Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Pakot

Pages: [1]
1
Wish list / Tria progress bar on training bars
« on: April 21, 2007, 06:17:08 pm »
How about another bar on the bottom of each stat bar in cyan that indicates if you have enough tria to buy the training? there is nothing more frustrating to run all the way to bronze doors from oja, only to find you are a few tria short.  :oops:

2
Wish list / Re: ability to target objects to allow shortcutting
« on: April 11, 2007, 11:40:13 am »
what if you are slightly handicapped and mouse is hard to use (such as me)??  :o

3
Wish list / Re: ability to target objects to allow shortcutting
« on: April 09, 2007, 11:07:35 pm »
That would be super, then all that would be left is the ability to shortcut the interactions... \\o//

4
Wish list / Re: ability to target objects to allow shortcutting
« on: April 09, 2007, 06:53:18 am »
Yes, or just change the object's type code, so it can be selected, then no changes are needed  :P

5
Wish list / Re: ability to target objects to allow shortcutting
« on: April 09, 2007, 06:30:42 am »
That is why you limit it to apliances like furnace, anvil, etc...  ;D

6
Wish list / Re: ability to target objects to allow shortcutting
« on: April 09, 2007, 04:17:02 am »
Yup, it can, all you do is comment out two lines in the source code to target them.  :detective:

7
Wish list / Re: ability to target objects to allow shortcutting
« on: April 07, 2007, 05:34:47 pm »
Either to use the existing /target or to insert a new command such as /targetobject <name>  ::)
The second case would just not allow wildcards, etc... so you can't go poking arround to see what's there without doing any actual "work" to find something in the first place... or perhaps a new object value that allows targeting on obvious in-game appliances (furnace, stock casting, quench, etc...)  ;D

8
Wish list / ability to target objects to allow shortcutting
« on: April 07, 2007, 04:14:13 pm »
Drag n' drop is totally horrible for using things such as the furnace.  :thumbdown:
What is really needed is either to remove the two line in the source code that deselects types that are objects
(@ planeshift/src/client/cmdusers.cpp line 770-771) or have a /targetobject command to allow automation for those of us who will end up getting carpal tunnel from all the silly drag n' dropping...   X-/

Aside from this sort of scripting weakness, I find the game rather relaxing.

Pages: [1]