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Messages - Brenin

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Same here (also on Linux), though I haven't seen the transparency yet. The "blur" looks kinda like a slow-refreshing LCD display...but my screen's an ordinary CRT. Btw, anybody know whether the new glaringly bright ground texture out in the hills (all yellow and white on the nearby ground in direct sunlight) is just an artifact of the Linux client, or is it a new 'feature'?

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Linux Specific Issues / md5sum for Linux build ?
« on: November 24, 2006, 05:51:53 pm »
There's no md5sum listed for the Linux build on the downloads page. Shouldn't there be?

3
Newbie Help (Start Here) / Re: Progression & Skills
« on: November 09, 2006, 07:31:51 am »
No need to carry around stuff you can't use. Just sell it back (albeit at a discount).

4
"b", the game crashes: "Runtime error!" in psclient.exe, "abnormal program termination". The inventory window opens but contains no icons at all, and then comes the crash.

NVIDIA FX GeForce 5200, 9.14.00.10.9147 (WinXP, updated just a few days ago)

I tried all eight combinations of present/commented-out, and the crash happens in all of them except the two where ARB and NV are both present.

5
I believe I'm experiencing the same thing with my male Klyros alt. I haven't been to the Death Realm after the update yet, but I can already tell it's rather disconcerting.

Update: Okay, I've had my turn through the Death Realm now, and "disconcerting" is wholly inadequate to describe this tilting thing. I made it out...eventually...but I won't be playing anymore until it's fixed.

6
When I exit, in addition to that error message, I also often end up with psclient.exe still running and sucking up all my spare cycles, so I have to check for it in the Task Manager (WinXP) each time and kill it as necessary.

7
I was just running back to Hydlaa from digging gold at the magic shop, and as I was close to exiting the woods I slipped down into a trench underneath the road; kinda like being underwater, and I can see people running by above me. "-197.88,20.55,262.30 in sector: hydlaa_plaza". I want to say it was at that transition point where running gets interrupted, but it caught me by surprise, and I haven't played around with it yet or tried to duplicate it.

Update: Cool...I can walk around outside the walls of the city from here. Good screenshot opportunities.  :)

Update: It is reproducible...or at least, it happened again when I tried walking back and forth in various places across the transition line at the edge of the woods, this time dropping me down to "-198.57,20.73,262.43". From a shallow spot in the trench, I was able to hop and get drawn back up onto the road.

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In-Game Roleplay Events / Re: [RP] The Killer of the Sewers
« on: August 02, 2006, 05:35:00 am »
Zhai approaches Jayose with a small piece of paper, where four words can be read:

"Daennor Angamarath Gorhoth Guliant"
[/size]
- These are the words chanted by the Klyros in his foul ritual- she says to the librarian- We learned this thanks to a vision Einnol had of the killer... Can they be translated?

[...]

- I cannot put my trias on it but there are certain similarities to an ancient root of elven dialect. Maybe if you break the particles... "Dae" for instance... [...]


[the spell can be translated indeed. do your best! we need to figure out its meaning!]

Interesting, interesting. According to one ancient book I've seen, reputedly from beyond Yliakum if such a thing is believable, the breakdown might go something like this:

Dae: shadow
nnor: (unknown, probably not a dictionary form but rather a mutation where certain letters change or drop out when not a stand-alone word; possibly from 'dor/ndor' meaning 'land')
Ang(a): iron (or possibly a mutation of 'anca' meaning 'jaws')
(a)marath: (unknown, possibly a mutation of 'mereth', feast, or of 'amarth', doom)
Gor: horror/dread (or possibly a mutation from 'gaur', werewolf, considering the blood-eating attacks)
hoth: host/horde
Gul: sorcery
iant: bridge

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Technical Help: Problems BEFORE entering the game /
« on: April 12, 2006, 08:26:26 pm »
I\'m free! I\'m free! (Brenin jumps around giddily.) Many thanks to those who posted the patch.

How _green_ the Oja road through the wilderness is now. Surely the path itself should be worn down to the dirt, no? And all those bushes and tall grass in the road! They\'d be long gone. (They\'re also making my trek down the path painfully jerky, I assume on account of all that rendering.) At least the grass around the Laanx temple has been mowed. ;)
--
Brenin

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