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Messages - Sodedar

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1
In-Game Roleplay Events / Re: The Dark Threat
« on: April 16, 2009, 04:43:34 pm »
It would be a good idea to make a poster with the description, as I have a character that's been attacked as well, but he does not yet know its an organized group as he only got into a fight with a single member :)

2
Thanks to advice from friends I found the problem. It was in the PS files in C:/Documents and Settings/User/Application data/Planeshift/Options after deleting the whole options folder the game's been running fine although I lost my gui and shortcut settings. Still I'm back and in working condition now!  \\o//

3
No sound issues with anything else beside PS.

And hard to say if I made sure everything is removed, uninstalled the game and removed anything I could find in PS folder just in case. Still when reinstalled, the setup had its settings from last time saved, so I am thinking the glitch might be in a file outside the PS folder, now only if I knew which ones those are :-[

4
Yes I did just that, made no difference wether they're on or off, defaultly I play the game with the 'Enable sound' unticked anyway

5
Technical Help: Problems BEFORE entering the game / Access violation
« on: April 08, 2009, 08:48:50 pm »

Been playing PS for over a year, but haven't had trouble till lately, since april 2nd  I can't run the game. It doesn't seem to matter which character  I use, the loading happends normally but instead of the game starting I get EXCEPTION_ACCESS_VIOLATION at 0060F01C. I already tried a bunch of things: messing with the setup (setting vortext buffer on/off, sound on/off, changing to 16 and 15bit, playing in both fullscreen and windowed mode, changing skins...), I also tried doing an integrity check (the game downloaded a bunch of files, but nothing changed except got access to the 'new' server now) I also tried running the updater, but that didn't help. Afterwards uninstalled and reinstalled the game and didn't help (and went through all the previous options again). I haven't found anything relevant to this issue yet neither on the forums, nor bugtracker, so... if there's something I missed I'll ask kindly for the helpful people to post me a link.

As for me, I have:
Windows XP
Celeron 2.93 Ghz and 512 RAM
Nvidia Geforce 6200SE

I've saved the error log for a single crash, it goes something like this:

Wed Apr 08 19:42:37 2009, <..\..\src\client\sound\pssoundmngr.cpp:219 psSoundManager::Setup SEVERE>
Wed Apr 08 19:42:37 2009, Couldn't find iSoundRender!
Wed Apr 08 19:42:49 2009, Couldn't create Resource 'sound.standardButtonClick'
Wed Apr 08 19:42:49 2009, Couldn't create Resource 'gui.toolbar'
Wed Apr 08 19:42:49 2009, Couldn't create Resource 'gui.cancel'
Wed Apr 08 19:42:49 2009, Couldn't create Resource 'gui.ok'
Wed Apr 08 19:42:49 2009, Couldn't create Resource 'gui.scrolldown'
Wed Apr 08 19:42:49 2009, Couldn't create Resource 'gui.scrollup'
Wed Apr 08 19:42:49 2009, Couldn't create Resource 'gui.shortcut'
Wed Apr 08 19:42:49 2009, Couldn't create Resource 'gui.quit'
Wed Apr 08 19:43:24 2009, Couldn't create Resource 'amb.day2'
Wed Apr 08 19:43:24 2009, <..\..\src\client\sound\pssoundmngr.cpp:973 psMapSoundSystem::Initialize SEVERE>
Wed Apr 08 19:43:24 2009, Failed to load Sound Handle: amb.day2
Wed Apr 08 19:43:24 2009, Couldn't create Resource 'amb.weather.rain.light'
Wed Apr 08 19:43:24 2009, <..\..\src\client\sound\pssoundmngr.cpp:973 psMapSoundSystem::Initialize SEVERE>
Wed Apr 08 19:43:24 2009, Failed to load Sound Handle: amb.weather.rain.light
Wed Apr 08 19:43:24 2009, Couldn't create Resource 'amb.weather.rain.heavy'
Wed Apr 08 19:43:24 2009, <..\..\src\client\sound\pssoundmngr.cpp:973 psMapSoundSystem::Initialize SEVERE>
Wed Apr 08 19:43:24 2009, Failed to load Sound Handle: amb.weather.rain.heavy
Wed Apr 08 19:43:24 2009, Couldn't create Resource 'env.insects2'
Wed Apr 08 19:43:24 2009, <..\..\src\client\sound\pssoundmngr.cpp:1012 psMapSoundSystem::Initialize SEVERE>
Wed Apr 08 19:43:24 2009, Failed to load Sound: env.insects2
Wed Apr 08 19:43:24 2009, Couldn't create Resource 'connect'
Wed Apr 08 19:43:24 2009, <..\..\src\client\sound\pssoundmngr.cpp:1067 psMapSoundSystem::Initialize SEVERE>
Wed Apr 08 19:43:24 2009, Failed to load Sound: connect
Wed Apr 08 19:43:24 2009, Couldn't create Resource 'amb.day3'


