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Messages - prodrigestivill

Pages: [1]
1
Linux Specific Issues /
« on: January 25, 2006, 02:34:01 am »
Ok my fault I compile in wrong order. I deinstalled all and compiled all in correct order and now another problem:

WARNING: could not load plugin \'planeshift.sound.soundmanager\'

crystalspace.canvas.openglcommon:
  Could not open driver database file \'/config/gldrivers.xml\'

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
  No iSoundManager plugin!
  Failed to init app!


I tryed with all audio plugins and always fails. I have the sound card free, and openal installed with alsa, oss and sdl support.

Aslo I\'m worried for the \"Could not open driver database\"...

Thanks!

2
Linux Specific Issues /
« on: January 24, 2006, 09:04:30 pm »
cel-cvs-20051006 does not compile. are you sure that that are the correct day?

libs/celtool/camera.cpp: In constructor `
   celPcCameraCommon::celPcCameraCommon(iObjectRegistry*)\':
libs/celtool/camera.cpp:61: error: `cscmdProcess\' undeclared (first use this
   function)
libs/celtool/camera.cpp:61: error: (Each undeclared identifier is reported only
   once for each function it appears in.)

[...]
...failed C++ ./out/linuxx86/optimize/libs/celtool/camera.o ...
...skipped libceltool.a for lack of libceltool.a(camera.o)...

3
Linux Specific Issues /
« on: January 24, 2006, 06:09:51 pm »
Yes from CVS.

cal3d-20050515
cel-20060104 (without python else does not compile)
crystalspace-20060104
planeshift-20060114

I think that is a problem when I update from 0 and there aren\'t all resouces. I can make the character but i can\'t join to the server.

4
Linux Specific Issues / Fails to enter the game.
« on: January 23, 2006, 10:03:29 pm »
What happends? Is all the same versions as the SERVER.

crystalspace.canvas.openglcommon:
  Could not open driver database file \'/config/gldrivers.xml\'

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
All LOGS are off.
Mounting skin: /this/art/skins/cvs.zip
Skipping \'InfoButton\' because it\'s already loaded
[... more skippings ...]
Skipping \'Loading Background\' because it\'s already loaded
  psEngine initialized.

crystalspace.font.freefont2:
  Could not open fontfile *large!
Using fontsize 17 for resolution 1280x800

CreateTexture
:
  Could not open image: >/paws/skin/backdrop/charborder.png<

SetMaskingImage
:
  Could not locate masking image charborder for widget PaperDollView

crystalspace.engine.warning:
  Lightmaps are not up to date (lightmap format changed).
  Use -relight cmd option to calc lighting.
WARNING! Object \'_s_sigil_05\' is not closed!
WARNING! Object \'_s_bridge_01\' is not closed!
WARNING! Object \'_s_sigil_03\' is not closed!
WARNING! Object \'spikes_06\' is not closed!
WARNING! Object \'spikes_04\' is not closed!
WARNING! Object \'_s_column_01\' is not closed!
...

crystalspace.pluginmgr.loadplugin:
  could not load plugin \'crystalspace.graphics3d.shader.glcg\'

crystalspace.graphics3d.shader.fixed:
  Multitexture units: whopping 8

crystalspace.pluginmgr.loadplugin:
  could not load plugin \'crystalspace.graphics3d.shader.glcg\'

planeshift.application.client:
  PSLoader: step 2: success

ParseFile
:
  Could not find file: /planeshift/world/hydlaa_common/sound.xml

planeshift.application.client:
  PSLoader: step 3: success

HandleStatsUpdate
:
  Stat request failed because CelClient not ready for 3294
Before LoadMapFile of /planeshift/world/hydlaa_common: time=34809
After LoadMapFile: time=38857

crystalspace.engine.warning:
  Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
  Use -relight cmd option to calc lighting.
After cur_region->Prepare: time=38857
After Precache: time=41513
After SetupWorldColliders: time=41514
Region hydlaa_common loaded successfully.
Still loading maps, ignoring crossing to sector SectorWhereWeKeepEntitiesResidingInUnloadedMaps.

CheckSectorCrossing
:
  Sector crossed from (null) to
  SectorWhereWeKeepEntitiesResidingInUnloadedMaps.

Before LoadMapFile of /planeshift/world/hydlaa_plaza: time=41584

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing!
[node:
  world,sector(name=hydlaa_plaza),meshobj(name=_s_walkway_022),params]
  Bad UV coordinates for polygons in this thing!
[node:
  world,sector(name=hydlaa_plaza),meshobj(name=_s_laanx_statue_01V15a_02),param
  s]

crystalspace.maploader.parse.image:
  Could not open image file \'TreeBackground01.jpg\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'TreeBackground01.jpg\', using checkerboard instead!

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing!
[node:
  world,sector(name=hydlaa_plaza),meshobj(name=hydlaaplaza),params]

crystalspace.maploader.parse.image:
  Could not open image file \'TreeTops01.tga\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'TreeTops01.tga\', using checkerboard instead!

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing!
[node:
  world,sector(name=hydlaa_plaza),meshobj(name=_s_WoodsEnd01),params]
After LoadMapFile: time=49872

crystalspace.engine.warning:
  Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
  Use -relight cmd option to calc lighting.
  Couldn\'t load cached lighting for 830 object(s):
      _s_walkway_017
      _s_walkway_01
      _s_floor
      _s_street_NEW_03
      ...
  Use -relight cmd option to refresh lighting.
After cur_region->Prepare: time=52138
After Precache: time=53537
After SetupWorldColliders: time=54968
Region hydlaa_plaza loaded successfully.
Still loading maps, ignoring crossing to sector hydlaa_plaza.

HandleDeadReckon
:
  Sector crossed from SectorWhereWeKeepEntitiesResidingInUnloadedMaps to
  hydlaa_plaza after received DR.

Segmentation fault
$

It fails when loading world...

5
Technical Help: Problems BEFORE entering the game /
« on: January 23, 2006, 02:41:50 pm »
I think that SF can host it and if are standalone files can use the adventage of a lot of mirrors arround the world instead of single one as CVS.

6
Technical Help: Problems BEFORE entering the game / SNAPSHOTS please
« on: January 23, 2006, 04:11:42 am »
Please make some snapshots of the source code. In not possible to install in linux because the annon cvs of SF allways are busy.

And made snapshots is the usely way to give the code and can benefit of the multiple servers of SF instead of using one only server of CVS (because CVS are only one server! no mirrors. a lot of saturations)

please it is not the way because I\'m waiting 4hours to download the code and I can\'t done it yet.

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