Poll

Does planeshift seem to lack IC conflict to you?

Yes.
75 (70.8%)
No.
31 (29.2%)

Total Members Voted: 102

Author Topic: Conflict?  (Read 9085 times)

ruskie

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Re: Conflict?
« Reply #90 on: May 21, 2008, 12:26:46 pm »
Geckolous great great great brilliant etc... idea... Really nice... I'd ad another thing...
make the players colidable once it hits the 2/3 so that they can't pass through one
another thus making it possible to actually blockade areas etc...

I'm voting for this if it ever goes to the point. Now to the question...

Yes I belive there is not enough conflict in game on any level. I play
a true neutral character(always my prefered way) as is possible with
the current quests and all.
Issues I see currently:

a) bandits/outlaws/bad guys etc... that would actually matter(Geckolous' idea would recitfy that a LOT).
    as the robbery thread notes... most people just ignore them and go through them etc... not even
    deeming it worth their time to roleplay it...

b) no strife... you can't have joy without strife as you have nothing to be joyfull about
    think this one through: if you always had everything on a silver platter delivired to you, had
    anything you wanted all the time, not needing to fear anything and anyone what would you think
    your life would be like? I'll give you my answer now... it would be dull dull boring life. No happines, no joy.
    As it is Yilakum is basicaly that world... there is no IG strife nothing to strive to achive. And no training
    isn't that(no matter how tedious and annoying and OOC(player should NOT see their stats only have a
    feeling of how good they really are(i.e. stats window would display I'm a master swordsmith or some such)) it is)

c) power plays, major ones... c'mon... where's the competition between merchants, how about some wannbe ruler
    trying to overthrow the Ochtarchy(and the players either help one or the other), massive BD invasion anyone?,
    Laanx vs Talad part 2 - beyond the pissing contest, secret societies that try whatever(like trying to control
    the Crystal etc...), some mad alchemists and other inventors that constantly blow up their labs and that cause
    interesting things to happen(think some odd gas mixture that causes everyone to halucinate(in that area) everyone
    else is some beasty

Yes there is the mundane to think about but that's just not enough. There's only so much excitemnt most people will get
from crafting, hunting etc... Just like there's a limited number of people that find programing, driving etc... exciting...

Geckolous

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Re: Conflict?
« Reply #91 on: May 21, 2008, 01:00:38 pm »

Making players collidable would make it very interesting!

It's likely to be hard to do with lag and other nasties, and there doesn't seem to be a physics engine as such...


We could have essentially the same idea if the area defined by the conflict formed a one way barrier - while the fight is on, you can enter the /conflict area, but you can't leave unless you die or the fight ends :D
(Somewhat evil, it would mean no running away from the conflict... and make it even more of a risk trying to break up a fight by sheer numbers!)


Orgonwukh

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Re: Conflict?
« Reply #92 on: May 21, 2008, 01:23:54 pm »
Geckolous, I love your idea. Something to add: Zones should have different conflict thresholds.
For example at the plaza, a conflict may only occur if 90% of the mob is angry, while on a road outside city walls, it might be only 50%. Riots inside secure areas would be more seldom.

Zwenze

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Re: Conflict?
« Reply #93 on: May 21, 2008, 05:17:30 pm »

Making players collidable would make it very interesting!

...


The idea sounds interesting but i think that is way more difficult then it sounds at the first moment. I think collision between moving and acting objects is a hard thing, when you have a huge lag of lets say larger then 100ms between both parties. If you duel often you might have an idea where I see a problem. In dueling its happens often that you get hit while you are far away from your opponent due to lag and for aiming you also have to consider the lag and "guess" where the server sees your opponent right now. Having a delayed hit is tolerable. But for a collision an action like bouncing of must happen at least almost immediately. I think it will be very annoying when you have to consider lag to walk through a crowd to avoid being "teleported" back for 1 second all the time.

khoridor

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Re: Conflict?
« Reply #94 on: October 23, 2008, 08:25:28 am »
The majority /conflict idea sounds real nice, except that a huge flaw comes to mind instantly: 2 guys attacking 1 isolated guy come with the majority already. So, maybe, the command should work when a minimum number of voters is involved. Next issue: would not voting count as /conflict or /peace by default?

For blockades, as collision is indeed not adequate, just bring your henchmen at an empty spot and use your /conflict commands. With instant 100% majority, the zone you control becomes auto PvP. People can run through, if they survive. I find your idea very fair since the zone cannot move, and is visible from a distance; or maybe there is a safety perimeter with a big red warning message.

I'd like people to keep improving that idea. For example on what happens to the aggressors when peace wins? Is there a time limit to the blockade? How many aggressors are needed to keep it alive?