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Messages - ruskie

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1
General Discussion / Re: Conflict?
« on: May 21, 2008, 12:26:46 pm »
Geckolous great great great brilliant etc... idea... Really nice... I'd ad another thing...
make the players colidable once it hits the 2/3 so that they can't pass through one
another thus making it possible to actually blockade areas etc...

I'm voting for this if it ever goes to the point. Now to the question...

Yes I belive there is not enough conflict in game on any level. I play
a true neutral character(always my prefered way) as is possible with
the current quests and all.
Issues I see currently:

a) bandits/outlaws/bad guys etc... that would actually matter(Geckolous' idea would recitfy that a LOT).
    as the robbery thread notes... most people just ignore them and go through them etc... not even
    deeming it worth their time to roleplay it...

b) no strife... you can't have joy without strife as you have nothing to be joyfull about
    think this one through: if you always had everything on a silver platter delivired to you, had
    anything you wanted all the time, not needing to fear anything and anyone what would you think
    your life would be like? I'll give you my answer now... it would be dull dull boring life. No happines, no joy.
    As it is Yilakum is basicaly that world... there is no IG strife nothing to strive to achive. And no training
    isn't that(no matter how tedious and annoying and OOC(player should NOT see their stats only have a
    feeling of how good they really are(i.e. stats window would display I'm a master swordsmith or some such)) it is)

c) power plays, major ones... c'mon... where's the competition between merchants, how about some wannbe ruler
    trying to overthrow the Ochtarchy(and the players either help one or the other), massive BD invasion anyone?,
    Laanx vs Talad part 2 - beyond the pissing contest, secret societies that try whatever(like trying to control
    the Crystal etc...), some mad alchemists and other inventors that constantly blow up their labs and that cause
    interesting things to happen(think some odd gas mixture that causes everyone to halucinate(in that area) everyone
    else is some beasty

Yes there is the mundane to think about but that's just not enough. There's only so much excitemnt most people will get
from crafting, hunting etc... Just like there's a limited number of people that find programing, driving etc... exciting...

2
General Discussion / Re: Robbery
« on: May 21, 2008, 09:43:53 am »
Tehehe... really nice idea...
I do try to have my character out of the shadows when I see
anything resembling RP... though it's not always the case.

Sounds entertaining... To bad I don't run around insanely all the time ;)

3
In-Game Roleplay Events / Re: Amaymon, Wanted for Murder
« on: May 20, 2008, 01:00:28 pm »
*a shadow stirs*

Dermott looks out of the shadow not being able to do anything but watch.
"May nature guide him safely to the end" is bearly heard on the wind.

*all is quiet and unmovable*

4
In-Game Roleplay Events / Re: Amaymon, Wanted for Murder
« on: May 20, 2008, 10:48:32 am »
*a shadow slips past the plaza just outside the rign of mercenaires*

Dermott observes the needles violence and the death of an innocent.
"Such a sad anu worthless thing" he says to himself. "May nature guide
him safely to the end" is bearly heard on the wind.

*a shadow disapears among the nearby shadows*

5
Wish list / Re: stop guild nomads
« on: May 25, 2007, 01:29:31 pm »
The main thing I'd like is to automaticaly ignore all guild invites... I don't care about guilds nor do I want to be in one... Even better... remove the GUILD tab for people NOT in a guild...

6
When this crash happened I ran ps in gdb and a friend helped me debug it... found that something was being set to null but when we set the breakpoints to catch it it went through fine so I was acctually able to get myself out without any help...

7
Complaint Department / Re: Sad Sad player base
« on: May 11, 2007, 11:27:16 am »
My experience was exactly the opposite from this guy. I came ingame and started wandering around. Exploring things etc...

