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Messages - mauldraine

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1
Mac OSX Specific Issues / Re: Version o2o on Intel Mac
« on: November 04, 2007, 12:39:38 am »
I just downloaded 020 and tried it.  When just double clicking on psclient, I get "The application psclient_static quit unexpectedly quit".  When I launch it from terminal I get the following ...

Quote
martin% /Planeshift3D/psclient.app/Contents/MacOS/psclient_static
Crystal Space for MacOS/X 1.2.0 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  1.2.0 [MacOS/X-x86-GCC]
     561 LOG_ANY flag deactivated with no filter.
     561 LOG_WEATHER flag deactivated with no filter.
     561 LOG_SPAWN flag deactivated with no filter.
     561 LOG_CELPERSIST flag deactivated with no filter.
     561 LOG_PAWS flag deactivated with no filter.
     561 LOG_GROUP flag deactivated with no filter.
     561 LOG_CHEAT flag deactivated with no filter.
     561 LOG_LINMOVE flag deactivated with no filter.
     561 LOG_SPELLS flag deactivated with no filter.
     561 LOG_NEWCHAR flag deactivated with no filter.
     561 LOG_SUPERCLIENT flag deactivated with no filter.
     561 LOG_EXCHANGES flag deactivated with no filter.
     561 LOG_ADMIN flag deactivated with no filter.
     561 LOG_STARTUP flag deactivated with no filter.
     562 LOG_CHARACTER flag deactivated with no filter.
     562 LOG_CONNECTIONS flag deactivated with no filter.
     562 LOG_CHAT flag deactivated with no filter.
     562 LOG_NET flag deactivated with no filter.
     562 LOG_LOAD flag deactivated with no filter.
     562 LOG_NPC flag deactivated with no filter.
     562 LOG_TRADE flag deactivated with no filter.
     562 LOG_SOUND flag deactivated with no filter.
     562 LOG_COMBAT flag deactivated with no filter.
     562 LOG_SKILLXP flag deactivated with no filter.
     562 LOG_QUESTS flag deactivated with no filter.
     562 LOG_SCRIPT flag deactivated with no filter.
     562 LOG_MARRIAGE flag deactivated with no filter.
     562 LOG_MESSAGES flag deactivated with no filter.
     562 LOG_CACHE flag deactivated with no filter.
     562 LOG_PETS flag deactivated with no filter.
     562 LOG_USER flag deactivated with no filter.
     562 LOG_LOOT flag deactivated with no filter.
     563 LOG_DUELS flag deactivated with no filter.
     563 LOG_TRIBES flag deactivated with no filter.
     563 All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
     606 <src/common/paws/pawsimagedrawable.cpp:56 PreparePixmap>
Bus error

However if I run it as root ... martin% sudo /Planeshift3D/psclient.app/Contents/MacOS/psclient_static ... It does work correctly.  I have issued the relight command as well because some of the shading doesn't seem to be right, but the shading is still off even after issuing relight.

I have a new MacBook Pro running 10.4.10 with 4 gb of memory, and the new GeForce 8600M GT video chipset.

2
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 19, 2007, 07:12:16 pm »
You know that brings up a good question ...

With the release of 19a, will future bug fixes and/or updates be coming through the update application?  Should I be checking the updater daily, or should I wait until something is announced here?  Thanks.

3
Mac OSX Specific Issues / Re: User System Specs
« on: July 18, 2007, 10:50:13 pm »
Computer type MacBook Pro 15"
Mac OS Version (x.x.x): 10.4.10
Processor (speed, type): 2.4 GHz Intel Core 2 Duo
RAM: 4 GB 667 MHz DDR2 SDRAM
Video Card (type, VRAM): GeForce 8600M GT
Video Card Vendor: NVIDIA (0x10de)
Planeshift runs (y/n): n
Average FPS: Unknown
Platform-specific bugs encountered: Will not launch at all

4
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 18, 2007, 10:14:46 pm »
I know that you are all still looking in to why version 19 and 19a aren't working on some Intel chip sets ... however I have had success using the following command ...

./psclient/Contents/MacOS/psclient_static > /Volumes/Macintosh\ HD/pslog.txt

Even thought 19a still crashes the second I start to move, everything up until that point that was printed to the local console was being saved in to that file.  I'm in hopes that the information might be useful, so if any wish to view pslog.txt please let me know and I will send it to you using any method desired.  I didn't want to post it here because it is rather large.

