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Messages - Krann Omins

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1
Fan Art / Re: Hey! "D'oh"-Nuts!!
« on: July 13, 2007, 08:37:03 am »
Hi. i started this topic so with good reason i'm reviving it.

I sawthis new updade & wow was i impressed, hats' off to the devs.. it actually inspired me to get off my--well actually, to park myself on my duff & work a lil more on the simpsons skins--after setting up the zip files to have my old simpson skins & the new models n skins from the update of course-- anyway this klyros is likely the worst skin of em all... as follows:

...now you may ask why even post if that's onr of your worst skins?
and i say good question...
...gooood question.... .... ... ... ... ... but seriously i like the skinny spotty septogenarian or so with cyan skin even if solely on principle... i made him backless by the way, it was that or he'd have to have wings... it's kinda nice when trying to see ight in front of you on 3rd person view... anyway, yea i also made a skin for that new dermorian female model, to look like that girl Laura who moved in next door & bart had a crush on & she ended up hooking up with jimbo... she only appeared in one episode but had this elf look, it fits pretty nicely i think... why don't i have up an image? cause no one in game using that model would hold still so i could take a screenie... so i guess download the zip & check it out yourself...it's pretty cool, now all models available to players have simpsons options, except female dwarves & female enkis... keep them ideas comming please folks..
The links are at the bottom...
Here are instructions in 4 simple steps to run this Simpsons skinpack for your client:

IMPORTANT EDIT: i suggest getting JUST the characters.zip file... unless you're really jonezing for tht santa's lil helper of a groffel.. --it ws recently brought to my attention that rapidshare won't let you download both of em for free, just one... so yea i'd go with characters for al the player race skins..

1) Find "characters.zip" & "npcs.zip", they'd be in a folder named "art" in the planeshift diectory on your hd. Once found just copy & paste into a backup folder somewhere else. (this is a precaution & not a *required* step..)
2) Use the links at the bottom to download the files.--if you download the files directly into the art directory, skip step 3.
3) Cut & paste the downloaded zips into the art directory replacing the originals.
4) Keep the backups in case you wanna go back to normal. you can now run planeshift with my skins... cool eh?

links to files:
http://rapidshare.com/files/42622804/characters.zip.html
http://rapidshare.com/files/42619902/npcs.zip.html

PS- now that i'm back to playing a bit, i'd like to wish an offtopic congratulations to Grungus & Ezarimius on their recent engagement

2
Karyuu, i think I remember the problem he's having from my original very first character creation: my memory could be fuzzy but i think it's just a matter of not realizing you need to hit on that bit where it gives info about the race before you can click the other race names

3
Complaint Department / Re: Be seriously serious about server status!
« on: July 10, 2007, 09:33:11 pm »
i'm sure there are ways people could take advantage of knowing in advance.. not sure what ways but there must be.. those unknown reasons are valid enough for me to understand why there is no advance warning...

regarding limited accesses for psa's, i'm in no official capacty at all, i find out there's an update by surges of activity & chaos on forums so i'm certainly not going to be the one doing it, but couldn't anyone who wanted to post a Notification thread in the Rules & Notifications area? sure it wouldn't be immeditely stickied but seems like the most obvious place to start..

(just to reclarify in case you (and it seems it was the case for most) didn't get what i was saying in first reply; i mean just to inform people mainly new people who may not be as quick to understand why the server suddenly went down or that it wil come back, or that when it does they will need a new version... about what's going on in a reasonable fashion-- as opposed to having to make their own posts in technical forum sections, it seems like something that would make sense to spell out in a short momosyllabic way..--nothing at all to do with knowing when it will be available/up.. just that it is down as of **/**/** **:**, & that when its up you'll need new ver.)

4
Wish list / Re: Limitations
« on: July 10, 2007, 02:10:09 pm »
humans are water (well actually carbon) based, so is celery, doesn't mean humans are made of celery... i would say; one, the leather armor thing is like undamaged leather armor.. which is an item affected by skill re the lvl 10/20 question.. and honesty that's a lil unfair in krans' favor, but it'd be unfair too when one day klyros could see in the dark & such...  two, MOST races seem to have one advantage or another, generally hinted at in race description, thing is klyros still seem to lack advantage far as i know... maybe i'm wrong... three, i'm pretty sure the limit on knans--like a lot that is said in settings--hasn't been implemented.. i imagine you'd suddenly see a lot of krans disappear if it were implemented...