I enter the blacksmith at Oja(I'm a Menki) and two players approach and one notices I have no weapons so he asks me if I need any and gives me
two short swords. The second player gave me 2000trias to get me started with my training. I didn't even have to ask them for anything.
They just gave the stuff to me and wished me a good experience. Then later on when I got some quests and such I came to ask to that
smithy on what I need to create steel stock out of iron and coal I got a reply on 8:2 or 9:1 in iron:coal ratio but of course I read later on I
still need some other stuff to do it so that information alone is not helpful but their attitude sure was. And I've met other players that were
equaly helpful. So there really isn't much I can say aganist the community. It polices itself.

8
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you guys do realize that this is a  :beta: and is still in construction. This is also being made by people who are not being paid to my knowledge, and are working on it in their free time. i understand what you are saying but you are comparing this to fully developed games that have huge teams of people who are being paid top dollar to make games. I'm sorry but this is not one of those games (personally, i'm glad it  is the way it is. If it wasn't, it wouldn't have gathered such a great community).

Just remember good games take time to make, and even the best designed game can turn into crap with a bad community.
* ruskie bows to the great wisdom of Reikar

Hit it bang on... and this is the main reason I like Free Software be it games or any other apps...

Everything starts with the community and ends with it as well. It's the community that either supports it or doesn't.
Personaly I wish I could help out with planeshift development but my skills as a C/C++ coder are more or less non-existant beyond small
patches here and there...

I must say I have to disagree with some of the review...

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The controls are very clunky. Mouse control is unstable, so most people use use arrow keys to move around, ala Tomb Raider from too many years ago.

I acctually like using the keyboard a lot. I only use some things like long walks(mouse run) or when initiating interaction with other players
i.e. trade, talk to an npc, use etc... with the mouse. The shortcut system is great and makes doing things easily.

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There are no custom skins. Look around town... all dwarves look the same. All humans look the same. All human males even are stuck with the same beard. Rock-people look the same. The only difference is hair color. You could put on armor, which shows up on some races, but then you look exactly like all others wearing armor.

Hmmm I don't get that impression. Yes many look the same but so do in other games until they work more on it... There are some that
look the same though most noticably the Kran but from my perspective I've seen many different and unique characters.

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There is only one world, and it is tiny compared to other MMORPG games, but since there are usually only 70 to 250 players online at a time, it is big enough to not be crowded.

It's slowly growing as the developers have time to make new areas. I haven't even explored it all and I've been playing for 4 days so far.

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There are a few potions that can temporarily boost your stats, but these only boost one stat, and only 5 to 8 points at most, and they do not stack. So someone with a 200 strength can only boost to 205 at most, and the boost only lasts 2 or 3 minutes. Utterly useless.

I guess you haven't played many pen and paper roleplaying games... 2-3 minutes is ussualy enough to complete many combat rounds
in most of them and that's where potions are supposed to be used... To gain a quick, small and short advantage over your oponent...

I won't comment on the other points as that would be duplicating my existing post in this section...

9
Complaint Department / Re: The stuff that itches me personaly...
« on: May 09, 2007, 07:55:58 pm »
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Right now the game holds possibilites for a wide range of people.  Some of your suggestions would benefit everyone, others would only benefit those choosing your path (which is completely normal).  I just thought I'd add my perspective.

Considering the whole thing is still highly inbalanced or to be more precise it's not balanced at all it's basicaly just suggestions
that might be taken under advisment at some time in the future...

And yeah I always like hearing feedback on suggestions I make be it from player or dev or the $random passerby :)

10
Complaint Department / Re: The stuff that itches me personaly...
« on: May 09, 2007, 06:21:08 pm »
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I like your idea of theoretical training only every so-many levels.  The poor trainers would go broke though.  :( ;)

Considering the amount of players I doubt it. And considering how quickly the price skyrockets...


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also, I take great pleasure in slicing/dicing ever-stronger monsters.

I'm not such a fan of hack'n'slash type games... hell I don't even like first person shooters.. and frankly the click and wait for the chars to
fight it out combat is dull to me. I'd prefer something more like click to start combat and then have to move around and fight etc like in
mortal combat or some such...

