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Messages - Vrin

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1
    PS International Community     U.S.A.     0.3.020     Download     USA Flag

this link is bad...

2
Technical Help: Problems BEFORE entering the game / bit torrent download
« on: February 16, 2008, 10:18:20 pm »
ok the bit torrent download keeps on not being able to connect at this time.  thinking its due to the flood of people that is getting it.

3
The Hydlaa Plaza / lost internet
« on: June 12, 2007, 07:19:13 pm »
hey folks for those that know me I will be back as soon as possible...not sure when but I will try to be back.

4
In-Game Roleplay Events / Re: The Dark Tournament [RP]
« on: April 18, 2007, 05:21:39 am »
Dagdan stands grinning ear to ear. Pondering if he should enter since he knows the swine that runs it.  With a shrug he decides to join knowing this could be the last chance to free his family from the grasp of duraza

5
Wish list / Re: 'Edit your description' Message
« on: March 18, 2007, 09:20:09 pm »
or have the final step of the character gen have a spot where players must right something about there characters.  Thus having it show when they finally log into the game.

6
Wish list / Re: Enforced reading of certain sections the manual
« on: March 18, 2007, 09:18:04 pm »
I think this is an excellant Idea.  I know there is a bunch of people in game that are willing to help new players but must drop out of character to do so.   But if this was implemented I belive it would continue the rp in the game.

7
Wish list / Re: Exact change
« on: March 15, 2007, 02:33:55 pm »
How about making a bank! thus different regions go on different currency.

8
Wish list / Re: Lock-picking as a mini game (traps too?)
« on: March 15, 2007, 02:31:53 pm »
You know, like in splinter cell or elder scrolls (just to give a general idea for a starting point, not a copy of either system) Here it could be more interesting.
Your skill level in picking could be represented in a huge number of ways.
At it's simplest level you use certain picks to manipulate tumblers.
But as the difficulty of locks increase you start to enter a more strategic game.
At the highest level locks I imagine that you would essentially be manipulating a big Rube Goldberg Device, disabling certain traps and clamps that trigger others. Some could set off nearby traps, or small traps that send out poisonous fumes or darts, or clamp onto your pick, or that simply jamm, disabling the lock entirely, until a locksmith can change it out.

This same principle can be applied to traps as well, only it could be used on a slightly larger scale.
This way there would some deal of individual skill and drive necessary to create as well as "destroy" or collect these devices.

I imagine that this would make the making of these devices just as fun, or moreso that the disabling of them.

As far as traps go, I imagine that there would be size issues involved that would allow there to be small self contained traps for hunters who don't want to bother with guarding a guildhall or treasure trove.

I think it was hillsfar that had that mini game with the different lockpicks.

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Wish list / Re: Secrecy permission
« on: March 09, 2007, 12:47:55 am »



But if they talk in group kinda hard to listen to the conversation.
[/quote]

Say your an 'evil' guild and want to listen to the goody goodies conversation. Not easy to get that information flowing easily if you have a badge flying over your head. Could work the other way round with 'good' guilds listening to 'evil' guild conversations by pretending to be on their side, which wouldnt be easy with the guild badge.
[/quote]

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Wish list / Re: Remove duels from the game. (This is not a joke.)
« on: February 26, 2007, 03:32:28 am »
or there should be a penalty for loosing a duel. 

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Wish list / Re: Peace in Hydlaa
« on: February 22, 2007, 02:48:02 am »
well if the npc guards are programmed to attack people who have weapons drawn.

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Technical Help: Problems BEFORE entering the game / Re: Server Problems
« on: February 14, 2007, 01:58:55 am »
ok I just updated the 3.18 and it kicked it back to 3.17

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Wish list / Re: combine button
« on: February 11, 2007, 08:44:44 pm »
for instance if you right click the furnace the combine button is there.  Then if you click on to look at the furnace it will bring up slots to put the items your combining.  I was asking to put the combine button there.  so that way you dont have to exit out of the inventory screen of the furnace

14
Wish list / combine button
« on: February 11, 2007, 07:42:05 pm »
Could we see the combine button on tables and furnaces etc..  in the windor rather in the main selection.  One this is just easier so you can keep an eye on things while combining to make stock or daggers or whatever it is your doing.

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Server Status / Re: Best torrent to use for new client.
« on: February 08, 2007, 03:26:15 am »
the website it says the client is ready...but the site still shows the 3.17  is it available anywhere else?

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