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Messages - NzzR23

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1
Fan Art / Re: Inspired by Cherppow
« on: November 28, 2007, 02:35:10 pm »
Less than 100 triangles! OMG! k - at the handle it should be possible to reduce the trianglenumber, but the "star"... k - i'll try my best  :)

2
Fan Art / Inspired by Cherppow
« on: November 26, 2007, 10:03:52 pm »
Finally I got time to continue some 3D-Modelling and i decided to work on some weapons for my Kran.
Analogue to cherppows Banana-tutorial i tried to make my own shortsword/long dagger or whatever it'll look like and this came out:



My texturingskills turned out to be very poor  :(

So i decided to create only-one-material-weapons ... so texturing shoult be easier ^^
Tada! My only-some-kind-of-metall-sceptre:



and a little smoother



And here is my first question ... what is a "good" polycount for waepons in PS? And what about the angle between faces - is there a maximum angle for calculating the shadows in crystalspace? Some hints?

And finally - for now - i learned more about texturing, learned some gimp (very in-intuative handling) and build a "morning-star" or mace:



Due to polycount-purposes the "star" of the mace is - for now - a little bit "simple" and at the moment not textured - only metall-like. The whole morningstar has 176 faces.

And here some other questions appeared:
At the first picture of the morning star you can see some strange shadow-fragments around the star, which appear everytime i start PS with new items and vanish after the first movement. Why does this happen? Then my (from blender) exported file has a "<localshadows/>" quite at the end, which i have to delete all the time manually. Where does this come from and what to change in blender to avoid this? How to fit the handle into the hand? And are there any futher hints?

Hopefully you like my "art"  :)

3
Fan Art / Re: Hey! "D'oh"-Nuts!!
« on: September 29, 2006, 12:09:19 pm »
Absolutely amazing!!! thats art my way!!!

Really great job!

4
Fan Art / Re: Community Modeling Project
« on: August 28, 2006, 01:17:45 am »
I think i'll join the team too ... did some modelling in blender - no very good textureskills.
but i can activly join it in lets say 3 weeks. therewhile i can do smaller 3Dstuff.
registered at the psmcforum from now.
see you there...

5
Fan Art / Re: PS is a SELLOUT
« on: August 24, 2006, 10:50:25 am »
 \\o// ROFL - thats amazing! really cool idea!

can't stop laughing ....

6
Fan Art / Re: Adraax: Klyro's City Project
« on: August 20, 2006, 08:04:55 pm »
is there any pool where to sent the models? or how is this project managed?
are there any "roadmaps" or smaller projects which need to be finished or is the KCP only a big pool for all kind of ideas?

7
Fan Art / Re: Adraax: Klyro's City Project
« on: August 20, 2006, 07:15:59 pm »
need buildings?

so finally i decided to contribute my stuff to this project.

at the moment its this building and some piers/roads. hopefully this fits to Adraax...





ok .. the building could be textured a little bit better - but for now i hope this will help this project a bit.


if there is anything elso to do - im glad to help. but for now only smaller things, cause i mainly want to concentrate on my cave.
so feel free to assign...

8
Fan Art / Re: NzzRs cave
« on: August 11, 2006, 01:03:29 pm »
Thats exactly the fact!
The ship model for example in the KCP is amazing ... and in my opinion could easily be implemented in planeshift.
the same for my cave. its really frustrating, that all that work only has two ways to get attention.
Show it in the forum to get some feedback - but never seen in ps -, or waiting month over month as a prospect only to get "experimental tasks" waiting for them to be reviewed and so on and so on ...
of course there should be some kind of qualitycheck, but not for that price ....
i'm unsure what to do now ... really wait till anything happens - or show my work to the community knowing, that talads plans are so fix, that this cave has no place in ps...

9
Fan Art / NzzRs cave
« on: August 10, 2006, 09:27:32 pm »
This is what i'm working on at the moment. (with blender and blender2crystal)
The cave consists of roughly 2k faces. You see the entrance to a labyrinth, which you have to pass to access a temple.
At the moment the lab only consists of this first flying rockformation and the goal is to reach the blue crystalthing in the middle. this will be the entrance to the temple.
What do you think?

(sreenshot erased)

and i also need some help with these strange looking edges ...



how to avoid them? simply smaller faces? or is the angle between the faces the point?
also i need some information on lightning ... esspecially the attenuationmodes ... when do i use what kind of attenuation?

so feel free to criticise ...

P.S. i'd really like to contribute to planeshift and i hope this cave will probably someday be implemented - is this really possible?

10
Fan Art / Re: Klyro's City Project
« on: June 19, 2006, 12:12:04 pm »
Quote
hi guys i got a question:
how is going to work or does work the water in PS / CS?

would also be interesting for me to know what properties are necessary for water in CS/PS

11
Fan Art / Re: Klyro's City Project
« on: June 02, 2006, 03:03:17 pm »
then rast should try to modell the trimaran ...
talad told me to to go on with my project to expand it into a small village ...
hopefully we will see this small village in planeshift in the future ...

12
Fan Art / Re: Klyro's City Project
« on: June 02, 2006, 01:34:21 pm »
Its me again ....

thx that you liked my work.

how can i be usefull to this project?
give me some scetches and i'll try to 3D-modelling it. or are there other things i could do?

13
Fan Art / Re: Klyro's City Project
« on: June 01, 2006, 06:37:31 pm »
I sent this work to the devs .. but no reply so far ...  :'(

so i thought to show it the community in the forum ...

14
Fan Art / Re: Klyro's City Project
« on: June 01, 2006, 06:09:25 pm »
Wow ... thats matching .... im working on the scetch "Klyros Ground Farm" for about one month .. and this is what turned out at the moment ...
not really a Farm but decide yourself ...








i did it with blender and this was my first experience with 3D modelling ...

for questions or suggestions ask me at IRC

hopefully you like it ....

15
Technical Help: Problems BEFORE entering the game / 0041ac3b
« on: April 03, 2006, 12:30:02 am »
I think the last time i played i was in jayose library...

Charname: Kosch Kwiderach

hopefully this will help ... thx

--moved--

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