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Messages - Runic

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1
you can find some notes I made on compiling PS 0.3.0.17 for Mac -- posted November 25, 2006

http://hydlaa.com/smf/index.php?topic=26531.msg298882#msg298882

2
Technical Help: Problems BEFORE entering the game / Re: ran out of mirrors?
« on: November 28, 2006, 10:40:41 pm »
The mac version is not going to help you, but notes within that post can.

As I said

Basically, Try disabling the updater from pulling the data files temporarily so you can get the other files listed after "data/servers.xml~"

as the file "data/servers.xml~" is failing to update due to the fact that file is not on any of the mirrors and everything scheduled to update after that file is then skipped

3
Technical Help: Problems BEFORE entering the game / Re: ran out of mirrors?
« on: November 28, 2006, 10:00:26 pm »
I have some notes on this issue in this thread

http://hydlaa.com/smf/index.php?topic=26531.msg298579#msg298579

It contains a possible work around

-- look for the section after the part where I say "Hey Dev Guys what's up with this?"

Basically, Try disabling the updater from pulling the data files temporarly so you can get the other files listed after "data/servers.xml~"

4
Development Deliberation / Help - PS 0.3.0.17 - Mac build
« on: November 28, 2006, 06:38:57 pm »
Your welocme,

Feel free to add any notes to this thread you fell might be helpful to others, as I may have left out a few things since I only wrote what I could remember.

5
Mac OSX Specific Issues / Re: Problems with running on Mac Platform
« on: November 28, 2006, 03:43:27 pm »
If you do decide to try to compile PS yourself for the Mac

This thread may be helpful to you:
http://hydlaa.com/smf/index.php?topic=26531.msg298579#msg298579

6
Mac OSX Specific Issues / Re: Problems with running on Mac Platform
« on: November 28, 2006, 05:55:18 am »
You can always compile the mac version yourself, as I did since I was too impatient to wait for an offical release.

-- Remember PS is an open source project


7
I have some notes on this issue in this thread

http://hydlaa.com/smf/index.php?topic=26531.msg298579#msg298579

It contains a possible work around

-- look for the section after the part where I say "Hey Dev Guys what's up with this?"

Basically, Try disabling the updater from pulling the data files temporarly so you can get the other files listed after "data/servers.xml~"

8
The Hydlaa Plaza / Re: Ameobae!
« on: November 27, 2006, 10:35:53 pm »
Kitty Amoeba

^.^

The Three Amoeba Stooges

...

Fat Amoebae


Monster Amoeba

 º . º
v^^v

Religious Amoeba
.†

Helium Filled Amoeba
°


9
Technical Help: Problems BEFORE entering the game / Re: Updater Error
« on: November 27, 2006, 07:38:49 pm »
I have some notes on this issue in this thread

http://hydlaa.com/smf/index.php?topic=26531.msg298579#msg298579

It contains a possible work around

-- look for the section after the part where I say "Hey Dev Guys what's up with this?"

Basically, Try disabling the updater from pulling the data files temporarly so you can get the other files listed after "data/servers.xml~"

10
Development Deliberation / Help - PS 0.3.0.17 - Mac build
« on: November 27, 2006, 06:28:24 pm »
No Problem,

FYI, I have added a few additions about issues with the updater.app


11
Guilds Forum / Re: [GUILD] The Dragon Council
« on: November 26, 2006, 05:09:52 am »
OK, well maybe I did take it too seriously.

But I do not need proof of their existance as I have always known they did exist and no one can convince me they did not. They are in lore across the world.

http://www.imdb.com/title/tt0433367/usercomments

12
Guilds Forum / Re: [GUILD] The Dragon Council
« on: November 26, 2006, 04:42:18 am »
If you watched it , as it was on TV a while back, you would know that they found a frozen dragon that they were able to study.  Dragons are no longer a myth they are fact.

Hence the title:

Dragons - A Fantasy Made Real

It's a great show for any dragon lover!

I found it to be very informative and well done.

13
Guilds Forum / Dragons did exist
« on: November 26, 2006, 04:24:22 am »
You might want to learn more about REAL DRAGONS that really did exist here on earth

A superb find proving dragons did exist and were not just a myth.
They flew and use firery breath for defence
http://animal.discovery.com/convergence/dragons/

Thank You Discorvery Channel and Animal Planet !!!

14
Development Deliberation / Re: Help - PS 0.3.0.17 - Mac build
« on: November 26, 2006, 12:29:44 am »
First know that you will need to compile several other open source projects before even getting to compiling PS. Have plenty of spare HD space available. Some required libs may already be installed in your MacOS System some you may not have. I used Fink to grab several of them, such as the latest autoconfig and automake. But Fink will not have everything you will need.

