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Messages - madrebel

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1
General Discussion /
« on: March 10, 2003, 06:23:33 am »
for what it is i think it runs pretty well all things considered.


2
General Discussion /
« on: March 10, 2003, 05:06:49 am »
Quote
Originally posted by Monocle
I\'d say they should fix the crazy ram problem first.  This game should not have a minimum req. of 400mb of ram.  The graphix are good, but not that good.  
Somebody suggested view distance as the problem(sorry can\'t rememeber the name).  Devs, could this be the problem?  There is no draw in at all.  
well, you gotta understand something first. the game as well as the engine its built on are very beta. performance improvements wont happen over night, itll be a long process im sure.

but without controls you cant have combat hehe

but yeah, the loading or objects is a bit odd. For instance in the middle of the square in front of the big orange tower. when my back is turned to the tower i have no lag. as i start to turn towards the tower it lags pretty bad, feels like its trying to load the whole building plus interiors. it just feels like its trying to to do much.

3
General Discussion /
« on: March 10, 2003, 03:37:58 am »
no i didnt say i KNOW they will change it. but im saying that this should absolutely be a big TODO that gets done within the next release.

IMO anyways.

4
General Discussion / gotta clean up the controls
« on: March 10, 2003, 02:33:50 am »
before this game has any shot you have to clean up the controls.

yes, im aware, this is ONLY a tech demo. so i think it should be outlined now.

switching from arrow keys to turn side to side and wasd to strafe is just lame. Should have the ability to \'steer\' with the mouse and move with the keyboard.

the game looks pretty damn nice though, runs like a pig but im sure that will get fixed along the way.

5
General Discussion /
« on: March 03, 2003, 11:58:26 pm »
Quote
Originally posted by *Md*
Quote
Originally posted by Kiern
No Voldengrath, Md is an old idiot who wanted PvP.... guess why he\'s mad at Link?


if someone wants pvp that makes them an idiot??? you\'re a dumbass too kiern...
again with the insults and again with your dumbass mispelling things.

if you\'re (short for you are) going to insult someone dont make yourself look stupid like this. it\'s just very sad.

6
General Discussion /
« on: March 03, 2003, 10:08:42 pm »
Quote
Originally posted by *Md*
link stfu you stupid fruit im sick of your bull... your the biggest noob here you dumbass grammer geek... you have like the second most posts here and 99% of them are flames... stupid ass ho go somewhere else... looks like nobody else wants to tell you how it is so i guess i will
look normally im not a grammar dork. but when you insult someone\'s intellect USE THE F\'N spell check moron. Otherwise you look really dumb.


7
General Discussion /
« on: February 20, 2003, 07:31:11 pm »
well, im not very versed in medival swords (mostly asian types). Its my understanding though that a long sword really wasnt that heavy. It wasnt until you got into the massive 2 handed claymores that the swords really started to get heavy.

Also, armor got progressively heavier over time. When suits of armor first arrived on the battle scene they werent that heavy in comparision to the last suits of armor which were designed to stop early round rifle shot.

Weaponry also evolved. Arrows got piercing tips. Swords changed from being long thick blades where the deadly part of the sword was the blade itself. To the long thing rapier style swords where the tip was the killer as it would more easily penetrate armor. Overtime swords stopped being massive in favor of light \"deadly fast\" blades.

http://www.castles.org/armor_and_weapons/history.htm  <---most excellent info ;)

http://www.swordhistory.com/home.html  
http://www.aiusa.com/medsword/
http://www.thehaca.com/default.htm

http://www.shadowofleaves.com/sword_history.htm <--japanese sword history

8
General Discussion /
« on: February 20, 2003, 06:46:03 pm »
Quote
Originally posted by Link
Quote
Originally posted by madrebel
Thanks for the troll warning but im a member at some of the more ruthless gaming forums on the web. nothing he could do or say would be new ;).


HAHA I told all you crazy baboons that on real forums they don\'t go lightly on people who type like crap. Typing like crap = makes you look like an idiot. So be sure and proof read you apes!
hola troll. you are correct to a point. this isnt friggin english class. i can tolerate some mispellings somewhat bad grammar etc.. the only time i really gramar whore is in the following exaplmes

if someone were to say something like

\"omg dude your so stupid\".

clearly he should have said you\'re not your. if you\'re going to attack someone\'s intelligence, you better spell everything correctly. otherwise who\'s the idjit?

also....i didnt say anything about 40 pound swords :(. i do agree though, you just cant jack a suit of armor that is being worn. thieves should only be able to jack small items out of inventory (backpacks etc..).  The only time a thief should be allowed to steal the larger items is out of a guild\'s \'lock box\' or a castle treasury etc... They should also be able to steal from both NPC merchants and PC merchants.