5
Complaint Department / Re: Be seriously serious about server status!
« on: July 10, 2007, 01:51:04 pm »
Re original topic;
the guy makes a fair point... at the least one would hope to see something posted in rules & notifications... but such is the way with server updates... makes me think i should wishlist that the client have some setting at sign on window so when server goes down specificaly for updates something explains, for new players, that it may be a few days & specifically where in forums they could look to see if new version is available.. I know way back when i kept losing new friends as they were just a few days in when an update happened, and they wouldn't return.. can never know for sure but i would guess they just didn't understand & gave up... i suppose it's good for weeding out the let's say less determined or less web-savvy players.. but it seems like something unintentional & easily remedied... hope you guys don't go too crazy waitin for the new ver

6
Wish list / Re: Couple things on magic
« on: July 10, 2007, 01:38:33 pm »
ac there are several beneficial spells one can ONLY cast on one's self, at the least for those the suggestion of not needing to target makes sense.. but, many players have shortcuts with self targeting includedfor healing -- what i think is a bigger pain [or at least used to be for me was/] is after having healed yourself; trying to re-aqquire an opponent as target when others are around-- specifically with longer ranged spells.

7
Wish list / Re: Shields on backs
« on: March 31, 2007, 11:04:19 pm »
I like that idea...

on an unserious note I'd wear a round shield on my head & try selling stir fry... or maybe a valiant shield (thats the triangle right?) & try selling Hamen Tashens... "my hat, it has 3 corners. 3 corners has my hat..." ...

8
General Discussion / Re: Unofficial Screenshot Challenge!
« on: March 21, 2007, 12:40:02 am »

"Finding a vintage Helm of Seducton at the thrift store was just the beginning of the craziest Dwanden-Break ever..."

OR


"...Geez--I heard there was a wipe coming, but... wow..."

9
Wish list / Re: Remove duels from the game. (This is not a joke.)
« on: March 04, 2007, 09:03:27 am »
I dunno G, I dislike dying from a single hit almost as much as i dislike being bullied or picked on... Unfortunately both are pretty realistic... someone hits me properly with an axe or sword, or even a somewhat skilled person with a dagger--much as i may dislike it--I'm dead... if they are holding one in each hand & hit me with one after the other in fast succssion? I'm not just dead, i can't have an open casket... Regarless how agile, strong, (en?)durable, or skilled i may be with any form of armor--unless i block or dodge i should have more than 3/4 chance of death... well unless hit on foot or hand (but even then considering whatever appendage they may cripple makes me 1/2 as likely to be able to defend myself against getting killed with the next hit, it's not like showing me getting hit more changes anything--on a different but related note--how great would it be if a powerful enough hit to a hand makes that hand drop its item? I mean a hit to the hand shouldn't kill really unless it goes thru to wrist, which still takes a while, or thru whole arm & into chest thru shouulder--but when hit for that much damage on the hand it would be neat if you took 3/4 as much hp damage & have to drop item--how's that as a motivator to avoid pointless fights?)

to reply to the other stuff:

that last post there--umm to be honest I'm wondering with npc client [from what i'd read lately] being a real pain of late, how many ACTUALLY maxed chars are there these days... you know with that... newish stuff, that... shouldn't.. really be... discussed...y'know? --For all people know it could be balanced better already...if not, i'll admit, taking back a bit of what i said above--armor could stand to do more with regard to reducing damage  rather than just blocking-- even when someone lands a very skilled hit, armor would take the brunt of the damage, or at least in some way still protect you... Tho the next hit to same spot should do a lot more... I still think armor should get damaged each time you take damage on that body region with it on and that you shouldn't really be able to repair if they get to low enough quality; it should be like cars & nylons--made to work, but not so well you don't need to get new ones each time one gets a giant hole. Even weapons should be irreperable if they have been repeatedly damaged without getting repaired between... but i'm getting offtopic somewhat again..

there should totally be trainable walk/run skills [as i think was suggested in other threads] and they should affect falling, run spped, endurance impact on stamina, & if it's put in-- the way your combat skills are affected by doing them...

not allow running during combat =feast for ulbers...When should people not be able to run?--when wearing full heavy armor...what's the flaw in that idea?--then they shouldn't be able to run when carrying it either..but it could work if it just greatly reducs physical stamina when worn compared to carried..

To lose a duel because you ran too far is a tad unrealistic & confusing, in that if you hit me & then run, i can still hurt you, but if i choose not to pursue, who really gave up? --if we run opposite ways because i misjudged where you went, who loses? --but admittedly if it's tied with certain things like entering hydlaa or oja's walls it sounds like a good idea--but if tied to boundaries there would need to be a way to know... sort of like the tutorial, a popup the first time each character approaches a duel boundary... sounds tricky, & annnoying first times, as long as it's not jut mapborder based or actual distance based it sounds good... my main issue with actual distance, assuming a liberal distance is already given, inn magic battles some would run & cast healing in hiding befor engaging again & i felt it was fair despite my inability to claim victory..



