Author Topic: PvP in RP discourages a draw/withdrawl  (Read 3221 times)

Kelod

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PvP in RP discourages a draw/withdrawl
« on: June 12, 2007, 09:46:14 am »
Was recently in an RP playing a defenseless person who was threatened and nearly murdered.  So I accepted a 'challenge' in case the person was to go through with killing me.  Talking my way out of death I was then asked to concede so as not to ruin the other parties Duel Points (or whatever they're called).  Now, I ask, why isn't there an option to call a draw or to call off the duel?  The lack of this option forced an OOC moment.

John80sk

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Re: PvP in RP discourages a draw/withdrawl
« Reply #1 on: June 12, 2007, 09:58:56 am »
Duel points are silly.
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Kelod

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Re: PvP in RP discourages a draw/withdrawl
« Reply #2 on: June 12, 2007, 10:13:59 am »
I agree.

Hadfael

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Re: PvP in RP discourages a draw/withdrawl
« Reply #3 on: June 12, 2007, 11:04:00 am »
in RP you don't have to care for duel points.
So the system allows withdraw and doesn't discourage it at all.

Zan

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Re: PvP in RP discourages a draw/withdrawl
« Reply #4 on: June 12, 2007, 12:00:27 pm »
Duel points are just a number, worshipped by those who put dueling and powerleveling over roleplaying.

One of my characters has a very negative score in duel points, mainly because he uses dueling for training purposes with his fellow soldiers. Since training doesn't involve anyone dying one of the parties always has to yield to end the duel. None of his soldiers should make a big deal out of duel points since it has no advantages and would only prevent them from training together.
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RayvenD

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Re: PvP in RP discourages a draw/withdrawl
« Reply #5 on: June 12, 2007, 05:48:05 pm »
Yeah duel points mean nothing really. I'm a firm believer in roleplaying fights etc without planning, so win or lose it shouldnt matter. I mean, if u have a fight IRL you dont decide before the fight who's gonna win. The only thing i ever used duel points for was when me and my friends used to go down to the death realm for some friendly dueling after a long rping session, and I used them to see my own improvement from the last session, the number itself wasnt important, it was the increas/decrease, as we were all pretty even skill wise, so it was quite easy to see how many times you had won/been beaten.
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Kelod

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Re: PvP in RP discourages a draw/withdrawl
« Reply #6 on: June 12, 2007, 06:49:09 pm »
I don't care about them, either.  But apparently the guy who I was RPing with likes to keep his ratio up... the point is that not having a draw option forced an OOC situation.

Zan

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Re: PvP in RP discourages a draw/withdrawl
« Reply #7 on: June 12, 2007, 07:53:07 pm »
Personally I'd rather see them disappear completely and change the /yield command into an /end duel command .. that's as neutral as it can be.
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Nikodemus

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Re: PvP in RP discourages a draw/withdrawl
« Reply #8 on: June 12, 2007, 10:35:50 pm »
If DP were to create a system which finds out how much exp for who you get, then there should be draw option, since it sounds weird you get exp, even if the fight ended with a draw.



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Rayken

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Re: PvP in RP discourages a draw/withdrawl
« Reply #9 on: June 13, 2007, 05:39:39 am »
IMO, it is near impossible to use the current dueling system in an RP context.  It is a work in progress, and it is my hope that someday engine duels will be easily explainable in an RP context.  Until that day, however, I advise RP dueling for RP situations and engine dueling for all others, such as testing.
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RayvenD

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Re: PvP in RP discourages a draw/withdrawl
« Reply #10 on: June 13, 2007, 05:56:46 am »
i don't think its that unuseable, if you havea real fight with swords, u either die or yield, it's the same in game. If people have issues about not wanting to go in the death realm or lose duel points, then dont get in a fight.
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Rayken

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Re: PvP in RP discourages a draw/withdrawl
« Reply #11 on: June 13, 2007, 06:11:37 am »
I would think that in many situations, a third possibility occurs: that the victor elects not to kill his/her opponent, satisfied that he has won.  This, as well is yielding, I suspect (it has been some time since I've tried either) are difficult to time, so even if you mean to do them, you may not be able to.  In these respects, RP duels are more realistic, IMO.
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Piriel

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Re: PvP in RP discourages a draw/withdrawl
« Reply #12 on: June 13, 2007, 08:05:35 am »
Very much agreed with what Rayken said. Thing is that with training nowadays it's rather hard to even come to an yield in some situations. Even so when you RP something like this it's very annoying to get a challenge (especially when many players actually care abut their DP ratio.) DP are a bad influence RP-wise since many tend to challenge just to get their quota up. Imho a RP duel is much more suitable to such situations, not to mention much more fun ;) (Whatever happened to RP duels anyway? Everyone seems to be interested just in pvp these days  :( )

RayvenD

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Re: PvP in RP discourages a draw/withdrawl
« Reply #13 on: June 13, 2007, 04:20:43 pm »
As long as it's a proper RP duel with dice rolls i'd agree. This "/me stabs him in the stomach" crap i've seen some people do is just idiotic.
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Feline Prince

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Re: PvP in RP discourages a draw/withdrawl
« Reply #14 on: June 13, 2007, 05:14:57 pm »
Duels are made to aid RP and so shouldn't be bypassed completely. The system just needs tweaking is all. But PLEASE get rid of duel points!!!
« Last Edit: June 13, 2007, 05:39:40 pm by Feline Prince »
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