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Messages - ecirtaeB

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1
General Discussion / Re: Advertising text for PlaneShift
« on: April 01, 2016, 01:16:58 pm »
@Volki: Thank you for your encouraging words. Why don't you tell us about your ideas and initiatives?

All you need is a good graphic with the right message. I've done this before. Ups traffic by 10x. But would I do it for PS? Not in the state it's in right now. I don't think the game is in a good condition to retain players.

I kindof agree with Volki. As a first step, I think some marketing art posters depicting the lore and RP possibilities, for e.g, would spark more interest. Then, provide more detailed info like Gonger's or this. But depending on where you're advertising it, only the detailed text could work well too I guess :)

And if PlaneShift is really meant to be a RP game mainly, I would suggest advertising it as something different from the typical MMORPG's peasant-to-hero path and fighter/crafter/merchant classes. In RP, the goal is not necessarily in becoming someone powerful or successful IMO. The fun is in the different interactions and stories no matter what kind of background, motives etc a character has.

I too think though that PS could be made more newbie-friendly before starting advertising... for potential players at least. Recruiting developers would be a different matter.

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Fan Art / Re: Baldur's Art Thread
« on: September 08, 2015, 10:21:47 am »
It's nice to see some new artwork around, I've always liked your sketches in particular :)

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The Hydlaa Plaza / Re: Four revelations and a ????
« on: June 06, 2015, 12:52:04 pm »
/sigh

This is a game, a hobby.

This. It has already been pointed out in other threads as well, but please, let's keep in mind that this is a game. Not real. Yliakum is not the real world and obviously isn't intended to mimic it in everything in every way. It is a fictional world of its own built with its own set of rules.

If a storyteller were making up a tale, I wouldn't find fault with someone in the audience pointing out a valid inconsistency about an aspect of the story, something that should be this or that way. But I would find it rather annoying if someone keeps interrupting the tale and insisting that some aspect of it could be a certain other way instead. And sure, yeah, it could but it's up to the storyteller on how to tell his/her tale.

When it comes to same-sex relationship/marriage IG, if it were up to me, I would have gone with it being accepted in general throughout the history of Yliakum, or accepted only among certain races. And it wouldn't be purely as a show of support for homosexuals IRL. Now if the project leader/dev team decide to make it so that same-sex marriages aren't legally recognised IG, that's fine as well IMO. It doesn't necessarily mean that any of them are against homosexuals IRL. Again, I'd like to stress on this, Yliakum is a fictional world of its own. I understand that you have issue with the GM warning you received but frankly, I think you have gone too far with these accusations of homophobia and what-not against the PS team...

Game is meant to be fun in the shaping of it by PS team and players alike. Might not always allow you to play a character in a particular way you would like to but guess what, fun can be had in lots of ways.

Make up and kiss already! .-.

4
The Hydlaa Plaza / Re: Je ne suis pas Charlie
« on: January 22, 2015, 09:56:12 am »
Nice article. Some of the things written reflect my own thoughts and concerns on the matter.

I think it's important to sometimes remind ourselves that it's all the different individuals, the people that make up the world... and also, that the Earth isn't flat  :P

Here's a "Q&A" by an American Muslim woman:
Ask a Muslim: 10 Weird Questions I'm Often Asked, But am Happy to Answer
It's not related to the recent events but it might still prove to be an interesting read for you, if only to have an insight from a Muslim herself and have a different perspective on some things.

...My hope was that religions were all about encouraging societies to a cooperative life...

Many could tell you that they not only believe in it, they live it :)

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The Hydlaa Plaza / Re: Je suis Charlie
« on: January 11, 2015, 12:30:25 am »
Freedom of expression is fine and all, but I don't consider Charlie Hebdo's cartoons of Muhammad to be a "healthy" display of it. Some of those published are only disrespectful and offensive IMO. What good is there in using that freedom if it only mocks, provokes and hurts others. Why not use it responsibly in a positive manner instead.

Anyway whether you see it this way or not, I think we can all however agree on that the shootings themselves were just horrible and wrong.

6
Development Team Blog / Re: Update - Book images!!?
« on: December 10, 2014, 10:04:32 pm »
Sweet  :)

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The Hydlaa Plaza / Re: Songs of the Dwarves by Lonely Mountain Band
« on: August 10, 2014, 09:13:07 pm »
The Lonely Mountain Band heh  :)

Tried LotRO some months ago. I almost squealed aloud when I reached the first major city and saw a group of minstrels RPers playing musical instruments on the Market Square. An amazingly immersive game, that one.

