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Messages - weberprime

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Wish list / Re: Quest Descriptions
« on: September 05, 2009, 12:52:52 am »
My take on the current converstion:
Yes, the descriptions ought to give players a clue to what needs done to accomplish a quest and the description ought to change as the quest changes. Better descriptions represents the best solution to the problem.

Automatically adding relevant parts of conversations to the notes might work as well.

Do you not think that implementing a solution to this issue makes the game less frustrating for the average player?
Do you think that implementing a solution to the quest issue alleviates the need for help via chat?

A partial solution to the quest issue:

Provide a 'Hint' button (in the quest window) that prints to the Quest notes what needs said, to who, or the next action to take in the quest. Assess a cost to the 'hint' button.  If you give the player a hint on for example: what to type to an NPC to continue a quest; you give the player an example of how to properly communicate with NPC's and the player did not need to communicate with anyone else (e.g. the help channel, on chat, remained blissfully blank [sigh]).  Do you not think that if implemented: this helps to keep players playing with less consultation or dependence on the help channel and with less of a learning curve to communication with NPCs.  Providing hints to what comes next on the quest (i.e. who to talk to or who to give an object to) gives players the ability to continue a quest on there own and allows for some fault tolerance in the case when a player's quest notes get erased or in the case when quest notes never get written because of disconnects or laziness.  Assessing a cost in experience seems fair and in the spirit of the game.

Thanks >o)

[modified message: corrected some grammar errors:)]

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This makes the last bug look tame...I am rolling on the floor laughing.
ok, so in addition to the access violation when trying to load characters, I am also getting a similar error when the game loads (i.e. before the login screen). Sometimes it happens, and sometimes not.  Also, and this got me rolling, the ps setup utility creates a pssetup cfg file in my user application data file folder.  This causes ps setup to crash on next use. The utility works again after deleting the pssetup cfg file from \Documents and Settings\<user>\Application Data.
Dude...this game rocks .  I :love: ferreting out bugs.  Fortunately, this game contains a cornucopia of bugs.  Will someone wish me "Happy Hunting?"

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I am laughing out loud.

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Hi,
I am getting the same problem.  The above fix did not work for me.  It seems that when my character leaves the zone the character started in (i.e. move into the next zone), If I log off in the second zone, I can no longer load the game because of the exception access violation.  It seems that the problem follows all characters that start in the same place as the character that got stuck.  In other words, i cannot load the game using any character.  This behavior first occurred after leaving the tutorial. 

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Here are some graphical oddities: First the normal case, then the trippy case.








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