...and goes on like this, all of the failures at this point are related to sound issues. I've saved a diagnostic file as well if it can be of any use.

EDIT: Now I recall that when I last quit the game, I had to reset the computer while PS was quiting and since then, the setup settings have been reset as well

6
Newbie Help (Start Here) / Re: I finally decided to join the forums!
« on: October 19, 2007, 01:46:08 pm »
Dont think you have to worry about character deletion just yet. Anyway welcome :)

7
Newbie Help (Start Here) / Re: how do i make money?
« on: October 19, 2007, 01:43:24 pm »
Writing your own books and selling them is also an option :P

8
Swords, axes daggers... most people pick sword so if you're one of those just use short swords till you find magical ones as they're faster in a fight.

9
There's still information on races lacking, so just hold on to what is already defined and avoid making up stuff that would affect more than just your character. If you want help with your description or personality, just stick to the appearance in the start and let your character develop as you play.

10
Guilds Forum / Re: [Guild] Warriors Organisation
« on: September 12, 2007, 11:36:45 am »
Edited, I hope this is better :)

*notices the increased requirements for higher ranks and heads of to train quickly* :whistling:

11
Guilds Forum / Re: [GUILD] The Magic Organisation
« on: September 10, 2007, 06:09:33 pm »
Ah I agree with most of the complaints myself  :D

We definitely dont want illegal practices in the organisation ;)

But anyway, this division is the newest so I would expect some changes in the ranks and such anyway.

12
Guilds Forum / [Guild] Warriors Organisation
« on: September 10, 2007, 06:02:51 pm »
Sodedar stands in front of a line of gathered recruits. While pleased with the ammount of new people they had lately it will take some time to train these to be capable of handling themselves. Watching them stand in attention he begins to speak:

''As any community is formed, the people in it will neccesarily learn that there are certain skills and roles that need to be done in order to ensure its survival. Of course the base of each group will be skilled craftsmen, capable of supplying material needs of the community. But eventually situations will come up when the group might be endangered.''

The menki stops for a while, taking a deep breath and waiting in a few seconds of silence. Then he continues.

''That is when we, the warriors and guardsmen come in. We are the proud guardians of the organisation. We are here to provide individuals with skill, honor and dedication to make sure the rest of our brothers and sisters are kept safe. The first and last line of defense and as that we must not fail in our task.''

With this, Sodedar ends his short speech, briefly examining each of the recruits.

''So... any questions?''



Goal

The main goal of the Warrior's organisation is to provide the Organisation with skilled and hardy fighters, knights, enforcers and soldiers. This is done by recruiting and training members to be capable of handling themselves in a fight, but also how to correctly present themselves and behave in a community as to represent the organisation in a positive way.



Requirements

Should one wish to join the warriors the same rules as when joining any division apply: you are not forced to any moral philosophy nor have any specific character requirements. Additionaly of course, if you are to advance in this division you will need the skills of a warrior, as well as the ability to behave in public, trust your comrades and obey any orders you get from your superiors. Also, while it is not a requirement, most of our members are generally friendly, polite, helpful and somewhat honorable individuals, so should you look for a guild of similiarly spirited people, we might be your choice.


Ranking

Note: These arent the actual descriptions of the ranks, but my own based on how things have worked so far. The specific stats and requirements for each rank (along with the official descriptions) are posted on the division's site and some might still change. Therefore posting only basic descriptions of what each rank does. Also additionaly combat skill refers to weapon and armor skill and physical stats only. This doesn't mean we're against magic though, just it won't bring you rank benefit if you train it.


