Planeshift Population
« on: September 06, 2006, 12:29:05 pm »
The total amount of registered in-game accounts is well over 150,000. From very old to very new.
In 4-5 years, that means about 100 new accounts per day average. Impressing.

4
General Discussion / Re: IMPORTANT: How you talk to NPCs has changed!
« on: August 31, 2006, 11:46:32 am »
What about automatically /target the entity (NPC or player) that is just in those 2m and 15° of the range?
It should be possible to deactivate the auto-targetting in the options as it might get annoying while being in a crowd but in general it could make life a lot easier - and controls more natural as you wouldn't have to mouse-click, just look.
If someone is calling your name in your back, don't you turn your head to him? Why would the AI think "no, he doesn't call me 15° in front, I'll ignore him"? If the NPC is unable to turn to you, just RP he does.

The more irrealist thing about NPC is people crowding around them when a good bussiness can be done, the NPC is beeing trading and talking multiple people in the same time. Beeing also a source of exploit generating wipes time to time, I suppose it will eventualy be fixed.  How would you conciliate a fix with a resticted talking area with a locking mechanism? People will do the queue walking upon each others.

5
General Discussion / Re: Thus it ends.
« on: August 08, 2006, 08:46:10 pm »
Who said I wanted /mute or /kick?

Then you should try a bit more to make sure your posts aren't interpreted in a way you don't mean them to be.
This comment could apply to your post too, Karyuu. Verrliit never speak about that. Your post could be interpreted as a flame which would be a violatation of the forum rules of conduct, wouldn't it?

Quote
We have clearly seen that the GMs are not immune to this, either.

Proof and concrete examples please.
This one, maybe http://hydlaa.com/smf/index.php?topic=24481.0
But well... feel free to assert GM never do any mistake, it's your forum.

6
Forum and Website Discussions / Re: thread deletion policy
« on: August 08, 2006, 03:07:51 am »
The post I had in mind was opened by Zanzibar which asked at start if flame lock was an expected moderator behaviour then the thread was broadened to more generic cases and a lot of moderators including you had posted, this thead lasted about 4 pages. After about one day of inactivity the thread has been locked and few days after it disapeared.

I suppose if a single article justified the whole thread deletion, one in so many moderators would have wiped it instead of posting then deleting his own articles and those of his teamates.

7
Forum and Website Discussions / thread deletion policy
« on: August 08, 2006, 01:43:58 am »
What's the thread deletion policy in the forum?

Everyone repeat locked topics are spam and vice versa, but what's the name for deleted threads?

The example I have in though (sorry to not add a link) told about  the locking policy with few practical examples, almost half of the articles were from the team. Don't tell me they did wost than spam!

I'm sure you agree it's important for forum posters to know what is politicaly correct and can remain and what must disapear without any trace.

8
Mac OSX Specific Issues / Re: Mac PlaneShift Install Instructions
« on: July 21, 2006, 10:22:36 am »
Also, if the java updater don't work, you have to change the Java Settings in some panel.

I agree it's hairy, it's not much more easy for Windows or Linux users I guess. Also there is traps here and there, sometimes the links are broken (outdated version, nothing, corrupted version, etc), sometimes you must upgrade sometimes you must not even if system messages tell it to you. Often you must do a clear install and lose your preferences, chat logs, screenshots, etc.

All this is a formidable source of confusion.

9
General Discussion / Re: The "don't spoil" spirit has gone too far.
« on: July 20, 2006, 11:40:02 am »
I don't think a full zone spawned from nowhere can be viewed as RP.
Asking its direction by people assumed to be here since their birth is just a fix. The question should be rolepayed, but it's still OOC.

10
Newbie Help (Start Here) / Re: Community
« on: July 19, 2006, 04:31:36 pm »
Technically, they are a fruit, not a vegie.
They're both.

11
IMHO, don't use the updater unless your test version is broken. If you must update, read the informations scattered on the main site, the laanx site or miscelneaous forums, reread the old stickies in case they have been updated, and build you opinion on what you should really do. It may be smarter to wait few days in case this information has changed.

12
General Discussion / Re: PS Survey
« on: July 19, 2006, 11:09:44 am »
What's the point to include OS sub-versions or OS on where PS don't work?

