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Messages - ralph-hogaboom

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1
Technical Help: Problems BEFORE entering the game / WineX
« on: March 21, 2003, 06:12:08 am »
good point, that it can be run in WineX.

i\'ve got a subscription to WineX, but i reserve it for those games that i HAVE to HAVE that absolutely do not run in linux. in case somebody cares, here\'s why.

if it runs in linux natively, it\'s going to be better in linux natively that running through the WineX program.

if it runs natively, then i get to install it. that means i get to learn more about linux, which is something valuable whether it\'s a smooth process or not. installing cel & crystal space from CVS, and then editing the scripts, setting environment variables, blah blah blah ... i wouldn\'t have done any of that or learned about it if i just ran

$ winex psclient.exe

this way, i\'m a better linux person, even if it\'s a pain in the ass trying to get the ps linux version to work (and it is).

third, the more games that run natively in linux, the more people are going to see a demand for games that run natively in linux. lets say the developers of planeshift are tracking downloads. i\'m sure that they are, even though it\'s all windows downloads at this point. downloading the windows version to run on linux discounts a linux gamer, and adds another point to the score for windows gamers.

to summarize:

it\'s important (to me, anyway) to sqeeze the most performance out of my games (i.e., running natively rather than through WineX). it\'s important that the linux gaming community is sharp enough to install our own games, no matter the difficulty. and it is so important that people know we\'re gaming on linux.

anyway, that\'s my $0.02.

ralph hogaboom

2
well? i\'m pretty excited to get into the game, and helping debug the linux client. any developers here have an idea on the package?

ralph hogaboom

3
it might be that the cvs version is assuming you already have the media files, like character skins and such. i\'ll install the windows version on one of my machines around here, and see if i can give you a listing of what media files i\'ve got. can you output your planeshift directory? something like

$ ls -R planeshift > planeshiftdir.txt

or whatever.

ralph

4
Technical Help: Problems BEFORE entering the game / what if ...
« on: March 12, 2003, 06:23:37 pm »
... the character was already created? if it\'s an error in uploading or finalizing the character, you might be able to get around it by using a character and password that were created on the windows client.

i have a friend who created just such a character for testing the game amongst our friends without creating too many surplus (throwaway) characters.

feel free to use this to login and play around.

username: Theris
password: bronze

good luck with it.

ralph hogaboom

5
did you just get it to compile, or can you run the program? did you get the .2.6 release from sourceforge, or did you grab CVS snapshot?

ralph hogaboom

6
you need gcc 3.2. it has the mscv++ libraries already figured out. upgrade gcc and recompile planeshift.

ralph hogaboom

7
Technical Help: Problems BEFORE entering the game / i've tried ...
« on: March 10, 2003, 03:31:23 pm »
... getting the .2.6 release from sourceforge (not tried cvs yet), installing crystal space, installing cel, getting errors aboutr the xwin.so plugin. seems ps wants to use crystal space binaries inside the planeshift directory, not system-wide crystal space files.

read that link to the thread up above for more detail. i think i\'m going to try cvs.

ralph hogaboom

8
Technical Help: Problems BEFORE entering the game / sort of ...
« on: March 10, 2003, 05:19:35 am »
not in mandrake, but i (and patrickg) have been trying to get it to work in red hat 8.

http://www.planeshift3d.com/forum/thread.php?threadid=2774&boardid=17&styleid=1

so far, no such luck. what errors are you getting, and what have you tried?

ralph hogaboom

9
.. but i can tell you that there\'s a place to go to check the server status. checkout

http://planeshift.fragnetics.com/stats.php

for the latest updates on the server.

ralph hogaboom

10
you don\'t use a program to open the files. make sure you\'re downloading the files, not opening them.

try right-mouse clicking on the link, then choose
Save Target Link As ...

and just save it as is. don\'t worry if your system doesn\'t know what to do with the file, because the reassember should know how to handle it. the reassember is that last thing you download, the .bat file.

ralph hogaboom

11
Technical Help: Problems BEFORE entering the game / unset CRYSTAL
« on: March 09, 2003, 08:13:55 pm »
actually, i missed that :) funny, it\'s quite obvious to me now ...

i see it now. let me know how the CEL thing goes, and i\'m going to try to get crystal space working by compiling it, then try CEL. i\'ll report back on how that goes.

ralph hogaboom

12
i also can\'t get it to work :)

but remember, this is a test release. for testing. so the best way we can help them produce a solid release is to report as accurately as possible the problems we\'re having, our computer system environment, and what we\'ve done to try to change this. the more output from the program we give the developers, the better they\'ll be able to fix bugs.

ralph hogaboom

13
Technical Help: Problems BEFORE entering the game / patrickg - CEL
« on: March 09, 2003, 06:06:26 pm »
patrickg,

you might be able to install the crystal entity layer (CEL) and get your modified psclient to work. to install cel, you need a working cs-config file from the crystal space source. since i\'m using the precompiled binaries, i can\'t install cel. but you could ...
 
download it from http://cel.sourceforge.net. you have to do something with remaking the cs-config file from your original crystal space source, and then copying that file and using it for making cel, but it\'s all in the readme.

good luck.

14
Andrew,

I\'ve tried setting the CRYSTAL var. I installed crystal space to /usr/local/crystal. According to the crystal space online docs, it should be as simple as typing a few lines in your terminal. but i couldn\'t get that to work, either. their example:

\"... if Crystal Space is installed in `/usr/local/CS\' the correct commands would be:

CRYSTAL=\"/usr/local/CS\"
export CRYSTAL

..\"

I also tried adding this to my .bashrc file, hoping that this would set the CRYSTAL variable when I rebooted. no such luck.

Patrick,

I might try your method of editing the psclient /pssetup files. If i do, i\'ll report back on what happened.

i\'m going to try more googling on registering the crystal environment variable, as well as look for some solid crystal space rpm\'s (yeah, yeah, but they might correctly install everything, where it seems i can\'t get planeshift to see the crystal space installation).

ralph hogaboom

15
hi everybody,

this is a help request. i\'m using red hat linux 8.0 (2.4.18-14) on an AMD 1700+, 512 mb ddr ram, geforce 2 64mb ddr video card.

time of test: 7:00 am PST, saturday march 8th
psclient version 0.2.6
opengl or safe: opengl


although this is my first post, i\'ve been a lurker here on the forums for awhile. when i read that  the mb release was out, i rushed over to the sourceforge page and downloaded the linux tar.gz, unzipped it and tried to run both the psclient and the pssetup.

i type this:

[ralph@vancouver planeshift]$ ./psclient

and it gives me this:

Warning: Failed to load \'xwin\'; use \'-verbose\' argument for details.
Warning: Failed to load \'xwin\'; use \'-verbose\' argument for details.
aws-debug: Couldn\'t find iGraphics2d plugin!!
./psclient: line 43: 28584 Segmentation fault       bin/psclient $@

now, when I installed the Crystal Space 3d engine, it installed to /usr/local/crystal but i couldn\'t get any of the demo apps to work. so I also have the crystal linux executable files downloaded and installed to /usr/bin/CS. all the demo apps in there work fine.

it doesn\'t seem like planeshift is seeing my crystal space files, since it can\'t run.

what do i need to do to get psclient to see my crystal space installation? should i make a symlink to some crystal space file (and which file)?

thanks,

ralph hogaboom

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