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PlaneShift Mods / Re: Request for testers for ingame window changes.
« on: June 30, 2014, 10:56:53 pm »
I'm not sure but I seem to remember Levrus replying in multiple lines when I told him "You are crazy." (lol)

Anyway, this is what it looks like for me when I ask "About Xiosia" to an NPC. And if I'm not wrong, the widgets' sizes for NPC response bubble are apparently set this way in dialog.xml. So, I guess the widgets' sizes and/or chat bubble image could use a small adjustment :)

And yeah, that workaround below in styles.xml would only fix the window titles font style but not the shadow.

    <style name="New Standard GUI" inherit="Main Header Font" >
        <bgimage resource="Scaling Window Background" />
    <title resource="Scaling Title Bar" align="left" close_button="yes" style="Main Header Font" />

One way to go about it would be to then change the shadow color in styles.xml so it matches the background color (works for window titles only, in Scholar skin), like this:

    <!-- Font used for main headers eg. window titles -->
    <style name="Main Header Font">
        <font name="/planeshift/data/ttf/scurlock.ttf" r="63" g="33" b="18" size="14" scalefont="no" bold="yes" sr="226" sg="209" sb="181" />
        <frame height="25" />
    </style>

This way, you wouldn't need to include shadow="no" to all .xml files. But that would still be a bit of a fuss..

Hopefully, Neeno's patch will do the trick and a dev can find a proper fix for those :)

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PlaneShift Mods / Re: Request for testers for ingame window changes.
« on: June 30, 2014, 05:55:16 pm »
I like the Scholar skin best out of the three :)

Just noticed though that long NPC responses, such as when asking "About Xiosia", don't fit in the chat bubble. And there's a minor correction needed in exchange.xml. "Header Font" style should be within widget instead of frame:

    <widget name="receivinglbl" factory="pawsTextBox" style="Header Font" >
        <frame x="185" y="30" width="135" height="20" style="Header Font" />

Btw, did you manage to fix the shadow issue? There's also another problem with window titles in that they aren't using the "Main Header Font" style in styles.xml as they're supposed to. There's a workaround for it, by setting "New Standard GUI" style "inherit" to "Main Header Font", but there must be a more proper way to fix this.

10
General Discussion / Re: Feedback on new progression system
« on: April 15, 2014, 01:37:43 pm »
I certainly can see the convenience of no longer having to find a trainer for skills, but to be honest I think I would like a compromise between the old and the new system.  Perhaps something like only needing to see a trainer every 10 levels, or something similar.  To me, it seems like our characters may be self-teaching themselves a bit too much in some cases, and it would seem reasonable to have the trainer be more involved in teaching them. 

My thoughts too. I liked it that we could seek out training from NPCs. What I didn't like was having to grind all the PPs especially for it. Personally, I would be content with spending Tria alone as training fee. And adding to what Celroc suggested, perhaps even have special names designated for the Rank ranges; for e.g. "Beginner"(Combat), "Initiate"(Magic), "Apprentice"(Crafting) Level that would be equivalent to Rank 0-30. A trainer would offer the whole "Beginner Level" training from one visit. Then, you pratice from what you learnt and after having completed it, the trainer would tell you which NPCs you could go to to receive the next Level training. Something like it with trainers makes sense to me.

redhound's suggestion sounds appealing too if for one reason or other, a character wouldn't want to train under someone. But at least, keep trainers around for those who would normally have their characters receive training from someone right from the start.

Armor levelling is ofc looking more silly atm. And Body Development too, unless the two ways that I've noticed that give points each time are meant to be fixed.

11
This is awesome :)

The music used in the game is one of the things I love most about PlaneShift.

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The Hydlaa Plaza / Re: Favorite Music
« on: January 26, 2010, 05:13:16 pm »

13
General Discussion / Re: Don't be sexist with Klyros.
« on: November 04, 2006, 07:41:54 am »
My female Klyros character, Rhicora, has been called "sir" one too many times! PLEASE check the description of any Klyros you run into before using terms such as "sir".

ahm yes, that's part of the actual female klyros life :sleeping: I have this problem with mine as well.. of course X-/ as long as the female klyros is stuck with the male model, one is inevitably mistaken(?) and treated as such by strangers most of the time.. that can be quite annoying.. and that is not the only problem a female klyros char encounters.. hmpf..


Quote
This is especially true if you are playing a Klyros yourself, who would certainly know any difference that exists between a male and female Klyros!

differences between male and female should normally be quite obvious to anyone.. it is just that the female model is not available yet.. right? ???

14
ah great, thank you  :)


...
that tilt thing is soo.. weird  ::|

15
thanks for the suggestion Narure, this seems to be working for me too.. except that when I run PS, the window's small, where can I fix this?

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