Notice thus questions may also have pervese effect, if an OS is less used to play, it may receive a lower support, then have still less players (as for example, some web site tell they don't support Firefox because 99% of their visitors use IE)


13
General Discussion / Re: Google earth to google PS
« on: July 14, 2006, 02:04:33 pm »
Narita, I would advise you to give up now- I noticed this very same thing about a year (?) ago, and had a huge arguement about it in the same way you did.  I ended up contacting Luca Pancallo who admitted there was some ambiguity but that a solution was at hand; I assume the recent formation of the Atomic Blue organisation has something to do with this.  I could dredge up the email I got in response but I cant really be bothered.  In the end, we can all argue as much as we want, but the only way anyway can ever have the final say is if this went to court and was argued by lawyers.  For example, you would need legal advice as to whether "distributing seperately licensed stuff in the same download" is in fact "incorporating" in a legal sense, regardless of what any of us might think.  If the PS dev team have sought legal advice, and they dont see any problem, then let them be.  If you really want to prove your point, then steal their artwork, distribute it, and defend yourself in court.

It's not about to steal the arts or such, but about to reuse the engine to do another game. the game must then to be under GPL, including the arts because there is no written exception. Atomic blue could then reuse the game content or sue if the sources are not provided. The other game cannot sue AB even if the licence set is inconsistant (well, the judge will probably tell AB to fix this quickly). Also, the other game MUST give the source to all players. In such situation, nobody will do something serious with the PS engine.

There is other licences (like the BSD licence, the perl Artistic licence or even the LGPL) which allow a fair development between AB and others, but for some reason people remains screwed at the GPL.

For the others articles, I'll try to make short sentences. As I already told:
- It's GPL specific, other licence like firefox's one don't have the same issues.
- It's because GPL is used as the only licence, other engine under GPL (like Quake, Doom, NEL) allow commercial usage because and only because they are released with two licences. Please check their owner's websites instead of web articles.
- "The software" means "all the software", but not "only some part of the software".
- The user private datas or the user's original creations are not managed by the licence of the tools used. GPL or not.
- An army of  lawyers can be consulted, as far a risk remains for a lawsuit, nobody will use this code.

14
General Discussion / Re: Google earth to google PS
« on: July 14, 2006, 01:35:15 am »
And NEL is GPL only. Check out http://www.devmaster.net/engines/engine_details.php?id=116
Wrong, check the owner web site: http://www.nevrax.org/tikiwiki/tiki-index.php?page=NeLPackagesDescription

Two licences. Either you use the GPL licence with it, and according the GPL all part of the software MUST but under GPL compatible licence. Either you use the commercial licence and your software may have proprietary content.

(... another comment about firefox licence in yet another article...)
Irrelevant, Firefox is not released under GPL.

(...)
In any case there's always the possibility that AB gives you explicity a different license or rights - if you're really lucky, that is ;)

That's my point. The raw GPL licence don't allow to release other games using the PS engine with proprietary content as PS does currently. This is greatly reducing the potientiality of the engine, and furthermore, it's unfair for other developpers. The licence may be amended to allow exceptions (as it's the case for GPL fonts for example) or another licence may be added (like NEL but it could be free). In the current state, the PS licence set is inconsistent and this may cause trouble.

It's pointless to blindly defend the GPL as the best licence for everything.

15
General Discussion / Re: Google earth to google PS
« on: July 13, 2006, 06:11:34 pm »
http://www.gnu.org/licenses/gpl.txt Last paragraph: "This General Public License does not permit incorporating your program into proprietary programs."
And where is PlaneShift being incorporated into a proprietary program? The PlaneShift engine (which is GPL) uses non-GPL data but the PlaneShift engine is NOT incorporated into any proprietary program. The only programs which are included with PS are all GPL.

Read that license again. Also as Xordan already pointed out the PlaneShift situation HAS been checked by lawyers and it was perfectly ok BOTH for PS and for other people.

PS engine (under GPL) is incorporated in a proprietary program (PS game) you can download here and there. A plain english sentence in the licence don't permit this, whatsoever the lawyers have told.

BTW, there are several other examples of the GPL being used like PlaneShift does. For example Doom and Quake engines are GPL but the game data certainly not. Another example is Nevrax which is a commercial game that uses a GPL engine (NEL). In fact Richard Stallman even works for Nevrax (Richard Stallman made the GPL) (check www.nevrax.com).
Please, check your references. NEL offer two licences, one GPL and the released sofware must be under GPL and a closed licence for commercial usage.
RMS don't work for Nevrax, he just did a conference.

Please, stop doing double or triple post, while just edit your previous post is enough.
Also, please, stop asking precise references while giving reference to generic portails.

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