Hence why I'm playing a spellcaster(Dermott a Menki){yes I pick somewhat odd combos for characters}. It acctually takes some time and active participation to combat with magic
while I could start hacking away at something with weapons and went off to make myself lunch or something...

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but all training costs a lot of money.

Afaik low levels of training don't cost tons of money. And stats training isn't that much as well.

11
Complaint Department / Re: The stuff that itches me personaly...
« on: May 09, 2007, 04:37:32 pm »
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Seriously, why tax?  Hard enough to implement, harder still to justify.  If a guild wants to collect dues from its members, I say go ahead.  But the game shouldn't take stuff from you involuntarily.  We have random wipes for that ;)

It would be interesting but yeah I guess implementation would suck... But a tax might stop the people that keep hoarding stuff and then
selling it on. As in stabilise the economy or some such by imposing a "virtual" cap on the ammount a player can own without acctually restricting the total amount.

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Most quests ingame now can only be done one time unless they are very simple quests.

Ahh...

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new characters ... a starting pack would have been nice.  As it is now, as long as you're polite I'll forward you some tria to buy a weapon or two, show you to the sewers, give you some pointers etc. ... the present method increases your interpersonal involvement right from login

Yeah that's basicaly what happened to me... Two random characters were passing me(first hour game time I was in) and one gave me
some trias the other some weapons. But atleast having an offer to get a starting pack(some players don't know yet how to properly interact with others) would help.

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most of the money circles (intentional pun) just fine ...  don't you think we get "taxed" by paying for training?  Training up a level of sword and med. armor together costs approx. 15k tria.  Crystal way ... approx. 5k.  Stats ... by limiting mining to 30 ores per day you'd basically be stifling training of any kind (although you can still loot) ... mainly for the less developed players who can't kill the beasts that produce the highest loot.

I have YET to mine 20 ores per day and I'm ussualy happy with the ammount of trias I get so I don't really see this as an issue. Atleast
it would get some of the people that keep beating the rocks at the magic shop to look around and get them moving.

As for the stifling training if I would be playing to powerlevel I wouldn't be recommending any of this. I've played quite a few D&D pen and
paper games. I never went for powerleveling nor did anyone else I know. We played because we wanted to have a good time, do some
roleplaying and such. {my VERY VERY personal opinion}People who play this game to only gain levels etc should find a different game to
play{end my opinion}.

Which is another point the skill system:

I think theorethical training with characters should only happen every N levels i.e. every 5 levels. The other levels would be just progressions of the base skills.
i.e. when you hit lvl1: you're completly fresh and bearly know how to use the skill by the time you're at level 4 you'd have mastered the basics and would have to start learning more from a trainer if you'd like to progress further. This could be enhanced by the character doing new combat moves during fights or similar. Or be able to do other things than basic convert ore -> ingot stuff...

stats training should depend on how much you use a given stat. For example if you move around with a heavy(as in in the 95% range
of what you can carry) pack all the time you would gain an increase in strength after a week or so of running(there would be other ways
to increase the rate etc). Constantly running would boost your endurance. Of course I'm not saying it would be possible to get to 100%
this way in stats but let's say 60% would be possible. Anything more would require special training.

12
Complaint Department / The stuff that itches me personaly...
« on: May 09, 2007, 02:42:17 pm »
Here's some stuff I think should be improved and I know some are already being worked on.

magic system:
     at the moment magic it's just there for show... though I am and will be playing a spell caster(no specialisation in any way).
     The stuff that I find absurd:
     To get any spells above the basics ones you need to spend tons of trias and PPs to acctually get anything done. Unless either
     the usage changes or a lot more spells get added so that players can for example use lvl1, lvl2, lvl3 etc spells and making them
     balanced with the rest of the combat system would go along way. Having specific skills that you can train that allow for example casting
     a spell that is lvl1 at a higher level which of course alters certain properties of the spell. I.e. duration get's doubled(+1level) power get's
     maximized(+1level), area get's doubled(+1 level) so to cast a level 1 spell that lasts for twice as long, has double the power and
     double the area would have to be cast as level4 spell. Other possibilities include range, max damage and others.

