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Messages - Mithodin

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The Hydlaa Plaza / Re: scores for ingame music (tavern de kada-el)
« on: January 31, 2012, 09:35:57 am »
So, I have been practising and now there is a recording. I'm playing on my DiZi, which is a Chinese bamboo flute. It is only the first part, but I can play all of it on my western traverse flute.
This is my recording

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The Hydlaa Plaza / Re: scores for ingame music (tavern de kada-el)
« on: January 06, 2012, 11:23:39 pm »
thanks a lot. It seems I'm missing two notes (Cis and D) to be able to play it, but I will learn ;-)

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The Hydlaa Plaza / Re: scores for ingame music (tavern de kada-el)
« on: January 06, 2012, 09:28:49 pm »
Thanks for the tip, I wrote an E-Mail to the authors. :-) Lets see what they are prepared to give away.

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The Hydlaa Plaza / Re: scores for ingame music (tavern de kada-el)
« on: January 06, 2012, 08:33:43 pm »
well, as I said, I want to play them on my real, physically present flute, not an ingame one.
Could you maybe send me the file directly with an email?

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The Hydlaa Plaza / scores for ingame music (tavern de kada-el)
« on: January 06, 2012, 03:52:44 pm »
Hey,
I recently started playing the flute (not ingame, for real). Now I'd like to play some of my favorite ingame music, so I'm looking for the score for "Tavern De Kada-El" and "In the Dark Town" (others welcome as well), obviously I'm most interested in the flute parts.
I promise a recording in return (as soon as I had the time to practise  ;) )

So maybe if you have written down some of it because you're one of the awesome people who can figure out a note by hearing, or if you just happen to have them for some reason, I'd really appreciate it if you could give them to me.

Greetings, Mithodin

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Fan Art / Re: The Great Contribution Project
« on: July 17, 2009, 05:35:20 pm »
What about this key? It has no texture yet, I'm gonna create one later. It consists of 17 vertices, is that low enough?

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Fan Art / Re: Simple Modeling School
« on: May 16, 2007, 11:12:20 am »
Great work Cherppow! Really good tutorial indeed. But i have some questions:
1. On which versions of Blender and Blender2Crystal does your description base? I can't find some of the functions you use...
2. I made a little bottle with a cork, exported it to Blender2Crystal (couldn't find that genmesh stuff...). My world.zip folder contains one file "libary", one folder "factories" with two files "thingCylinder" and "thingSphere" in it and a folder "textures" with the textures i used. How can i let these replace the shortsword (or anything else)?

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Fan Art / Re: The Stone Labyrinths
« on: May 15, 2007, 10:14:56 pm »
As I said before, i don't do that stuff to see it ingame... it's training and learning-by doing...

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Fan Art / Re: The Stone Labyrinths
« on: May 15, 2007, 10:12:59 pm »
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Perhaps you can try out something smaller: a little town or a village would be great.
Maybe i will... we'll see, at the moment I'm trying a lot of things with blender...

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Fan Art / Re: The Stone Labyrinths
« on: May 15, 2007, 10:07:43 pm »
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If you want to contribute something to the game, first make sure that you have a portfolio of your previous work around somewhere so that we can take a look at your work level, and second give us a poke directly, to see what we may really need done.
I do this stuff not because i want to see it ingame... i do it for fun and to improve my skills in art stuff... if you would find it to be good enough to be ingame- great, but I don't think will be in the next years... i know so little yet about blender and that stuff, so i propabely won't be a big help in your team :-) (i don't even know how to use this uv-mapping stuff...)

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Fan Art / Re: The Stone Labyrinths
« on: May 15, 2007, 09:50:57 pm »
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But I wouldn't like to see slimes or slimey thigns, because I saw them many times on console RPGs as the weakest monsters to kill.
Think of the Newbies ingame... they need to kill something as well...
and my "slimey thing" has poisonous stings... may be somewhat stronger than the ones you know...

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Fan Art / Re: The Stone Labyrinths
« on: May 15, 2007, 09:41:17 pm »
And here's the next stuff i made... an overview of the labyrinths. The level rises from Yliakum to the entrance on the surface (i think it will be a crater or something similar).
I also thought about the "design" of the canals themselves.
The natural ones should be a wet enviroment for they were washed out by rivers and there is still water in some areas. Water is dropping from the slab. Light is given by living rocks which glow blue... There are also other creatures like a slimey thing similar to a slug but some bigger (about PS-rats size). It hides poisonous stings under the dots on his body.
Another thing is a saurian creature which hunts in prides of about a hundred members... it has about a normal mouses size so it's harmless alone.
There could also be some overgrown dragonfly and some undead Klyros Skeletons. If thats not enough for you, one more: a creature comparable to an octopus. It hides in holes in the wall and grabs its victims with its strong tentacles. All this stuff won't be found in the canals the dwarfs made because they put some spells on them or something. They also built a system that takes the percolating water into cisterns. I made a little preview of what they could look like ingame (still without textures and stuff, i will update it later).
Please tell me what you think of it, I will beginn doing the real work when you say it's ready to be used...

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Fan Art / Re: New UI Concept
« on: May 14, 2007, 05:03:02 pm »
this ui is really amazing... i can't wait to see it ingame, really great work

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Fan Art / Re: The Stone Labyrinths
« on: May 14, 2007, 06:54:02 am »
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When thinking about the construction of the Stone Labyrinths, remember that they in fact surround Yliakum on all sides - there are seven sets of Bronze Doors on the first level. Also keep in mind that eventually one path will lead out, to Kadaikos.
Is there any information about the diameter of yliakum or the distance to kaidakos? I think i will make an overview and then work on with the labyrinth...
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Looks more natural than the first one (less straight lines  :) ), but it still looks a bit too much like something designed to trap people in.
I think the natural ways maybe could be washed out by submontane rivers or something... and the dwarf widened the ways they found to be the shortest from one cave to the other... maybe in the caves there could be (deserted) outposts or something
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Another thing, try saving the file format as ".jpg" .
ok i did (link is updated)

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Fan Art / Re: The Stone Labyrinths
« on: May 13, 2007, 12:29:48 pm »
Here we go...
This is a first try of what it could be like... i started with the caves, then connected them with some wide ways (that would be the ones the dwarfs made) and a lot of small ones that would be the natural ones. I think the dwarfs just widened the existing ways choosing the fastest way to get from one cave to the other. The black dots would be pits to other levels (i think i'm going to make 3 or 4). However this is just a first try. Please let me know what you think of it.
some ways are a bit palish... but they are there :-)

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