Messenger The recruits. This rank given to memberss who need to be taught the very basics, or were not assigned any other starting rank yet. Also people with no or minimal skill in combat start here.

Fighters attendant Those of the recruits that have some combat training and have understood the basics of behaving in public as well as how to defend themselves in a fight.

Fighter Once a member proves he is capable of handling himself and knowing how to train his skills effectively, he is named a fighter. More advanced combat skills as well as some physical attributes, are the main requirements for reaching this rank.

Squire attendant Additionaly to honing ones combat skills and physical attributes, a squire attendant also needs to know how to make basic repairs on his equipment. As well as be able to behave quite well in public at this point and find his own place, by being able to write his own description. This is the highest rank that can be awarded to a newly recruited member.

Squire While even more advanced skill in offense, defense and equipment repair is needed, a squire attendant, in order to be promoted needs to ask a knight to be accepted as his squire. When promoted to squire and every rank here after gets to have a short promotional ceremony, that will announce their change of rank to all present guild members. Squires additionaly study leadership skills and help train and advise lower ranked members.

Knight The knight is an experienced fighter and leader. They handle training lower ranks and mentor their squires in the ways of the guild. Are allowed to help out lords in handling daily matters of the guild and may promote the lower ranks. For one to become a knight they will have to have gained some trust from the guild and have had shown some effort in aiding it. Experience on quests is now also needed, therefore knights need to have winch access the 'fair' way.

Lord A highly experienced and skilled knight might eventually be named lord. Lords are expected to handle all daily matters of the guild, including recruitment, training, advice, promotions and promotional speeches. Lords are not promoted automatically, but instead a knight needs his request approved by the guild leadership. Only a known, reliable and loyal person may reach this rank. There can only be 10 lords at most.

Duke Dukes are those members that have shown exceptional skills in all areas of their training. They have top rank in the guild and only handle the important affairs at this point. They also start to play part not only in the politics of the division, but also of the whole organisation. Since being duke is high responsibility, maximum loyalty and devotion is needed. The individual must have had proven his skill and loyalty through many services. There can only be 5 dukes at most.

Organisator The person responsible for organising the division and its administration. Officialy has the same standing as a duke, though commands the most respect.


Recruitment

You will need to either speak with someone ranked Lord or above, or ask a member of the division to forward your request to them. There's almost always someone around from our division so it should not be a problem.

Note: If you are already a member of another division of the organisation and wish to transfer to this one or another, pass the request to your leadership.

EDIT: updated the information regarding the Squire, Knight, Lord and Duke ranks to fit the last changes on the ranking system

13
Guilds Forum / Re: [Organization] The Organisation
« on: September 08, 2007, 07:41:46 am »
Quote
As for the Organisation itself ... the idea I encourage, the way it is handled I agree with less. Other multiguild organisations like the Dark Empire and Community of Vaalnor usually existed for a long time and already had a big, trustworthy player base before they even started to think about going down that road. You guys seemed to want to skip most stages and become a multiguild organisation right away. I know how tough it is to stay afloat even when you have a lot of members and sympathisants to build on ... so I can only imagine the heaps and heaps of work you're loading onto your shoulders.

Well the thing is, the organisation didn't just pop up yesterday, while its still being built, alot has been done already. We have a few dedicaded people around and of course all the divisions didnt just appear on one day either :D

Personally I have to say I'm impressed that Jornop has taken up the challenge since I see how much work it can be and myself I'm sticking to the group for the time being as well :)

Quote
well that was what i read when i talked about the pickpockets and robbers, and its a little misleading for me, because you try to be neutral.  sorry about how negative my other post was. yes going to bed would have definetly helped me.

Well taking in wanted criminals definitely wouldn't help the way the guild is perceived and would make it alot harder to stay neutral. Not to mention such people would be harder to trust and less likely to stay loyal. Shady doesn't necesarily mean a criminal, maybe you just have some skills or a specific approach to solving your problems ;)

14
Guilds Forum / Re: [Guild] The Organisation
« on: September 07, 2007, 11:45:35 am »
Forgot to mention that if anyone wants to join us, just speak with any member, they'll either invite you or forward the request  ;)

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