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Messages - Drahlian

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1
Complaint Department / Re: I return... and find it as frustrating as ever.
« on: December 14, 2009, 09:52:40 pm »
I am sorry to hear about your continued frustration however the next release due soon(tm) will have a menu driven quest system solving the issue at a stroke

I'm curious if this functionality has been added yet, since you said "due soon(tm)" five months ago.

2
Complaint Department / Re: mana regen is far too slow
« on: December 01, 2008, 11:06:35 pm »
Drahalian, do me a favor and stay where you are. If you can't see that I was gently joking with gravemind you are daft as a box of kittens in a cyclone.

Oh, please continue the insults and negativity. Why change now? ;)

-Drahlian

3
Complaint Department / Re: mana regen is far too slow
« on: December 01, 2008, 09:43:21 am »
It might be less fun, but it's more realistic, and people like Xillix and other roleplayers think magic should be realistic.

Hmm... "Realistic." You keep using that word to describe magic. I don't think it means what you think it means. If you want magic in Planeshift to be "realistic," then it should not work at all. ;)

BTW I've been away from the Planeshift forums for a very long time, and I'm sad to see that nothing has changed. The person who started this thread had a valid complaint/suggestion, and this is the "Complaint Department," yet his suggestion is pretty much treated with a condescending attitude by the devs. Maybe that's why the game has hardly progressed in the four years since I first tried it.

To the poster of this thread, I agree completely with your suggestion. As it stands, this game is not a place for someone to be a mage. Planeshift is all about mining and smacking brain-dead mobs with a sword. If you want a game with more interesting and complete magic implementation, you're really looking at the wrong game. I might suggest Regnum Online, Perfect World, Rappelz or a free WoW server. All these games are free to play (WoW is free on private servers). If you are a Linux user, Regnum has a native Linux client, and both Perfect World and WoW run in Linux under Wine.

-Drahlian

4
Roleplaying (Communitive Storywriting) / Re: Arka's Return 3: The Reckoning
« on: November 29, 2007, 09:24:07 pm »
Drahlian sits down at her desk, exhausted after a long day of refining and building her knowledge of the darker arts of magic. She smiles to herself at the success of her recent dealings with her demon associates. The price they demand for their assistance is steep, but the reward of the power she gains from them makes her sacrifices worthwhile. The long day behind her, she sits back and contemplates her next move.

Drahlian's smile disappears as she thinks back at Dwarvesbane's defeat so long ago in the final battles against the dwarven army, and scratches absently at the old wound in her side left by the blade of their general Bodacher. A direct conflict with their enormous army was folly. Next time, her attack must be more subtle. She contemplates several ideas, before reaching for parchment, feather pen and a small bottle of ink made from the blood of dwarves, then slowly begins composing a letter to one of her demon allies.

"Mighty Fenrauch the Malignant,

"I am writing to you to further appeal for you assistance in my quest to destroy the world of the dwarven vermin. It is clear that a head to head war with the dwarves is beyond our power, for the time being at least. However, I am convinced that together we can weaken the dwarven community a great deal by attacking the minds of their youth, poisoning their spirits, and draining away their hopes. With the assistance of you and your demon subordinates, we can soon begin a more subtle attack, one where they do no expect, a ripe target now that their guard is down.

"I believe the most effective target would be the young dwarves at a certain University..."

5
Ok, well here goes. .........

Hi Listbard,

I'm Beanius as well as Drahlian, so thank you for your message. BTW almost half of the people on that list now actively play Regnum Online. :)

I'm curious what characters you have played, since I don't recall Drahlian or Beanius knowing a Listbard, though I've met him with some of my other characters.

-Drahlian/Beanius

6
The Hydlaa Plaza / Re: Anyone know of any alternatives to planeshift?
« on: October 04, 2007, 08:41:27 am »
Although people from PS went there, its not rp... No one really role plays... the game is more pvp based.

Nothing stops you from RPing there. ;) Actually I think it would be a better environment for RP, in that there is an equivalent to the Chat tab... the thing that the PS devs removed for some crazy reason. Removal of the Chat tab last year was, IMHO, a major blow to RP. If you ever try to RP in the arena, each sentence will be interrupted by 5 to 10 lines of "so and so changed to offensive stance" or "the rogue is nearly dead." (I have complained about that before, but it was always deleted immediately by Karyuu). Anyway, I agree that RP would actually be more difficult in Regnum, for the simple fact that there is so much more to do, particularly fighting in large battles in the war zone.

