Author Topic: The Stone Labyrinths  (Read 2610 times)

Mithodin

  • Traveller
  • *
  • Posts: 19
    • View Profile
    • Lucas' Homepage is right here
Re: The Stone Labyrinths
« Reply #15 on: May 15, 2007, 09:41:17 pm »
And here's the next stuff i made... an overview of the labyrinths. The level rises from Yliakum to the entrance on the surface (i think it will be a crater or something similar).
I also thought about the "design" of the canals themselves.
The natural ones should be a wet enviroment for they were washed out by rivers and there is still water in some areas. Water is dropping from the slab. Light is given by living rocks which glow blue... There are also other creatures like a slimey thing similar to a slug but some bigger (about PS-rats size). It hides poisonous stings under the dots on his body.
Another thing is a saurian creature which hunts in prides of about a hundred members... it has about a normal mouses size so it's harmless alone.
There could also be some overgrown dragonfly and some undead Klyros Skeletons. If thats not enough for you, one more: a creature comparable to an octopus. It hides in holes in the wall and grabs its victims with its strong tentacles. All this stuff won't be found in the canals the dwarfs made because they put some spells on them or something. They also built a system that takes the percolating water into cisterns. I made a little preview of what they could look like ingame (still without textures and stuff, i will update it later).
Please tell me what you think of it, I will beginn doing the real work when you say it's ready to be used...
« Last Edit: May 15, 2007, 09:44:38 pm by Mithodin »

Raleigh

  • Guest
Re: The Stone Labyrinths
« Reply #16 on: May 15, 2007, 09:47:40 pm »
I find the idea of an undead klyros interesting, and as there are undeads, entirely possible.

But I wouldn't like to see slimes or slimey things, because I saw them many times on console RPGs as the weakest monsters to kill.

Mithodin

  • Traveller
  • *
  • Posts: 19
    • View Profile
    • Lucas' Homepage is right here
Re: The Stone Labyrinths
« Reply #17 on: May 15, 2007, 09:50:57 pm »
Quote
But I wouldn't like to see slimes or slimey thigns, because I saw them many times on console RPGs as the weakest monsters to kill.
Think of the Newbies ingame... they need to kill something as well...
and my "slimey thing" has poisonous stings... may be somewhat stronger than the ones you know...

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: The Stone Labyrinths
« Reply #18 on: May 15, 2007, 09:55:15 pm »
Mithodin, you should think about both scaling down and rotating your images so that we can see them properly. Don't have anything bigger than 1600 pixels in either dimension, because having to scroll around to look at the entire drawing makes us lose track of the big picture. Also, having to turn our heads sideways doesn't make it any easier ;)

I would really leave level/map design to members on the team, first because it's an enormous project and second because there's a lot of in-depth settings material that cannot yet be revealed to everyone but is necessary for the environment. Our settings also dictate what kind of monsters/NPCs inhabit the world, so you don't exactly have all the freedom in the world to make something up... Especially in a place like the Stone Labyrinth, which is going to be the non-newbie area ever. In the end, we simply cannot accept map contributions at this time.

If you want to contribute something to the game, first make sure that you have a portfolio of your previous work around somewhere so that we can take a look at your work level, and second give us a poke directly, to see what we may really need done.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Mithodin

  • Traveller
  • *
  • Posts: 19
    • View Profile
    • Lucas' Homepage is right here
Re: The Stone Labyrinths
« Reply #19 on: May 15, 2007, 10:07:43 pm »
Quote
If you want to contribute something to the game, first make sure that you have a portfolio of your previous work around somewhere so that we can take a look at your work level, and second give us a poke directly, to see what we may really need done.
I do this stuff not because i want to see it ingame... i do it for fun and to improve my skills in art stuff... if you would find it to be good enough to be ingame- great, but I don't think will be in the next years... i know so little yet about blender and that stuff, so i propabely won't be a big help in your team :-) (i don't even know how to use this uv-mapping stuff...)

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: The Stone Labyrinths
« Reply #20 on: May 15, 2007, 10:10:33 pm »
I see :) You just wrote something earlier that threw me off:

Please tell me what you think of it, I will beginn doing the real work when you say it's ready to be used...

I still think that working on the Stone Labyrinth is a bad choice when you're just starting out, because there isn't a lot of public material on them yet and because of their massive size. Perhaps you can try out something smaller: a little town or a village would be great.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Mithodin

  • Traveller
  • *
  • Posts: 19
    • View Profile
    • Lucas' Homepage is right here
Re: The Stone Labyrinths
« Reply #21 on: May 15, 2007, 10:12:59 pm »
Quote
Perhaps you can try out something smaller: a little town or a village would be great.
Maybe i will... we'll see, at the moment I'm trying a lot of things with blender...

Raleigh

  • Guest
Re: The Stone Labyrinths
« Reply #22 on: May 15, 2007, 10:13:34 pm »
There are that "Klyros City Project" as well, and guilds that create their own 3d and 2d artworks, like the Community of Vaalnor, they tend to be more open about new content.

Mithodin

  • Traveller
  • *
  • Posts: 19
    • View Profile
    • Lucas' Homepage is right here
Re: The Stone Labyrinths
« Reply #23 on: May 15, 2007, 10:14:56 pm »
As I said before, i don't do that stuff to see it ingame... it's training and learning-by doing...