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Messages - Jauffre Martin

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1
Small question.... How often does Talaad check his inbox?  :sweatdrop:

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Fan Art / Re: Simple Modeling School
« on: January 08, 2007, 10:56:08 am »
I assume it's something to do with that falloff radius, but I have no idea about how to work with that thingy. Advice,tips, etc. will be appreciated.

Try checking this site here for information (and a small tut) about the falloff readius.
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Mountains_Out_Of_Molehills
I'd also suggest looking around at the rest of it. There's some pretty cool tutorials in there.

3
Yes, extremely helpful post - thank you!  :)
I followed your advice: I resized the texture to 64x64, put the origin on the bottom middle of my pile, and narrowed my pile of dust down from about 1400 faces including quads (yes, I'm not very conservative) to a mere 37 vertices all in neat little three-sided polygons. Oh, and I lightened it up a bit so it wouldn't be confused with 'pile of dirt'  ;).

Set Smooth apparently seems to do little difference to the model. I suppose it's due to the concealing factor of my pixellated texture?
I'll have to fiddle around with viewmesh and IRC later.
Thanks again for the useful tips!
[Edit: I worked some with viewmesh.. I can load the .spr files fine, but apparently the directory is screwed up when I copy the item into another file. Any way I can set up my new directory so it's like the old one and load the mesh fully textured?]
[Edit 2: I found out that by putting a file directory 'planeshift/<zip file name that the model came in> inside the Crystal Space data file allowed me to view the models with textures. Also making a file named 'SPRs' and putting all the .spr model files in it allowed me to quickly and easily access most of the PS item models. For some reason it didn't work with the shields.zip file, though.]

4
Ok, I have semi-officially made...
A pile of dust!


Which brings about some new questions, such as:
What would be a good standard size for any PS textures? (I've heard the pixel size has to be in a power of 2?)
If this item was loaded into the game without any Z offset, where would the 'ground' be in comparison to the X-Y plane in Blender?
How do I find out how many polygons I've used (so I can get the count down to a decent 200 or so), and will planeshift accept quads and n-gons?
Would it be a good idea to extend the base of my pile o' dust past where it would sit on a level plane, so if it's dropped on a hill or something you won't see the underside?

That being said, do you think Talaad would be interested in my humble project or does he like the dwarf model better?  :lol:
[Edit: also, is there any way to view weapons/armor/items in viewmesh? It seems to need a .cal3d file to tie everything together. Also, how can I reduce the number of polygons in my project? (I'm covered with expansion by subdivide)]

5
Nevermind about the whole GIMP thing. I collaborated with a friend on PS and found this site:
http://eliteforce2.filefront.com/file/DDS_Converter;29412
I'm not sure if it's completely safe/free of adware but it can convert into (yay!) .png format which blender can understand along with a few other file types.
If only I had the structure, and not just the overlay that goes on it. Ah, well. It's a good start  :thumbup:

6
As I don't have the GIMP, is there any way or (safe) website to download it via installer? I'm having a little trouble with all the directories, and one of the prereqisite files isn't opening properly.
Also, would i be able to export my file (from Blender) into a suitable format for the software Talad uses (if it isn't Blender)? (Just to speed up the process if I ever send anything to him)
Thanks

7
Hello, computer geniouses!  :)
I've searched around the forums for a few hours now and haven't found any specific topics about importing an item (such as a helm) to blender already-made from C:/Program Files/Planeshift Crystal Blue/Art in one of the zip files.
Do I need some sort of plugin to convert the .dds and .spr extensions to something compatible with Blender?
The reason I'd like to do this is to see how the genuine PS modelers work on their models and hopefully learn a few things in the process.  :D
Also, what would be the best way to present a (hopefully) finished work to the PS public and how would the devs go about getting it from me/using it in game?
Keep in mind to dumb things down a bit as I've only started modeling a week or two ago  :surrender:
Thanks for any assistance,
Jauffre

8
Wish list / Re: Moving Death Realm Portal
« on: September 17, 2006, 11:47:00 am »
Ooh, just had a thought. Don't yliakumians drop their cadavers down huge holes? That would sort of rule out the whole body-stays-in-one-place thing.  :oops:

9
Wish list / Re: hang gliders?
« on: September 14, 2006, 05:54:56 pm »
And yall are only thinking of the eccentric madman side. Think romantic. This poor peasant wants to reach the skies for his love (kinda cheesy but hey what the heck) and, unable to buy a flying winged thing, builds a cheap hang glider  :whistling:. Even more fun is that if you don't read the note attached to it and realize he dies before he gets to test it, wham bang SPLAT! Free trip to death realm.  :woot: (Maybe the support gives way and the glider flies off without you.)