I think it would be interesting for someone to start a clan in Regnum of people from Planeshift.

-Drahlian

7
The Hydlaa Plaza / Re: Anyone know of any alternatives to planeshift?
« on: October 03, 2007, 05:10:59 pm »
Mehgan of PERL?!?!?!

Drahlian of ALSIUS!?!? in the DWARF REALM!?!

*dies*

Hehe, yes, I'm Mehgan of PERL, and an elfslayer instead of a dwarfslayer. Nasty, filthy elves!

Hey drahlian, Holdan here... I was Vorskner the dwarf barbarian... we killed lots of syrtis together. :D remember? huh huh?

Yes I remember you. Lots of fun battles together. :)

Quote
With the combination of classes, races, levels, hundreds of types of armor, tunics, hats, weapons and shields, no two people look the same

not true... everyone of the same level and class have the same armor... thats one of my few problems with RO....

Things have changed recently, and there is far more variety in how people look. Now mobs sometimes drop armor/tunics/gloves/weapons that have ability enhancements. So now someone might be level 50, but wear some level 48 armor that gives a +4 to Strength. Also there is more than one set of "level 50" armor. For example, there are 2 or 3 different level 50 tunics that I've found, with different attributes, though I actually wear a level 42 tunic that gives a boost to Concentration. So now, there is a lot of variety.

Lots of variations with weapons too. For example, I carry 4 staves. One does high damage but short range (usually for breaking down fort doors). One long range, but lesser damage. One is low level, but gives me +40 health, and one is wimpy but gives me +4 strength (good for when I loot too much and can't carry it all).

8
The Hydlaa Plaza / Anyone know of any alternatives to planeshift?
« on: October 02, 2007, 01:05:06 am »
Hi all,

I know this thread hasn't been active for a few weeks, but I thought I'd do an update.

If you are interested in an alternative to Planeshift, I recommend Regnum Online:

http://www.regnumonline.com.ar/

This is a free MMORPG game with both Linux and Windows clients. I have been playing this game now for about 3 months, and am enjoying it more all the time. I know of at least 15 people from Planeshift that now play Regnum. I posted about this game a couple months ago, when I was new to it, so I have much more to add.

If you enjoy PvP and working in a group with others, this is where Regnum really shines. At first, you will be fighting against mobs, like bears, wolves, skeletons, orcs, ghosts, etc. But after your character becomes stronger and more skilled, you can enter the War Zone. Basically there are three Realms in the land, and they are at war with each other. When you enter the War Zone, you enter an area where you can meet with those form other realms and battle with them.

There are forts and castles in each land. You and a group of your friends can invade another realm and take over one of their forts. But soon, many enemies will gather together and come do battle with you to take it back. I've been in battles with more than 30 people on each side, and it gets pretty intense.

The classes are designed with variety and balance in mind. One class's weaknesses can be covered by another class's strength, so teamwork is a must. Knights, using their heavy armor and shields, can absorb much damage. Barbarians, with their huge two-handed weapons, deal massive damage. Marksmen are deadly with their bows, while Hunters are the "ninjas" of the world, using stealth to sneak in, take out individual enemies, then vanish, and they can tame wild beasts to fight with them in battle. Conjurers are the healers, and can feed mana to their teammates, or resurrect them if they fall in battle. Their offensive magic is relatively weak, but they can summon undead or demons to fight at their side. Warlocks are offensive mages, dealing tons of damage to multiple enemies. I can't stress enough how teamwork is encouraged in Regnum. Whether you are fighting monsters in the safe part of the land, or battling other players in the War Zone, you will soon find that it is more effective, as well as enjoyable, to work as a team, in large groups.

With the combination of classes, races, levels, hundreds of types of armor, tunics, hats, weapons and shields, no two people look the same.

As was mentioned earlier, this game was developed in Argentina, so many speak Spanish, but about half speak English. There are many English-speaking clans (like guilds in PS) in each realm, and most people I have met have been very friendly.