quests:
     you should get quests that give items only once(i.e. ring of familiar and others), any simple quests like: bring me some gold ore
     or such would bo possible to run multiple times.

npc interface:
     I like the freeform way of doing things but make the following command and interface available:
     /dialog command that will provide possible phrases(not only the needed ones for the quest)
     basic idea:
     come up to the npc and start talking to him you or he can't get through to the other so you switch to the /dialog
     it would bring up a selection of pharses some that include the keywords for the quest in the proper way or some that
     are completly irrelevant. Also this should not be limited to the quest npcs. You could ask any npc about quest keywords.
     some might even give you a clue.

new characters:
     provide starting packs for players. For example:
     1000 trias, some plain boots, plain pants, plain shirt, plain belt, plain hat, and depending on some combat/magic/etc stats:
     either one base glyph from the way the charater is most skilled(if more than one are equal random of course)
     or daggers(if skilled with knives etc...) or other weapon depending on the skill. An interesting ingame way of doing this might be:
     Character start in:
     Training school for adventurers ran by guild of adventurers
     Get's assigned an NPC mentor that guides him through some initial things.
     Movement, combat, spell casting, crafting, etc... All training tools would have to be returned or character couldn't proceede OR
     they could be kept as a starting pack. At the end of the training school the character would then have his starting pack or be given one.

npc interaction:
     npc's should be able to respond to:
     about magic or about craft[ing] or about training skills etc... of course not all would know the same information but this way the
     characters would be running around and asking about things. They would either get directed to the trainers refered to other people
     or be given the infermation they need. For example:
     I ask the Kran at the plaza about magic and he points me to the north gate saying the guards there might now.
     So I go to the north gate and ask one of the guards about magic and they direct me to the magic shop(give me directions).
     When I arrive at the magic shop I ask the owner about magic and he explains to me about the basic ways of magic and if I wish
     I can train under him(quest). If I agree he would then first direct me to get some trias so I can afford the glyphs. He might say that I
     might want to mine some gold ore first and he would generously purchase 5 ores at 240/ore. So then I need to learn how to either
     mine or I can ask him about money and he could tell me some other ways on how to earn money. Then when I have enough I would
     come back and buy a glyph(if I didn't already have him). I would then tell him I have a glyph. He would then instruct me on how to use
     it properly.

mines:
     I don't really like the current way of a mine is just an area you dig in. What I'd like is a mine dug into the side of the muintan(doesn't
     have to be huge network or anything... It could even be just an entrance and like 5 steps in. They should also have a graphical
     representation of what one can mine there a little sign with a picture of gold for example. Also I think a player should be limited by
     the ammount they can mine for themselves in a day. For example: you can mine 30 ores per day anything above that is taxed.

economy:
     self sustaining ecenomy ussualy requires the money to circle. So having some way of taxation would be nice. I'd say you can have
     N thousands of trias of gear with no tax(general tax exemption) anything above that you pay 10% of the extra as tax. Of course you
     would have to come to an official building to pay your taxes and if you wouldn't pay them within N time slices of due there would be
     a bounty on you and you would be fair PvP game for players to find you and either bring you in peacfully or kill you and collect the
     money that way(it would auto-detuct from your inventory) or if you have the money in a bank/vault it would be auto-deducted from
     there.


Just som eof the things that itch me :) I might post more later...

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Being able to delete ones account would be nice but at the moment it's not possible.

14
If you read the mail text carefully you'l see it reads tat you don't need to enter the code as the link already includes it and by clicking on the link you are confirming it. The code itself is just for your own refernec(I guess if something goes wrong)..

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