Author Topic: A question to the devs  (Read 1677 times)

Nightrogue

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A question to the devs
« on: June 01, 2005, 06:48:37 am »
I am just wondering, are there any plans for implementing an experience based system for increasing your skills? Im not talking about progression points here. No matter how many progression points you have you still end up having to pay somone to teach you. Im talking about slowly gaining sword skill points from using swords, mining skill points from mining etc. I think that if that were implemented then the training system and experience system would compliment each other well. For instance, it would be hard to gain skill by experience in climbing when you have 0 skill points, so you pay for some training to start you off, and then start \"practicing\".

Basically i just get a slight sense of unfulfillment by having to fork out money to learn anything whatsoever. So......any plans to change the system, or is it already said and done?

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hook

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« Reply #1 on: June 01, 2005, 08:37:00 am »
It more or less already is like you want it.

You have to pay for lessons first to get the theoretical knowledge (the left part of the bar (red?)). Only after you\'ve acquired the appropriate amount oftheoretical knowledge, you can start applying it practically. After the appropriate amount of practice for that skill you gain a new level in it.

Sounds logical to me :]

Yea, I\'m also sometimes mad how expensive the theoretical lessons (=training) are, but then again, this actually makes it more life-like and more playable in the long run. Of course that means that your progress is a little bit slower, but in a game like PlaneShift you have all the time in the world. You must remember that it\'s ever evolving and will always remain for free. :]

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Nightrogue

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« Reply #2 on: June 01, 2005, 01:59:08 pm »
sigh...... i say again, *Im not talking about progression points here. No matter how many progression points you have you still end up having to pay somone to teach you.* Please read the whole post before replying. And im not trying to bash planeshift here, its an awesome game, but i think the current system seems more unrealistic than the one i mentioned, for the sole reason that i think that charecters should be capable of learning independantly, without ANY outside help. This is more reflective of real life than having to learn by practicing what other people have taught you.

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Xordan

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« Reply #3 on: June 01, 2005, 02:16:18 pm »
I have thought about doing it and it\'s possible we could have that. But it would take much more time to learn on your own than it would to learn using a trainer as well.

Foresteer

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« Reply #4 on: June 01, 2005, 03:01:07 pm »
I also agree... I mean how many of our greatest minds with the highest science, history and etc. \"levels\" never went to collage or \"bought theoretical knowledge\" Theoretical knowledge can SPEED UP learning by far granted but is not one of learnings prerequisites

EDIT: I Personaly have degrees from the two MOST PROMINANT universities in the MULTIVERSE \"The School Of Hard Knocks\" and \"Trial and Error Tech\" ;) :P so i know what im saying
« Last Edit: June 01, 2005, 03:02:39 pm by Foresteer »
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fken

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« Reply #5 on: June 01, 2005, 06:11:17 pm »
sweet idea xordan  :D

MaidenIndigo

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« Reply #6 on: June 01, 2005, 06:23:11 pm »
Quote
Originally posted by Nightrogue
Im talking about slowly gaining sword skill points from using swords, mining skill points from mining etc. I think that if that were implemented then the training system and experience system would compliment each other well. For instance, it would be hard to gain skill by experience in climbing when you have 0 skill points, so you pay for some training to start you off, and then start \"practicing\".

Erm....but that\'s how progression points work.  You pay some money, and then start practicing in the field.

Unless you mean the character stops using progression points altogether after a certain level, in which case I like the idea.  PP could be like an apprentice stage of sorts, which would make a lot of sense.

Your description of what you\'d like implemented was a bit vague.  I can understand why Hook said what he did.  Even if I read over your initial post again, it would still sound like the PP system to me. =/

~Indi

John_Thazer

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« Reply #7 on: June 02, 2005, 12:25:17 am »
Progression Ponts make me feel...like I am playing Might & Magic...you just can\'t simply level up without someone ripping of 500k gps from your pockets! But PP\'s are even worse...there is not 1 trainer...that could be easily found...but a lot...Although I don\'t complain much...still you should gain points in skills even if you don\'t train with someone...


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DaveG

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« Reply #8 on: June 02, 2005, 03:04:14 am »
Quote
Originally posted by MaidenIndigo
PP could be like an apprentice stage of sorts, which would make a lot of sense.


I agree emphatically.  Paying for skills doesn\'t make much sense.  The most \"realistic\" system would do away with PP altogether, and have an apprentice-like system where you would work with an NPC intermittently to train (tutorial) in combination with real-world practice.  Charging for this for a while is needed to force some degree of specialization.  (though, some skills need to cost more than others, and the cost should go up with each point)  After the apprentice period the skill would advance slowly with use.  (each point more slowly than the last)  Thus, there would be no general pool of annoying \"points\", but each individual skill would advance independently in a more natural way.