Someone mentioned the lack of Role-play in Regnum. RP does in fact exist in Regnum, if you get with a clan that enjoys that sort of thing. RP is what you make of it. Same goes for community. There are some really cool people in Regnum, just like there is in Planeshift.

I have been very impressed with how this game has developed. It was just officially released in May, and much has been added and improved since then. Last weekend it was announced that the server had been up for 7 days straight, so the stability is great. IMHO, it is by far the best MMORPG with a Linux client, and it is free.

If you decide to check it out, you can find many PS people in the Alsius Realm (that is the snowy region), including myself, most of The Enlightened guild from PS, and many others. My user there is Mehgan. See you there!

-Drahlian

9
Complaint Department / Stuck sitting down
« on: August 09, 2007, 11:02:07 pm »
I've been away from PS for a while, as I have lost interest in PS for many reasons. I recently logged in to say hi. Took me a few times to get in while server wasn't down, but made it in, only to discover that I was stuck sitting down. Turns out glyphs that used to weigh 0 now have weight. I have been saving a lot of glyphs, for personal use, investment in case of another money wipe, saving for friends and new players, or to sell. Basically a "virtual business." But now that glyphs have weight, I'm now stuck on the floor, overloaded and unable to move. Thanks again devs.

After dueling was made far less interesting, I lost some interest in the game. After a couple GMs thought that since Drahlian the "Dwarfslayer" was a racist and therefore the player behind her must also be a racist, I've been threatened by GMs (Hadfael, DaveG, Syilph) with banishment for RP that caused many, many people to thank me (anyone around during the Dwarvesbane/Dwarven Star war will know what I'm talking about). Long story short, almost all of the dwarves that Drahlian "harassed" were secretly good friends with me, the player. Yet "Game Masters" (what an oxymoron that is) failed to see this. This sort of control over RP by those that don't understand RP makes me lose interest. I even saw a GM here in the forums who wanted to "thank all those that are good at RP," and she had the audacity to thank one of her own characters. Some "leadership" we have here.

Anyway, long story short, I have been playing less and less PS over the last year, and quit altogether weeks ago, and doubt the game will ever improve enough to interest me again. I started when the version was 0.3.011 if I remember correctly, in December 2005. Twenty months, and the game's hardly changed. Talad recently said that the game must first go to .4, .5, .6,...,.9, before it ever gets to 1.0, a "finished" game. It's been 20+ months at the .3 stage. How long, I wonder, before it is complete? I'm betting the answer is "never."

Most of my PS friends left long ago, but to any that remain, farewell and happy Planeshifting (standing around waiting for monsters to not be impervious after the latest crash).

-Drahlian

10
The Hydlaa Plaza / Re: Anyone know of any alternatives to planeshift?
« on: July 28, 2007, 07:51:33 pm »
How is asking about alternatives related to a complaint about PS?

Maybe some people who have complaints about Planeshift would like to know of alternatives. A common reply I see to complaints is "Well just go play something else then." This thread offers those people (including myself) some alternatives.

-Drahlian

11
The Hydlaa Plaza / Re: Anyone know of any alternatives to planeshift?
« on: July 26, 2007, 04:52:35 pm »
Sounds pretty nice in that case. What is the community like? Is it easy to find yourself a team of other characters to adventure with?

The largest share of players are Spanish-speaking. English is the second largest share. So far, people seem friendly.

It is extremely easy to find people to fight with. Combat is designed to encourage it. Example: One monster might give you 100 experience. However, fight it with another player, and you will each get 50 experience, plus a Group bonus of maybe +10. If you have a large party of 6 or 7, the group bonus will be larger. This encourages strangers to work together and to work as a team. There is no concept of "ownership" of an NPC like in Planeshift. If someone is fighting a monster, you can just run up and start fighting it too. Of course if they did 90% of the work to kill it, they will get 90% of the experience, but you will both get a Group bonus.

Character naming is not regulated, at least not that I've noticed. On the one hand it would be nice to see stupid names disallowed, however I personally think that the PS rules are overly strict. I think somewhere in the middle would be more enjoyable.

