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General Discussion / Re: Cooking/Baking and Littering
« on: April 26, 2008, 05:21:27 am »
Fill up a sack with waste and sell it. Pretty simple, unless that option has been changed. (I have been gone a while).
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If I was mean, I would interpret this so that you expect the game mechanics to force players into a balance between roleplaying and skill leveling.
Often I see force as the opposite of fun...
Every 5 levels? A simpler solution would be to make every level more significant.
In terms of cost, I think level 1 should only cost 5 trias. Not 5,000 or whatever it is. Think about it. 5 trias is the cost of a beer. Who wouldn't teach you something simple in exchange for buying her or him a beer? Think about it. Mmm. Beer.
I believe the best way to advance in an area is the way an old DOS game, Eye of the Beholder, handled it. You did it, so you got better at it...period.
Using this method, no matter what you wanted to do, you would advance by doing just that. Instead, players are forced to go kill to be able to train in mining, metallurgy, crafting, etc.
As far as stats, whatever activity you partake in would determine which stats advance. Use crystal way, gain charisma...fight a MOB, gain in STR, AGI, and END...run long distance, gain END, etc. The more focused an activity is on a stat, the quicker it would improve.
If this could be implemented, it would create a completely RP environment.
one problem with this, you cant mine unless you have trained it slightly
