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Messages - corvus_crow

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If you cannot compile the server pieces then there is nothing you can do with it, you will have to understand all of that stuff that you hate in order to make anything extensive with the server. From what I see the server pieces get re-compiled a lot, possibly many times in a week. So it makes no sense to have a precompiled set of binaries, you would be outdated sooo fast and every single time something changes you would have to re-download a package that somebody else compiled and put together ... somebody with better things to do with their time.

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General Discussion / Re: No more gold?
« on: July 28, 2006, 06:15:13 pm »
Yeah, the vein ran out for a while. When I saw this, I just thought too many people had been mining for too long. But they have been updating and working with the server a lot for a couple of days... it was all working again by 2am this morning.

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Mac OSX Specific Issues / Re: Intel Mac
« on: July 27, 2006, 06:58:55 pm »
Most of the software vendors out there, and I mean the big ones like Adobe, are not even supporting the Intel-Macs yet. Please do not beat the PS devs over this, they will support the Mactel machines as soon as they can make a Universal Binary of the client.

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Newbie Help (Start Here) / Re: Mining Questions
« on: July 27, 2006, 04:58:51 pm »
Um, yeah. The mining works just fine. You do have a few different things that can be mined, and they can all not be mined in the same spot. But I have been mining since I started and have had no problems, just the occasional bad-luck day mining where it took a long time to build ore. It also seems that the amount you can mine changes depending on how many people are mining at the same spot, maybe just my imagination...

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Newbie Help (Start Here) / Re: Name issue - possibly??
« on: July 26, 2006, 04:27:24 pm »
Are you the 'Barbarian Queen', then?

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Mac OSX Specific Issues / Re: Cant even open
« on: July 24, 2006, 10:58:06 pm »
I just started with this a couple of weeks ago, and have everything running. Did my first Windows install this past weekend as well. The game definitely works! And by the way ... it IS worth the effort.

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General Discussion / Re: skins
« on: July 24, 2006, 08:41:41 pm »
Other skins would only count if they were loaded on the server and part of the client install, correct? Art mods to the local client should not be done, and would only apply to that instance of the client? Thank you.

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Mac OSX Specific Issues / Re: Mac Client Update?
« on: July 24, 2006, 05:17:35 pm »
Thank you, I will try the Java updater. I see it is listed in your "Guide to running Planeshift on OS X" sticky thread at the top of this forum.

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Mac OSX Specific Issues / Mac Client Update?
« on: July 24, 2006, 03:52:02 pm »
The Mac client update has recently started telling me there is an update available, but that the OS is not supported for automatic updates. Is there an new update available as a BitTorrent or manual download? I successfully installed the Windows client and did have problems until the updater was run, so I am expecting to see problems on the Macintosh version soon if nothing is available. I did search the main page and the forum pages before posting. Thank you.

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Mac OSX Specific Issues / Re: no applications working
« on: July 18, 2006, 09:36:18 pm »
I actually had to get the bittorrent file and updater before all this would run for me.

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Mac OSX Specific Issues / Re: PlaneShift CB v0.15b!
« on: July 13, 2006, 07:03:24 am »
I am on OS 10.4.4 and the updater is telling me that automatic updates are not supported for my OS, but that I should be able to fetch the update from a website or mirror. I saw no new links in Talad's main message, and this post is newer. However, the update continued after the error message and downloaded a lot of files. It finished and it is logging me into the character area, so it seems to be working. I think that was about two days until the Macintosh updater became available, that would be a damn good response time from a *commercial* software company and I appreciate that.

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General Discussion / Re: Google earth to google PS
« on: July 12, 2006, 11:48:37 pm »
I think randomization will have to be done over time, or at least switching things around.

I personally think that would ruin the game. It's quite OOC if you think about it. the real world doesn't "randomize"  :P

I do not agree with that. Boundaries change, countries change names, building are torn down and new ones built, they change road names, place names, et cetera. Now, the shape of the North American continent doesn't change very quickly, and the general placement of a city doesn't either, but when I suggested randomizing things I mean just enough to render inappropriately shared spoiler data useless. The devs have been very forthcoming about posting what one is allowed to do with game data. One can argue with me as much as you like, but the real world does "randomize" and if people are going to do things completely against the license that they have been granted ... then you have do work it out with the devs. I am but an incidental ...

*edit*

I just wanna say a little thing to the people saying that it would ruin the game for them. It is for YOU that it would ruin the game. If you reckon it would do so for you, well it is VERY simple, simply DO NOT use that program. If you think that it is cheating, DO NOT use the program, if you think that it is like a map (and they exist all the cultures around the real world in some sort of a form) well use it.
When stealing will be in the game, would everyone be obliged to use it? I don't think so, well it is the same with "spoilers" and especially, "google yliakum"

For the randomnisation of the places where map are, this would be just about impossible to do and totally useless. Image a newcomer going to Oja following there instructions "From the hydlaa Plaza, go under a "house-bridge" and you get in the Library section, continue on that road, pass the gate near the guards and you are on Ojaroad!" And after, when he finally comes to the end of the trip, he realises that it isn't Oja. I must say that this wouldn't be very pleasing.

You are speaking of a system that will totally change the way the game works for people using that system, and for anybody who chooses not to use it. You seem to be arguing about some vague concept of a "right" that you have to a map. This game is under control of the developers who determine the license by which we use the data.

It wouldn't be very pleasing to have everything changing. Nor would it be pleasing if I was a developer and everybody started ripping off my materials and doing anything they wanted to with him. Especially after I have put all my time and effort into releasing an open source version of the engine for anybody to muck around with how they choose. If you ignore the wishes of the developer community that owns PS, then be prepared to be displeased. Once again, I am incidental, and my viewpoints are taken directly from the policy posts by the developers concerning this game.

Not to mention: Nobody has explained how they will get the map data out of PS. I do not think it is possible without abusing the license to the client. So the question is: Where is the data coming from? Is somebody going to manually take notes while running around the PS server and then transfer them into some kind of data file for Google?

Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information. Thanks! --Karyuu

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I figured it was near impossible for me to crash the server with the client, but the timing was wierd. So I wanted to report it. Thank you.

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General Discussion / Re: Google earth to google PS
« on: July 11, 2006, 09:09:48 pm »
As much as I can appreciate the desire to make a good Google hack, this flies against how the game is supposed to be run. Quite a few of us LIKE not knowing. Not to mention that the devs have said numerous times that posting public information about the gameworld is not allowed. Here is the other thing: How are YOU going to get the game map? Where are you getting the data from? If you are talking about mapping the world yourself and posting the data ... then you are violating the conduct of the game. I think randomization will have to be done over time, or at least switching things around.

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General Discussion / Re: Google earth to google PS
« on: July 11, 2006, 04:47:33 pm »
This is not good. I suggest to the developers to randomly change map locations and render the Google PS map irrelevant if it is ever implemented. Why, oh why do I need a Google interface to PS. It is DEFINITELY OOC. Nobody in the PS world knows what the h*ll Google is! This would also bring down the fun factor for some. Such as myself, one of the cool things about PS is that you DO NOT know what is really going on.

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