9
General Discussion /
« on: February 19, 2003, 05:58:39 pm »
that sounds really cool veng.


10
General Discussion /
« on: February 19, 2003, 01:02:26 am »
see golbez is like reading my mind n some junk. thats more or less exactly how i envision it.

but again, without the ability to PvP its basically impossible to have true thieving and we are basically back to thieves being \"lock bitches\". \"Hey ive found this box, but its locked, hey you there thief bitch, come open this box so that i may plunder the riches inside\".


11
General Discussion /
« on: February 19, 2003, 12:33:45 am »
Quote
Originally posted by Gronomist
i kinda like the idea about \"all out pk\", and the thieves part. although, in my oppinion, a newbie thief shouldnt be able to just pop into the game, and start stealing. the stealing skills come slowly as you take small things like a few coins or something. Or, to make it quick, noone becomes a master thief in one day. that kinda explains everything.
absolutely. as a \"level one thief\" (someone with low thief skill etc.) you shouldnt expect to be able to jack someone more experienced than you. stealing from another \"thief\" with equal or greater skill should be impossible.

so there should be 2 \"checks\" to determine difficulty. one for  player \"level\" relative to your level and one for player \"thief skill\" relative to your level.

That way, if you make your character \"a noble paladin\" with no theiving abilities, in the end you\'ll be easier to steal from than someone of equivelent level with good thief skills.

12
General Discussion /
« on: February 19, 2003, 12:21:04 am »
right.....but there are still skills correct (still learning about this game)? all those skills need to be useful.

13
General Discussion /
« on: February 18, 2003, 11:08:55 pm »
yeah there is that whole \'internet badass\' factor to worry about. but good moderators, a strong in game penalty system, and \"safer zones\" could make the PK experience very rich IMO.

how can you truely have a thief class without PKing? What about friendly damage? Can you just send in the tanks and throw fireballs at them willy nilly and not worry about damaging them? Where is the strategy in that?

14
General Discussion /
« on: February 18, 2003, 10:34:09 pm »
thanks for the welcome.

I just read through the official FAQ. Im somewhat disappointed that there is little PvP. I like what neocron did with PvP. Basically you can PK anyone but your \'light force\' would dim and go black the more people you PKd for no reason. The only way to redeem yourself would be to commit good acts or die.

The world would feel more real and more dangerous if you could openly PK people. in cities NPC gaurds should be able to rush you and \'disable\' you. maybe arrest/fine/imprison you. thieves should be able to be caught/fined/imprisoned.  Maybe have an option to opt out of the whole PK thing. Some kind of parameter that wouldnt allow PCs to target and attack you. i dont like the not being able to PK thing. It makes the game less \'wild\'. Thats another reason to be in a guild btw, protection from PKers.

As for the star wars galaxies thing. from what i understand you can gain experience in many ways. for instance. lets say im a weapons maker in galaxies. i create 20 super duper X-10 blaster rifles. I sell all 20 and log off. I come back 2 weeks later, log in, and receive a certain amount of experience for how well my rifles performed in combat. To put that in the plane shift setting. a bow smith makes a new rare increased chance of critical hit bow. he would receive experience for how well that bow performs in the field.

15
General Discussion /
« on: February 18, 2003, 09:36:14 pm »
yes well, i should proof read before i hit submit.....but oh well. Thanks for the troll warning but im a member at some of the more ruthless gaming forums on the web. nothing he could do or say would be new ;). Put it this way, i no longer receive experience points from killing trolls :D.

Im very much about the spirit of role playing. But if the mechanics arent there then the world isnt as  immersive as it could be.

Every stat needs a boon and a bane.

For instance in the case of my charisma example, it would force you to team up with someone you trust to do your buying etc.. from npc merchants. If your charisma is 1 noone would willingly do business with you. Thus you would need a trustworthy friend to be your broker of sorts. Hell that would open up a whole new profession. You too could be the \"shady middle man\" for all the ogres and trolls of planeshift. Your high charisma would allow you to get better prices which you could in turn resell to the ogres for a profit.

Every class needs the ability to leverage all their skills. thieves steal, from anything and everything.

above all the game should be fun, but IMO you really need to flesh out the mechanics before any kind of beta release.


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