Author Topic: ability to target objects to allow shortcutting  (Read 3465 times)

ThomPhoenix

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Re: ability to target objects to allow shortcutting
« Reply #15 on: April 09, 2007, 12:29:58 am »
Objects can be invisible.
And I'm taking a wild guess here but perhaps "/target item" could be changed in such a way that it not only targets normal object but also action locations.
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Pakot

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Re: ability to target objects to allow shortcutting
« Reply #16 on: April 09, 2007, 04:17:02 am »
Yup, it can, all you do is comment out two lines in the source code to target them.  :detective:

bilbous

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Re: ability to target objects to allow shortcutting
« Reply #17 on: April 09, 2007, 05:28:22 am »
That makes me think there are action locations which would be inappropriate to be able to target.

Pakot

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Re: ability to target objects to allow shortcutting
« Reply #18 on: April 09, 2007, 06:30:42 am »
That is why you limit it to apliances like furnace, anvil, etc...  ;D

bilbous

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Re: ability to target objects to allow shortcutting
« Reply #19 on: April 09, 2007, 06:35:57 am »
Sounds like you are doing more than uncommenting two lines of code then ;)

Pakot

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Re: ability to target objects to allow shortcutting
« Reply #20 on: April 09, 2007, 06:53:18 am »
Yes, or just change the object's type code, so it can be selected, then no changes are needed  :P

ThomPhoenix

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Re: ability to target objects to allow shortcutting
« Reply #21 on: April 09, 2007, 08:26:16 pm »
Action Locations reside in the database, an extra field could be added so an action location can be set to TARGETABLE or NON_TARGETABLE.
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Pakot

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Re: ability to target objects to allow shortcutting
« Reply #22 on: April 09, 2007, 11:07:35 pm »
That would be super, then all that would be left is the ability to shortcut the interactions... \\o//

ThomPhoenix

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Re: ability to target objects to allow shortcutting
« Reply #23 on: April 10, 2007, 11:48:04 am »
/target item
/target_context
Like that?
Because I'm sure we'll never have "/target_anvil_and_start_crafting_swords_I'll_be_back_in_an_hour" ;)
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bilbous

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Re: ability to target objects to allow shortcutting
« Reply #24 on: April 10, 2007, 05:04:23 pm »
I think it was more like:
/target furnace
/use 8 iron
/use 2 coal
/combine
/take 10 molten steel
/target stock casting
/use 10 molten steel
etc. Perhaps that is too exploitable for implementation but
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LARAGORN

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Re: ability to target objects to allow shortcutting
« Reply #25 on: April 10, 2007, 05:21:29 pm »
I think having such commands on one shortcut, is very close to a 'BOT'  A one click smithing proccess is not what the devs had in mind or else they would have done it that way. The current tasks are an atempt at making things as real as possibale, one click is very far from realizm.

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bilbous

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Re: ability to target objects to allow shortcutting
« Reply #26 on: April 10, 2007, 05:42:51 pm »
Ah but you see putting them on one shortcut would not work because as soon as you dump the stuff into the furnace it would try to remove the product and fail because it is not there. It would take more than a simple shortcut to automate the process fully which is not being requested, I don't think.

Pakot

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Re: ability to target objects to allow shortcutting
« Reply #27 on: April 11, 2007, 11:40:13 am »
what if you are slightly handicapped and mouse is hard to use (such as me)??  :o

LARAGORN

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Re: ability to target objects to allow shortcutting
« Reply #28 on: April 11, 2007, 04:17:23 pm »
You seem to be able to type just fine, so using multiple shortcuts instead of one 'do all' shortcut should be no problem for you. Every shortcut has an asigned key, and it is possible to play the entire game without using the mouse at all.

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Mordaan

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Re: ability to target objects to allow shortcutting
« Reply #29 on: April 11, 2007, 04:41:57 pm »
The current process for melting ore and making ingots or stock is awfully hard on the mouse hand's wrist.  I darn near wrecked my poor wrist training metallurgy.  Standing there pressing shortcut keys is no less botting than standing there clicking mouse keys.  Now if you can go from a pile of ore to a pile of ingots with a single keystroke, I can see where that'd be considered a problem.  But I would very much like to see hotkeys rather than drag-and-drop for furnace/stock casting use, or at least have the option to do so.  And I haven't even attempted crafting yet.
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