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Messages - Enipeus

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1
Mac OSX Specific Issues / Crashing on 10.3.9 AFTER character selection
« on: October 13, 2007, 01:24:56 am »
I downloaded the 10.3.9 app, got into the game just fine, then when it's loading it crashes. Here's the error report:

===== Fri Oct 12 2007 ===== 17:21:16 US/Mountain =====
Crystal Space for MacOS/X 1.1.0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  1.1.0 [MacOS/X-powerpc-GCC]
     620 LOG_ANY flag deactivated with no filter.
     620 LOG_WEATHER flag deactivated with no filter.
     620 LOG_SPAWN flag deactivated with no filter.
     620 LOG_CELPERSIST flag deactivated with no filter.
     620 LOG_PAWS flag deactivated with no filter.
     621 LOG_GROUP flag deactivated with no filter.
     621 LOG_CHEAT flag deactivated with no filter.
     621 LOG_LINMOVE flag deactivated with no filter.
     621 LOG_SPELLS flag deactivated with no filter.
     621 LOG_NEWCHAR flag deactivated with no filter.
     621 LOG_SUPERCLIENT flag deactivated with no filter.
     622 LOG_EXCHANGES flag deactivated with no filter.
     622 LOG_ADMIN flag deactivated with no filter.
     622 LOG_STARTUP flag deactivated with no filter.
     622 LOG_CHARACTER flag deactivated with no filter.
     622 LOG_CONNECTIONS flag deactivated with no filter.
     622 LOG_CHAT flag deactivated with no filter.
     622 LOG_NET flag deactivated with no filter.
     622 LOG_LOAD flag deactivated with no filter.
     623 LOG_NPC flag deactivated with no filter.
     623 LOG_TRADE flag deactivated with no filter.
     623 LOG_SOUND flag deactivated with no filter.
     623 LOG_COMBAT flag deactivated with no filter.
     623 LOG_SKILLXP flag deactivated with no filter.
     623 LOG_QUESTS flag deactivated with no filter.
     623 LOG_SCRIPT flag deactivated with no filter.
     624 LOG_MARRIAGE flag deactivated with no filter.
     624 LOG_MESSAGES flag deactivated with no filter.
     624 LOG_CACHE flag deactivated with no filter.
     624 LOG_PETS flag deactivated with no filter.
     624 LOG_USER flag deactivated with no filter.
     625 LOG_LOOT flag deactivated with no filter.
     625 LOG_DUELS flag deactivated with no filter.
     625 LOG_TRIBES flag deactivated with no filter.
     625 All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 20 for resolution 1279x852

crystalspace.maploader.parse.image:
  Could not open image file 'tlo-ke_1.dds' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'tlo-ke_1.dds', using error texture instead!

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/items/spoon_wooden01a.dds' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image '/planeshift/items/spoon_wooden01a.dds', using error
  texture instead!
WARNING! Object '_s_walls_01' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object 'spikes_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
WARNING! Object 'spikes_04' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4

planeshift.application.client:
  PSLoader: step 2: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead
  [node: library,textures,texture(name=target)]

crystalspace.maploader.parse.library:
  Could not open library file '/this/art/effects/electro.part' on VFS!

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/deathmarkinvert2.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'deathmark', using checkerboard instead
  [node: library,textures,texture(name=deathmark)]

crystalspace.maploader.parse.image:
  Could not open image file 'dragonmark' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'dragonmark', using error texture instead!

planeshift.application.client:
  PSLoader: step 3: success
   43565 <src/common/util/psxmlparser.cpp:282 ParseFile>

Any help? Thanks.
-enipeus

2
Wish list / Re: Interesting idea regarding Ojaveda.
« on: October 02, 2006, 04:50:11 am »
Not fun for my computer. It barely handeled Zorbel's wedding. :P

3
General Discussion / Re: Roleplay vs. State of Game
« on: September 28, 2006, 04:51:01 am »
Quote
Discouraging PL is all well and good except for the fact that it is the only thing worth doing in the game.

Sorry, I just had to say one thing. Try to roleplay, meet new people. I think you'll find PLing gets boring. \\o//

4
Can you please put me down for the good team?

5
Probably a game fight. As for the rest of things, I've no clue!

6
Go ahead and sign Enipeus Lorvsing for the good side! :D

7
General Discussion / Re: Damage Increase
« on: August 22, 2006, 09:29:08 pm »
If we make weapons hit harder, I think we should increase the HP amount you can get. It's.. kinda boring in duels, although a little more realistic then other games. ;)

8
Wish list / Re: Quest to end all quests.
« on: August 20, 2006, 06:41:13 am »
I was thinking more of a super ulber type thing... ;)

9
Wish list / Re: Quest to end all quests.
« on: August 20, 2006, 04:20:36 am »
Yes. We have to speak in incomplete sentences to get our points across. ;)

10
Wish list / Re: Quest to end all quests.
« on: August 20, 2006, 04:13:14 am »
Yeah, what's with the new talking system? I'm probably doing something wrong, because it's not working for me. :P

11
Wish list / Quest to end all quests.
« on: August 20, 2006, 03:27:53 am »
Heres what I think would be cool. A quest for the adventerous, daring, strong, smart, and clevar. It would involve talking to people, fetching items, killing monsters, talking to a few more people, then killing the main monster, fetching something, brining it back. Maybe that doesn't sound very fun, but I think a challenging quest that would yeild a great reward, requires more then just one person, and takes more time then the usual one would be VERY fun. Perhaps have special weapons that have special particle effects, and can do some hefty damage as a reward. Just something that you can look at and then think back on all the work it took to get it. I think that would be very fun. Tell me what you think!

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