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Messages - stillesandro

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1
Wish list / lag?
« on: April 04, 2006, 08:18:27 pm »
I do not agree, Nikodemus, because, if you wouldn\'t be able to use that fighting system due to lag, how could you explain the existince of online shooters such as Battlefield and all others?

I know that PS is not a multi-million dollar operation, but these games also need a lot of information.
to give you a good example of a free online-shooter that works: http://www.rasterwerks.com
this is not meant for the promotion of their site! but it shows that even a free game could work with all the information that is needed

for a FPS you need:
-the coordinates of the player
-the coordinates of all other players
-the [italic]precise[/italic] direction in which the player is aiming
-the precise direction in which all the other players aim
-the walls and such
-a lot more....

So if a free game can combine all this information, why should PS not?

2
Wish list /
« on: April 03, 2006, 01:51:46 pm »
just like wetanaf said, it would be fine if you gained experience by just fighting against monsters etc.... and when you reach a certain amount of experience-points, you go 1 level up.
in the beginning, this will go fast, and there will not be a lot of exp. points needed to go up a level. but later it will need more exp. points.
and (maybe) that if you reach a certain level, let\'s say 10, then you will be able to use the most less damaging sword.
when you reach level 20, you will be able to use a better sword, and so on.....

but there could also be an option that one can go to a NPC to train, but that\'ll cost money but will give you more exp. points

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