I started by followed the documentation that comes with the planeshift's source code for compiling on linux using gcc with some deviations. (Keep in mind that this document is out of date for PS 0.3.17 hopefully they will update it.)
This document is found in the PS source code "planeshift/docs/compiling.html"
or online @
http://planeshift.cvs.sourceforge.net/*checkout*/planeshift/planeshift/docs/compiling.html

cal3d Notes:

The latest cal3d comes with an xcode project which builds a cal3d.framework. This framework builds fine but was not what I wanted in this case. I instead wanted it in it's standard dynamic library form. (i.e. "libcal3d.12.dylib")  So I just followed the "Basic Installation" section of the "INSTALL" document within the cal3d folder

CS and CEL Notes:

Remember the compiling instructions document for PS linux gcc is old. So the revision numbers are wrong for PS 0.3.0.17 - I actually found the right revision numbers to use from the linux support threads here.

cal3d (pulled latest on 2006-11-22)
crystalspace (release 1.1-r25803)
cel (release 1.1-r2369)
planeshift ( pulled latest on 2006-11-22)

-- maybe try the latest release for both CS and CEL as I have read somewhere there have been FIXES added to the CVS server for CS recently ( was said to fix over zealous lighting on BD and Oja roads -- yellowed ground -- I tried this and it helps some but he lighting in those areas still appears to strong)

Before compiling CS, or any other program for that matter,  you should read it's documentation for compiling and get as many of the external libs it recommends -- FYI, I did not compile CEGUI, would have to look over the list again to see if I skipped any others.

PS Notes:
After compiling PS for Mac, your not done.
There are a few bash scripts in the folder "/planeshift/support/macosx/"  of the planeshift source. These scripts are out of date and would most like need edited to match your setup anyways. Look them over and correct them for your setup and the use them to finish up the PS build. Remember these scripts are old and some libs names may have changed or be missing. Once you get the scripts fixed and ran. You should now have a PS client that will try to connect to a local PS server.

I then meshed together the newly built PS apps with a 0.3.0.16 released data, art , etc. files to create a version that would connect to the real PS server. I also ran the updater. (be careful running the updater as it may break your built apps - if it does just replace them again)

If  updater.app crashes after you launch it, Try adding the following to the psupdater.cfg:

Video.OpenGL.UseExtension.GL_ARB_vertex_buffer_object = false
Video.OpenGL.UseExtension.GL_EXT_texture_rectangle = false
Video.OpenGL.UseExtension.GL_ARB_texture_rectangle = false
Video.OpenGL.UseExtension.GL_NV_texture_rectangle = false

I'm not sure if all 4 lines are really needed as I added them all at once. 

Also note that not having the required art or data files used by the updater.app can also cause the updater.app to crash

(Hey, Dev Guys what's up with this? -- Is there a reason this file is not on the servers? -- "data/servers.xml~")
I have also found that the updater tries to pull the file "data/servers.xml~" but this file is not available on any of the update servers that I know of and it was stopping me from getting all files scheduled after that one.  I was able to get all the files needed, I think, by setting the updater.app to only pull the art files then run the update and then setting the updater to get the data files and run the updater again.  As it appears the "data/server.xml~" file is tried last within the data files group but if you are pulling both art and data files at the same time some art files end up after the "data/server.xml~"

if you do mange to get the game up and running - you will most likely need to run it from the command line using the -relight command to fix the lighting of different sections of the PS world. Just remember when using -relight area loading will take much much longer and the program will appear non-responsive. Relighting a map can take hours for some areas. if you open Activity Monitor.app you can watch the disk IO to see that it is working slowly at relighting the map.

If you use the updater.app after relighting maps, The maps will need to be relight again.

If your to impatient to wait for -relight  then use -fullbright instead.



Problems I am still having with my macosx build:
- portals from one area to another have graphical glitches much worse than what I experienced with 0.3.0.16
- many unable to open image errors in log
- many ( Got DR message for unknown entity xxxx. ) errors in log
- Fail to set trait errors in log
- Bad UV coords errors in log
- many more errors then I care to list
- lots of lag that comes and goes -- I'm seeing many DR messages when it lags down. Mostly when I'm near other players
- transparent areas on models show with a sky texture (i.e. not transparent) I had this issue with 0.3.0.16 too.


15
Mac OSX Specific Issues / Re: New Mac Version?
« on: November 24, 2006, 06:48:21 am »
completely understandable

dfryer can you answer my post in "Development Deliberation" ?

Help - PS 0.3.0.17 - Mac build
http://hydlaa.com/smf/index.php?topic=26531.msg298579#msg298579

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