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Cha0s

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« Reply #9 on: June 02, 2005, 03:18:14 am »
Definitely. Furthermore, each skill could be divided into certain levels (i.e. points 0-10 = novice, 10-20 = adept, etc.). To accelerate training through your level (gain points faster), you could train with a master of that level for a certain price.
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DaveG

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« Reply #10 on: June 02, 2005, 03:44:18 am »
Quote
Originally posted by Cha0s
Definitely. Furthermore, each skill could be divided into certain levels (i.e. points 0-10 = novice, 10-20 = adept, etc.). To accelerate training through your level (gain points faster), you could train with a master of that level for a certain price.


Nice idea!  I like that allot.  Though, some skills wouldn\'t have masters that aren\'t willing to give up their knowledge.  Mages would be generally refuse to expose their secrets for any price.  The more common skills like swordsmanship, climbing, or basket weaving would have plenty of nice, helpful teachers willing to school intermediate students.  And, slightly more advanced skills like herbalism or body development (it\'s going to be for HP, but the name is a bit non-intuitive...) would still have teachers available, but for a higher price.

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Cha0s

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« Reply #11 on: June 02, 2005, 04:54:29 am »
Of course. I also think that players should have the ability to become teachers when they reach a certain level. They could charge or offer their services for free. This would add some nice realism and encourage player-player interactions and *hopefully* RP (though I can see it doing the opposite as well :\\ ).
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Nightrogue

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« Reply #12 on: June 02, 2005, 06:39:57 am »
Quote:Originally posted by Nightrogue
    Im talking about slowly gaining sword skill points from using swords, mining skill points from mining etc. I think that if that were implemented then the training system and experience system would compliment each other well. For instance, it would be hard to gain skill by experience in climbing when you have 0 skill points, so you pay for some training to start you off, and then start \"practicing\".


Erm....but that\'s how progression points work. You pay some money, and then start practicing in the field.

Unless you mean the character stops using progression points altogether after a certain level, in which case I like the idea. PP could be like an apprentice stage of sorts, which would make a lot of sense.

Your description of what you\'d like implemented was a bit vague. I can understand why Hook said what he did. Even if I read over your initial post again, it would still sound like the PP system to me. =/

~Indi



Sorry, i didnt make that clear enough. What i meant was that it would be hard  to level up in climbing though experience when you are unable to climb. Therefore you would pay for some training in order to get you good enough that you ARE able to climb, albeit not very well, and you could then just keep climbing walls randomly to increase you skill BEYOND what the trainer has taught you.



Also...

~Mages would be generally refuse to expose their secrets for any price.~

You could probably get them to teach you by doing a quest or something to gain their trust.
« Last Edit: June 02, 2005, 06:42:14 am by Nightrogue »

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wetanaf

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good idea
« Reply #13 on: June 03, 2005, 02:43:09 pm »
Quote
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A question to the devs              

I am just wondering, are there any plans for implementing an experience based system for increasing your skills? Im not talking about progression points here. No matter how many progression points you have you still end up having to pay somone to teach you. Im talking about slowly gaining sword skill points from using swords, mining skill points from mining etc. I think that if that were implemented then the training system and experience system would compliment each other well. For instance, it would be hard to gain skill by experience in climbing when you have 0 skill points, so you pay for some training to start you off, and then start \"practicing\".

Basically i just get a slight sense of unfulfillment by having to fork out money to learn anything whatsoever. So......any plans to change the system, or is it already said and done?

------------------------------------------------------------------------------


i think hes a bit right but i woul like to see a system thats more like this: u go out and fight u see ur exp goes slowly up  but wen u train ur exp goes up  few times as fast. so u dont have to pay for lessons but if u do u will get exp much faster

stillesandro

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« Reply #14 on: April 03, 2006, 01:51:46 pm »
just like wetanaf said, it would be fine if you gained experience by just fighting against monsters etc.... and when you reach a certain amount of experience-points, you go 1 level up.
in the beginning, this will go fast, and there will not be a lot of exp. points needed to go up a level. but later it will need more exp. points.
and (maybe) that if you reach a certain level, let\'s say 10, then you will be able to use the most less damaging sword.
when you reach level 20, you will be able to use a better sword, and so on.....

but there could also be an option that one can go to a NPC to train, but that\'ll cost money but will give you more exp. points
« Last Edit: April 03, 2006, 01:53:05 pm by stillesandro »