-Drahlian

12
The Hydlaa Plaza / Re: Anyone know of any alternatives to planeshift?
« on: July 26, 2007, 09:24:38 am »
You didn't mention anything about quests or activities outside of fighting though. Is this another Silkroad? If combat and leveling are the central points of this game, I can see becoming pretty bored of it quickly.

There are many quests available, though I read that they are only available up to level 20 at the moment, since the game was just released in May. I don't know first-hand, since I haven't spent a significant amount of time questing. As to Silkroad, I have not played it, since I believe there is no Linux client for that game. Regnum does seem to focus on combat, though teamwork is encouraged in a most pleasant way, rewarding players that work together, which I find refreshing.

Quote from: Karyuu
[ People are way too quick to label something as a flamewar. Flames are deleted from the forum, guys. An argument is not a flamewar. It can become one, at which point the moderators will take care of it, but this thread has been quite mild, especially almost the entire first page. Don't be so hasty to label it as something it's not. ]

I stand corrected. This thread did not turn into a flamewar, however after the first one or two posts, the conversation move off from the original thread subject and, IMHO, fell apart.

-Drahlian

13
The Hydlaa Plaza / Re: Anyone know of any alternatives to planeshift?
« on: July 26, 2007, 08:41:11 am »
It seems that after the first one or two messages in this thread, all the rest has become a flamewar. However, I will attempt to break with tradition, and post a reply that has something to do with the original thread. I have found a quite interesting alternative to Planeshift:

Regnum

This is a free MMORPG with native Linux and Windows clients. It was completed and released just 2 months ago. I started playing it recently, and find it to be quite fun. There are a number of classes and races to choose from, each with its own strengths and weaknesses.

I started as a mage. Upon reaching level 10, you are given a choice to specialize in a particular path, and I chose Conjurer. This class gains the ability to summon undead helpers, do some healing magic, and a few other magical abilities, and is balanced by being rather weak defensively.

Team play is encouraged in a number of ways. First, classes compliment each other. For example, my mage does best when paired with a warrior or two, who can withstand the attacks that would bring down a mage. In the meantime, the mage can fire offensive magic to damage the monsters, as well as heal the warriors of their wounds. Additionally, there is a bonus to experience when fighting monsters in groups, encouraging team play.

I have no idea how many spells and special abilities there are, but my character is around level 20, and 50 is max. At level 20, I have about 30 spells to choose from, all of which work. Each class has its own set of spells and/or abilities as well.

This game is free, though there is an option to pay real money for healing potions, mana potions, and rental of horses that can be ridden. I have no plans to pay for these extras, and have felt no need to.

Animations in Regnum are great. Spell effects are varied and interesting. The variety of monsters to fight is amazing.

Really the only shortcoming I see in Regnum compared to Planeshift is the lack of Planeshift-type "RP." However, if Regnum's monsters were "Impervious" half the time leaving players with nothing else to do, I'm sure this would also develop in that world too. I doubt this will be the case, however, since I have yet to see the monsters stop working.

I have not played World of Warcraft, but my friends that have played it say that Regnum is a lot like it. So if you're interested in a free, complete MMORPG for Linux and Windows, I would recommend it.

-Drahlian

14
Linux Specific Issues / Re: Sound freezes everywhere except PS
« on: July 12, 2007, 12:33:50 am »
My sound in PS works just fine... for about 5 or 10 minutes, then PS sounds stop until I log in again. :( This problem was in 3.018 and 3.019.

Ubuntu 7.04, 32 bit.

-Drahlian

15
Linux Specific Issues / Re: New 019 client segfaults.
« on: July 11, 2007, 06:40:03 pm »
I've just checked and they both have the MD5 checksum.

1d690e434480bd902046001159f1a4b0        PlaneShift_CBV0.3.019-x86.bin

The IP address location I only downloaded 2 hours ago. Can you point me toward the fixed version?

Thanks.

Mawdryn,

I had the same md5sum that you had, on my bad copies. My good copy has the following md5sum (which matches what Xordan just posted moments ago):

818bc531fde25429b1561e2ed535c37f

I downloaded it a half hour ago from Mirror 1:
http://download.xordan.com/PlaneShift_CBV0.3.019-x86.bin

Good luck my friend!

-Drahlian

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