I\'d like to know too....
I\'ve been trying to install the .2.6 release in debian, but I get the following problems:
1) psclient keeps looking for his libs in:
/home/bas/games/planeshift
,in stead of in
/home/bas/games/planeshift/libs
setting:
LD_LIBRARY_PATH=\"/home/bas/games/planeshift/libs\" didn\'t help.
Dirty Hack: cp libs/* ./
Evil, but it works.
2) psclient looks for his fonts in:
/home/bas/games/planeshift/fonts/ttf
, but they are in:
/home/bas/games/planeshift/data/ttf
Dirty hack: mkdir fonts;cp -r data/ttf fonts
Again evil, again it works.
3) Finally I get ready to create a char, but when I finish it, I get a segfault.
Last five lines:
Loading RPG Data.....Loading RPG Data.....1OK!
PreloadModels: Preloading complete
loading definitions file /planeshift/data/custom.def...
load successful (1 windows, 0 skins loaded.)
./psclient: line 43: 15561 Segmentation fault bin/psclient $@
That\'s where I\'m stuck at the moment. Got any suggestions?
*edit* Extra error I noticed:
crystalspace.maploader.parse.image: Could not open image file \'/planeshift/textures/weapons/cleaver.tga\' on VFS!
But the textures dir doesn\'t even exist. This doesn\'t seem to be the problem though.
P.S. Computer:
Pentium 933 Mhz
512 Mb Ram
Matrox G400 AGP 32 Mb
Debian GNU/Linux Sid
Kernel: 2.4.20