5
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 15, 2007, 04:24:05 pm »
Since issuing the --relight all I have to do in order to crash the client is look left or right more than 45 degrees or simply move.  BUT!!!  This is the first time I have found a file on the root level of my hard drive called "errorlog.txt" and it's over 20 pages long.

The first six pages are things like this ...

  375003 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  375003 Got DR message for unknown entity 11372.
  375003 <src/client/psclientdr.cpp:204 HandleDeadReckon>
  375004 Got DR message for unknown entity 11372.

And the rest of the pages look a lot like this ...

  430473 <src/common/net/netbase.cpp:1106 QueueMessage>
  430473 *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
  430473 <src/common/net/netbase.cpp:1114 QueueMessage>
  430473 *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!

I'm not sure if that is going to help, but I'm doing my best to give as much feedback as possible.

6
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 15, 2007, 04:08:00 pm »
This could be a lighting issue. Try to start the client from the command line with:

./psclient_static.app/Contents/MacOS/psclient_static --relight

Relighting the podium should not take very long. Then, when the character selection window has loaded, just quit the client again and start it as normal. Hopefully this will remove the black patches you see.

You know Trymm?  It pains me to realize that I should have KNOWN to do that before posting.  :)  Thanks for the reply.

I don't know if this helps at all, but here is the log from my command line launch to issue the relight command ...

crystalspace.engine.notify:
  Recalculation of lightmaps forced.
  Initializing lighting (16 meshes).
  Shining lights (7 lights).
WARNING! Object '_s_bridge_01' is not closed!
WARNING! Object '_s_sigil_01' is not closed!
WARNING! Object 'spikes_03' is not closed!
WARNING! Object 'spikes_05' is not closed!
WARNING! Object '_s_sigil_02' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
...
  Time taken: 0.4030 seconds.
  Caching lighting (16 meshes).

crystalspace.maploader.parse.image:
  Could not open image file 'tlo-ke_1.dds' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image 'tlo-ke_1.dds', using error texture instead!

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/items/spoon_wooden01a.dds' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image '/planeshift/items/spoon_wooden01a.dds', using error
  texture instead!


7
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 15, 2007, 02:22:56 pm »
Aside from what is already posted here I'm also noticing that, after you log in and it shows your character in the center window, a good portion of the background around the character image seems to be missing as the camera rotates around it.

8
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 15, 2007, 02:14:06 am »
Thank you for the message dfryer, unfortunately I don't have the post count yet to reply, so I'll put it here.  Feel free to delete the post after you have read it ...

Since I run several sites, I have unlimited bandwidth.  My service provider is Peer 1, so it's a very high speed connection.  Just let me know when an updated version is ready, and I'll put it online.  I have already set up a third level domain for it ... http://planeshift.minoguetech.com

I hope all of you keep up the great work.  There are not many software developers out there who take the time to create a client for us Mac addicts, and I'm sure that most will agree with me that we do appreciate the effort.

9
Mac OSX Specific Issues / Re: Planeshift 0.3.19 released!
« on: July 14, 2007, 05:26:28 am »
Hey dfryer,

I am in the process of downloading 019 from the torrent, and I would like to offer to make the dmg available for download as a mirror.  I have noticed that none of the listed mirrors actually have the newer version available for download.  Just let me know if this is ok or a no-no.

10
dfryer ... I am available almost every day, but always available Monday through Friday between 8 am and 5 pm central time.  I have both G5 and Intel computers and will gladly assist in any way I can.  Please feel free to PM me, email (admin@minoguetech.com), ICQ (40761922), or MSN (admin@minoguetech.com).

I love everything about Planeshift (well ... except for the Rogue's that come out of nowhere and kill my character ... lol) and would love to contribute.

11
I would also be very honored to help in any fashion.  I use both a G5 iMac (2 GHz), as well as an x86 MacBook Pro (2.16 GHz), with Xcode 2.4.1 on both.  I have already had some success with building CS on the laptop and have played with walktest.  I would also be more than willing to set up a Mac with 10.4.8 and Xcode 2.4.1, which could then be accessed via FTP, SSH, and Remote Desktop for any of the developers.

My email address is in my profile and that is the best way to get in touch with me.  Many thanks for such a great game.

Martin

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