The game is absolutely coded with stationary combat in mind--that's why there are spells that have varrious ranges.. that's why the settings (tho i forget where) reffer to what presumably should be introduced later with regards to the 'reach' of a longsword vs shortsword or dagger... that's why spells are interrupted when you run but not when you walk... that's why spells that require you to be in touch range to initiate & complete allow you to not be in touch range for the time between, and thats why some npcs, once engaged in combat, give chase--better yet that's why you can run & attack while unable to run & cast spells... Jeez it should be obvious it's coded with stationary combat in mind, you shouldn't need someone pointing that out & explaining why... :devil:

Absolutely Ulbers should be able to run at 1 & 1/4 playerspeed, & turn on a dime, moreover in fact they should be able to give players death by choronary failure just by their being within your visual range if your will is too low --unless you had already cast the realm 1 brown way spell "Stones of Steel" (not to be mistaken for the combined Brown & Blue way realm 2 spell "Stones of Steel-Blue").
:surrender: i have to admit that your suggestion falls under the thinking of a run skill--in which case making ulbers faster & more agile would be a pretty rockin' plan)


(EDIT: March 4. added bold after Nikodemus' 2nd post)

10
Wish list / Re: Remove duels from the game. (This is not a joke.)
« on: March 01, 2007, 06:08:03 pm »
I think i understand his point tho... It's like in real life, if someone is trying to make physical contact & you run away, using the mechanics of your legs, to beyond their reach-- you are exploiting the part of physics mechanics where if a target object is out of someone's range they won't make contact-- in order to avoid the mechanic of their attempt at physical contact with what was expected to be a stationary target. If someone used an exploit like that while playing tag I'd certainly get mad & call them a cheater.

 :D

11
Wish list / Re: Guards
« on: March 01, 2007, 09:06:48 am »
Up until now the government can only step in if we include it stepping in in our roleplaying though since there is no real government implemented yet.
Which, unless kept completely benign & incredibly vague, could easily fall under what many deem godmodding.

12
Wish list / Re: Remove duels from the game. (This is not a joke.)
« on: March 01, 2007, 07:07:11 am »
bug schmug. the only foundation for calling that sort of fighting ooc [that i give merit anyway] is that it relies on playerskill rather than characterskill. But o guess what someone with int20 can still beat someone with 100 int at groffeltoe, someone with 150 agil may struggle more to make a special jump around a certain wall to reach a certain area of map than someone with 50 agil--
Therefore: so what?

[PS--the not relying on trained character skills is a large part of many folks' gripe with rp style fighting of '/ me' & '/ my'. once again the argument is: so what?]

everything you deem to be ooc is deemed such by your own ooc. your character would never say the person's actions are out of character unless they knew the person & felt it wasn't normal action for that person. You say it's  running way & making the person abort hitting: exactly, that's just how your character sees it & your character can call theirs a coward for doing so. It's not an exploit of game mechanics, otherwise when an npc is going to kill you you are exploiting mechanics if you run away. If i in reality hit someone then run away before they can hit me i don't expect them not to try & hit me back if i let them get near me, i wouldn't expect running to mean the fight is over--and if i'm still trying to get close enough to hit them again, thereby allowing them another oppertunity to hit me again, i wouldn't be yielding...

I'd consider it more of a bug exploit if someone challenged, hit me, then yielded before i could hit them back--seeing as its just a game mechanic preventing retalliation rather than my own lack of playerskill at chasing or wise spellcasting....(and really the whole yield thing should be at the person to whom one is yielding's discretion, if you want to kill them it should be up to you at that point-- & is very unrealistic to force acceptace of a yield when one cannot force acceptance of combat to start with)

BUT that should all be moot should this idea pass of removing duels (even if only temporarily)

13
General Discussion / Re: Have there been any known "Security Issues" w/ PS?
« on: February 28, 2007, 02:03:31 pm »
well tho i never saw such concerns raised on forums, they were raised on torrentspy-- i recall seeing several accusations that ps includes some sort of malware, such accusations stemming from a combination of the ridiculously large numbers of seeders & leechers, and the negative opinions the poster had about the game-- the person was skeptical how such a [pajorative] game could have SOOOO many people dl & seed it...  there's still an example up here:

http://www.torrentspy.com/torrent/870038/PlaneShift_Crystal_Blue_0_3_016

I never heard anything to support the claim... there are currently about 350,030 accounts & ver 0.3.017 had 40, 713 seeders when torrentspy last checked in november...lets just pretend ps has existed exacty 7 years & each year has has an equal number of accounts made.. that boils down to about 50k accounts per year, so it's reasonable to believe a version would be fully downloaded & then seeded by a good 40k... Just my own guesstimations...

14
In-Game Roleplay Events / Re: [RP]Peacer leaving Yliakum
« on: February 28, 2007, 01:43:26 pm »
well presumably there are mages more advanced than anyone gets to play, perhaps he has persuaded one of them from up in the mountains to cast a spell teleporting him to the great unknown...

15
Wish list / Re: A Large List
« on: February 27, 2007, 01:14:08 pm »
[just mentioning, there is a wishlist(for suggestions) & development deliberation(for dev stuff) sections, at the bottom of main forum index.... at least i thought i saw em there...]

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