Author Topic: Why should levelling be difficult?  (Read 3476 times)

zanzibar

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Re: Why should levelling be difficult?
« Reply #15 on: September 17, 2007, 07:23:07 pm »
I'm not sure that is the only reason people max out. I like to do it in any game that has progression because I equate it with reaching completion and having a chance to relax, nothing more needs doing.
Besides roleplaying, of course?

You do get your compulsive types but it's the same solution.
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Roderyck Slywolfe

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Re: Why should levelling be difficult?
« Reply #16 on: September 17, 2007, 09:45:55 pm »
I believe the best way to advance in an area is the way an old DOS game, Eye of the Beholder, handled it. You did it, so you got better at it...period.

Using this method, no matter what you wanted to do, you would advance by doing just that. Instead, players are forced to go kill to be able to train in mining, metallurgy, crafting, etc.

As far as stats, whatever activity you partake in would determine which stats advance. Use crystal way, gain charisma...fight a MOB, gain in STR, AGI, and END...run long distance, gain END, etc. The more focused an activity is on a stat, the quicker it would improve.

If this could be implemented, it would create a completely RP environment.

 :D

one problem with this, you cant mine unless you have trained it slightly

Implementing this system would allow everyone to mine, as a beginner, or, perhaps some skills would require you meet the right NPC or even quest to get started.

The only problem I see with the system would be the current economics. It would eliminate the need for money to train.
I could see having to find a trainer every 5 levels to advance further a solution to that, though.
« Last Edit: September 17, 2007, 10:15:11 pm by Roderyck Slywolfe »

zanzibar

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Re: Why should levelling be difficult?
« Reply #17 on: September 18, 2007, 02:22:28 am »
Every 5 levels?  A simpler solution would be to make every level more significant.

In terms of cost, I think level 1 should only cost 5 trias.  Not 5,000 or whatever it is.  Think about it.  5 trias is the cost of a beer.  Who wouldn't teach you something simple in exchange for buying her or him a beer?  Think about it.  Mmm.  Beer.
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saladasalad

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Re: Why should levelling be difficult?
« Reply #18 on: September 18, 2007, 08:55:58 am »
Can someone please explain to me what is difficult about levelling?
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zanzibar

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Re: Why should levelling be difficult?
« Reply #19 on: September 18, 2007, 09:14:55 am »
Can someone please explain to me what is difficult about levelling?
People have answered this question many times.  Read some of their answers and you might get an idea of... what the answer is... or something.
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Roderyck Slywolfe

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Re: Why should levelling be difficult?
« Reply #20 on: September 18, 2007, 10:40:20 am »
Every 5 levels?  A simpler solution would be to make every level more significant.

In terms of cost, I think level 1 should only cost 5 trias.  Not 5,000 or whatever it is.  Think about it.  5 trias is the cost of a beer.  Who wouldn't teach you something simple in exchange for buying her or him a beer?  Think about it.  Mmm.  Beer.

I think everyone can learn from doing a particular activity. Enough to "rank up" on their own. But, certain milestones are reached where they can no longer "self-teach", and must seeker a trainer in new techniques. Then, utilizing these new techniques, learn more and more until another milestone is reached, and so on.