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PvP,PK and Thieving / Re: GOOD PVP systems
« on: January 10, 2007, 05:35:46 am »
What are really the issues here?
Since there is no perma-death what is so bad about open PvP? You die, you go to death realm and your back. There is no loss execpt for a few minutes of making your way out. How can you cry about open pvp?
Ok role playing is the goal for PS. Well how come open PvP can't be apart of such a role playing experience? Doesn't the opposite make even less sense in such a world? Some guy is role playing an a$$h0le and gets killed for it. You think it is really roleplaying to have to request such an attack first?
Ususally the ONLY reason players cry about PvP in the first place, is because games are TOO unbalanced when it comes to character level or strength. The degree of a noob vs. a veteran player is just too much. It would be better to bring these seperations much closer together, giving even the noob the chance to kill a veteran player. Will a system like this ever come about, probably not because of poor design for character stat builds.
IMO
It is stupid to cry about being killed when you lose absolutely NOTHING from dying.
What is the difference between a monster killing you or a player? The monster kills you, you accept it, but if it is a player then that is somehow wrong??
If you want GOOD pvp, then you need to have a system that is generally fair for everyone. Allow even the newest character to have a chance against the oldest character. But most veteran players will cry about this since they dont like the idea of being killed by a noob. But if you bring these two closer together then you will not get a veteran player griefing noobs either.
All other systems will be horribly broken or make no sense in the context of the world or for an open roleplaying experience...
~Lyc
Since there is no perma-death what is so bad about open PvP? You die, you go to death realm and your back. There is no loss execpt for a few minutes of making your way out. How can you cry about open pvp?
Ok role playing is the goal for PS. Well how come open PvP can't be apart of such a role playing experience? Doesn't the opposite make even less sense in such a world? Some guy is role playing an a$$h0le and gets killed for it. You think it is really roleplaying to have to request such an attack first?
Ususally the ONLY reason players cry about PvP in the first place, is because games are TOO unbalanced when it comes to character level or strength. The degree of a noob vs. a veteran player is just too much. It would be better to bring these seperations much closer together, giving even the noob the chance to kill a veteran player. Will a system like this ever come about, probably not because of poor design for character stat builds.
IMO
It is stupid to cry about being killed when you lose absolutely NOTHING from dying.
What is the difference between a monster killing you or a player? The monster kills you, you accept it, but if it is a player then that is somehow wrong??
If you want GOOD pvp, then you need to have a system that is generally fair for everyone. Allow even the newest character to have a chance against the oldest character. But most veteran players will cry about this since they dont like the idea of being killed by a noob. But if you bring these two closer together then you will not get a veteran player griefing noobs either.
All other systems will be horribly broken or make no sense in the context of the world or for an open roleplaying experience...
~Lyc