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Wish list / Re: Also notice distance on Y axis when fighting
« on: December 07, 2009, 08:57:14 am »yes it's z in crystal space for altitudeAre you sure about this? CS 1.2 manuals talk about Z-axis to move the camera forward and Y-axis to rotate around to turn the camera left or right. To me it looks like the Y-axis is pointing up and I think it would be the OpenGL standard to define them so.
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. He is free to express his opinions as he pleases. I guess he does it there because he's afraid that bid bad moderators will come down on him if he tries to post here. And that is our right as well since this site is paid for by me and under my total control
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