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General Discussion / Re: Conflict?
« on: May 21, 2008, 12:26:46 pm »
Geckolous great great great brilliant etc... idea... Really nice... I'd ad another thing...
make the players colidable once it hits the 2/3 so that they can't pass through one
another thus making it possible to actually blockade areas etc...
I'm voting for this if it ever goes to the point. Now to the question...
Yes I belive there is not enough conflict in game on any level. I play
a true neutral character(always my prefered way) as is possible with
the current quests and all.
Issues I see currently:
a) bandits/outlaws/bad guys etc... that would actually matter(Geckolous' idea would recitfy that a LOT).
as the robbery thread notes... most people just ignore them and go through them etc... not even
deeming it worth their time to roleplay it...
b) no strife... you can't have joy without strife as you have nothing to be joyfull about
think this one through: if you always had everything on a silver platter delivired to you, had
anything you wanted all the time, not needing to fear anything and anyone what would you think
your life would be like? I'll give you my answer now... it would be dull dull boring life. No happines, no joy.
As it is Yilakum is basicaly that world... there is no IG strife nothing to strive to achive. And no training
isn't that(no matter how tedious and annoying and OOC(player should NOT see their stats only have a
feeling of how good they really are(i.e. stats window would display I'm a master swordsmith or some such)) it is)
c) power plays, major ones... c'mon... where's the competition between merchants, how about some wannbe ruler
trying to overthrow the Ochtarchy(and the players either help one or the other), massive BD invasion anyone?,
Laanx vs Talad part 2 - beyond the pissing contest, secret societies that try whatever(like trying to control
the Crystal etc...), some mad alchemists and other inventors that constantly blow up their labs and that cause
interesting things to happen(think some odd gas mixture that causes everyone to halucinate(in that area) everyone
else is some beasty
Yes there is the mundane to think about but that's just not enough. There's only so much excitemnt most people will get
from crafting, hunting etc... Just like there's a limited number of people that find programing, driving etc... exciting...
make the players colidable once it hits the 2/3 so that they can't pass through one
another thus making it possible to actually blockade areas etc...
I'm voting for this if it ever goes to the point. Now to the question...
Yes I belive there is not enough conflict in game on any level. I play
a true neutral character(always my prefered way) as is possible with
the current quests and all.
Issues I see currently:
a) bandits/outlaws/bad guys etc... that would actually matter(Geckolous' idea would recitfy that a LOT).
as the robbery thread notes... most people just ignore them and go through them etc... not even
deeming it worth their time to roleplay it...
b) no strife... you can't have joy without strife as you have nothing to be joyfull about
think this one through: if you always had everything on a silver platter delivired to you, had
anything you wanted all the time, not needing to fear anything and anyone what would you think
your life would be like? I'll give you my answer now... it would be dull dull boring life. No happines, no joy.
As it is Yilakum is basicaly that world... there is no IG strife nothing to strive to achive. And no training
isn't that(no matter how tedious and annoying and OOC(player should NOT see their stats only have a
feeling of how good they really are(i.e. stats window would display I'm a master swordsmith or some such)) it is)
c) power plays, major ones... c'mon... where's the competition between merchants, how about some wannbe ruler
trying to overthrow the Ochtarchy(and the players either help one or the other), massive BD invasion anyone?,
Laanx vs Talad part 2 - beyond the pissing contest, secret societies that try whatever(like trying to control
the Crystal etc...), some mad alchemists and other inventors that constantly blow up their labs and that cause
interesting things to happen(think some odd gas mixture that causes everyone to halucinate(in that area) everyone
else is some beasty
Yes there is the mundane to think about but that's just not enough. There's only so much excitemnt most people will get
from crafting, hunting etc... Just like there's a limited number of people that find programing, driving etc... exciting...
and is still in construction. This is also being made by people who are not being paid to my knowledge, and are working on it in their free time. i understand what you are saying but you are comparing this to fully developed games that have huge teams of people who are being paid top dollar to make games. I'm sorry but this is not one of those games (personally, i'm glad it is the way it is. If it wasn't, it wouldn't have gathered such a great community).