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Messages - Kelod

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1
General Discussion / Re: Some notes
« on: June 15, 2007, 03:57:29 am »
Kill stealing is a bit of a hard subject for me to form an opinion on.  I can see it as totally ridiculous; then again I can see it as in if I were fishing a spot on a lake and some guy came in and started casting into the spot I had been for some time because he saw I was doing well.  But yea, random spawn points seem like a more realistic (can it be realistic?!) and better overall policy.

2
erm, no rank 8 is just that, rank 8... REALM 8 would be lvl 160 if my math is correct.

3
General Discussion / Re: PvP in RP discourages a draw/withdrawl
« on: June 12, 2007, 06:49:09 pm »
I don't care about them, either.  But apparently the guy who I was RPing with likes to keep his ratio up... the point is that not having a draw option forced an OOC situation.

4
General Discussion / Re: PvP in RP discourages a draw/withdrawl
« on: June 12, 2007, 10:13:59 am »
I agree.

5
General Discussion / PvP in RP discourages a draw/withdrawl
« on: June 12, 2007, 09:46:14 am »
Was recently in an RP playing a defenseless person who was threatened and nearly murdered.  So I accepted a 'challenge' in case the person was to go through with killing me.  Talking my way out of death I was then asked to concede so as not to ruin the other parties Duel Points (or whatever they're called).  Now, I ask, why isn't there an option to call a draw or to call off the duel?  The lack of this option forced an OOC moment.

6
General Discussion / Re: a request from the settings team
« on: April 08, 2007, 12:50:15 am »
i want to know how the statue in the arena that appears to be a mage with a floating ball between her hands is done... who enchanted those statues?  is the effect permanent or has to be renewed?  are there other such enchantments?

7
Guilds Forum / Re: [Guild ]The Way Of The Hammer!
« on: March 02, 2007, 10:07:53 pm »
http://twh.wheehaa.net/     is the URL for our site... shouldn't you have that bookmarked being in the guild?!  ;)

8
I've been in the rain a few times and this was the first time I've seen the white wash effect.  I was thinking that maybe Laanx tried out snow? Anyhow, I have a GeForce4 MX 440SE 128MB

9
Technical Help: IN GAME bugs (after loading world) / White world after rain
« on: December 27, 2006, 09:36:42 pm »
Yesterday, it rained a bit, and when it stopped the world looked like this, for me.


It fixed itself when I crossed the map line onto the path toward the gold mine.

10
General Discussion / Re: Q&A: Post Your Questions! (December)
« on: December 14, 2006, 09:43:52 pm »
In the arena there are large statues, a couple have a floating sphere near outstretched hands.  Is the floating piece of the statue held up with magic (not asking if the statue is supposed to be a mage)?  If so, who cast the spell?  Also, when masonry is implemented will we have the ability to use magic in a similar fashion?

11
General Discussion / Re: Q&A: Post Your Questions! (December)
« on: December 10, 2006, 08:00:04 am »
Why do body parts seem to be the only things blocking?  Wouldn't it make sense that not every blow lands on the target but instead some, if not most,  are blocked by their adversaries weapon(s)?

12
General Discussion / Re: melee damage
« on: November 29, 2006, 11:44:05 pm »
i have melee level 0 and no training and will do damage... 150 str... so i don't know

13
General Discussion / Re: melee damage
« on: November 29, 2006, 11:34:41 pm »
i'm sure it is based on your strength and endurance, plus your melee level

14
The Hydlaa Plaza / Re: How is Canada Perceived From Where You sit?
« on: November 29, 2006, 11:18:55 pm »
from Ohio, USA

marijuana, bacon, 18+ drinking excursions, cheating the US monetary system by getting Canadian quarters and using em in pop machines...

me likey

15
Linux Specific Issues / Re: layersegmentfailure
« on: November 27, 2006, 11:14:55 pm »
I can run it fine... GeForce 4 MX 440 and Ubuntu 6.10 Edgy

Any more info you can give?

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