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Wish list / Re: Animal hide cloaks.
« on: September 14, 2006, 05:15:26 pm »
Erm... getting a little  :offtopic: here...
Not that there's too much of a topic to talk about anyways now...

11
Fan Art / Re: Adraax: Klyro's City Project
« on: September 14, 2006, 02:21:14 pm »
Jeez, 55 pages! (65 including the 10 from the other post)  :thumbup:
Also, as I'm slightly disinclined to search through 55 pages of postage, I'm going to go this alone without searching the posting depths, so if I remark on something already done you can slap me  :-X
Just my 2 cents here, and I dont' know how easy this'll be as I'm not a modeler, but it would be cool (seeing as how other races will be coming to this city) to have a glass underwater viewing area, sort of like a bubble with a stem and ladder going up to the building above it. OR expanding on this view, you could have an underwater walkway/transportation to different parts of the city. It'd be more fun than just the usual wooden steps and the like.
Also, some respectable Klyros fogies won't be able to fish for their food. What if they still want to be independent? Simple: fisheries! Make something akin to a lobster trap only about 10 ft by 10 ft by 4 ft with steps all around the top. The top's open, and the oldsters can grab their guppies and gulp the guts.  :lol:
Jauffre

12
Wish list / Re: Moving Death Realm Portal
« on: September 14, 2006, 01:58:12 pm »
Great idea there. and you could make it a quest (priest profession maybe?) to pick up dead bodies and bring 'em back home. It'd terrify novice priests out of their wits to be walking along in a forest with a recently picked up dead body and it starts moving when the char comes back from the DR :woot:
Oh and you could make it so that if he takes too long bring it back he gets cursed or haunted by dead spirits or the body he's carrying gets reanimated    X-/ X-/ :o

Excessive smileys removed.

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Wish list / Re: Animal hide cloaks.
« on: September 14, 2006, 01:44:05 pm »
Glad to know my idea's appreciated. Thanks all.
And Croconil, you hit it right on the nail, buddy. My RL last name is Martin too, though. Kind of cool :)
Oh, and arka, think crochet shield slip-covers  :whistling:

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Wish list / Re: Animal hide cloaks.
« on: September 14, 2006, 06:46:12 am »
I'm not talking a fully finished cloak, more like The Shadow Nose's rudimentary cloak idea. You could use the skin cloaks as a 'test' idea, get all the mechanics worked out for the real cloaks, and come back later and mod the old ones.
And of course it'd give meaning to almost worthless items...
Also for us armor junkies, I'd wear a jester hat if I knew it'd give me more armor  X-/

Still, if it doesn't save time, we can scrap the idea.  :surrender:

15
Wish list / Animal hide cloaks.
« on: September 13, 2006, 06:17:27 pm »
I don't think anyone's thought of this before, I searched the forum. First time starting a topic btw, bear with me.

Think of a tefu/rat/ulber/beast hide. Not very desirable, right? You can only sell it to the vendor in oja (long walk for us ylianians) and they're only used for quests or selling.  :thumbdown:

NOW think of someone WEARING the hide as a cloak!   :thumbup::woot:
It'd kill two birds with one stone, making hides wanted and filling the cloak position! all you'd have to do is make it so that the hide is equippable, give it some stat bonuses, use the old hide graphic with few to nil changes and hey presto! paste it onto someone's back. This seems rather easy to do, just reformat an old item, not making a new one from scratch, and it'll keep cape and cloak freaks from posting numerous topics on the subject of cloaks (not that they wouldn't still do it if it was implemented  ::)).
Does anyone really know if this is possible and/or easy? I just think it'd look cool for temps, not sure what it'd take to implement it.

Jauffre

P.S: Lots of barbarians go around in hides. Could be an enki thing for hide cloaks. No offense to vegan enkis  :P
P.P.S: Forgive me for starting a new topic on clothing, I just didn't think this would quite compare to all the other ideas out there.

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