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Messages - Hectate

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The Hydlaa Plaza / Re: Wikipedia article
« on: October 31, 2007, 01:47:53 pm »
Unfortunately I got there too late to contribute to the AfD discussion, but I still posted a few links to help further cement the "notability" requirement as being met. What is really needed is for somebody to re-write it using all the sources that have been found.

And on a side note, www.slashdot.org posted some news about people boycotting Wikipedia's fund drive because of their harsh notability policies and the cruelty of the editors that enforce them. And yes, those are weasel words :)

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Fan Art / Re: Hectate's fun with Blender.
« on: October 11, 2007, 05:37:03 pm »
Thank you both!

not bad.
Although i don't like how you repeated the same pattern more than once on the same piece of texture.
It also isn't that good if texture has too many separate details, because then when you tile it, you can clearly see where it starts and ends.
So the answer is to make many separate tiles (the stones), but the detail you put into them should all be enough similiar.

Yea, I know what you mean. What happened was that I was using GIMP, and I couldn't get the clone tool to work and I didn't have the help files installed (and don't have internet at home!) so I didn't know that CTRL + Mouse1 would "set" the source. I'm used to Corel Paint that uses just a rightclick instead. So I cheated and just used the "Make Tileable" filter that GIMP has. I didn't like the results, but it was all I had at the moment.

Of course, when I rework the tiles.jpg, I'll fix that on it.
Thanks again!

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Fan Art / Re: Hectate's fun with Blender.
« on: October 10, 2007, 08:04:58 pm »
This post has a little bit to do with my work in blender. While I don't have any renders using these (I didn't like how the models turned out, although the textures were beautiful), I still thought that everyone would like to see them. The images were created using GIMP (although I prefer my Corel Graphics Suite, I've since gifted it to my sister, a gifted artist, haha). As a side note, I am releasing them under the creative commons license, so you are welcome to use them if you would like!


A leathery sort of hide, as well as a bump-map to match. I'm not TOO happy with the bumpmap, but it works pretty well in blender if the settings are right. It made a very nice looking sorta, unfinished bumpy hide look. When playing around, I found that a little specular highlight made it look a bit... reptile-ish (but without scales). Good for a satchel or something. There is a known issue with the bumpmap's left and right edges that needs to be fixed.
Also, at higher levels of distortion (normal mapping) and specularity, it made many objects appear to be wet, corroded metal - like a shipwreck on the bottom of the ocean. Most interesting.


Tiles, of course. A little scratched up and everything. I'm going to work on this at a higher resolution, so it'll look better in larger areas of repetition. In the meantime, it's great for use here and there. No bumpmap yet, sorry.

If you want to see how the two images tile, you can view them at the links below. Obviously it's impossible to adjust the resolution when tiled on an HTML page like this, but at least you'll have an idea.
http://netlate.com/img/test.htm - tiles.jpg as background image
http://netlate.com/img/test2.htm - hide.jpg as the background image

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The Hydlaa Plaza / Some magic help, not PS related
« on: October 01, 2007, 09:22:19 pm »
I carefully checked the forum rules, and I don't think that this would be considered out of place in this forum, but feel free to shoot me down all the same.

Anyway, with that disclaimer out of the way...
Some of you may have noticed my signature references a http://www.wikirps.org website. To quote the FAQ:

Quote
WikiRPS (pronounced "wiccurps"), is an entirely wikified role-playing system where the core mechanics are licensed under the GNU Free Documentation License. Contributors are free to modify rules or suggest variants to their heart's content, building on the best features of all the systems already out there (within copyright restrictions, of course), and introducing innovations of their own design.

WikiRPS is not just a role-playing system that happens to be on a wiki. It is a wiki. All of the rules are heavily cross-linked, making it simple to find whatever you need. You'll never carry around a set of rule books again (although you may end up investing in a laptop).

What I'm asking for is some help developing the magic section. Certainly any assistance in any part (even new parts!) of the Wiki would be appreciated, but both myself and the founder (about the only two regular contributors) feel comfortable approaching the magic section of the rules just yet. Personally I have been working on a rules variant I call Incremental. Typically in RPGs I don't play a magic user... it just doesn't appeal to me. Unfortunately, this means I'm sorta left in the dark and guessing about many things that most people would find as being common sense.

What I'd like is for some of the fine members of the PS community to provide some assistance for Cuthalion and I. Even a brief look-see and some constructive criticism would be appreciated. I'm not trying to steal members from the PS community, I'd just like to borrow your expertise. Thanks for taking the time to hear me out. I hope to see you there.

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Fan Art / Re: Hectate's fun with Blender.
« on: September 29, 2007, 09:33:48 pm »
Added a picture above. This new one is actually much older than the architectural one, but I don't have the .blend available right now (it's on a hard drive buried in a closet). Opinions are appreciated...

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The Hydlaa Plaza / Re: My >almost< world class electronic music [#updated]
« on: September 16, 2007, 12:45:52 am »
Good stuff. I've got 3 of them and I'll be getting more.

As a side note, I wish Ocean was longer and the waves a little louder.

I like it. What do you use to compose? I think I saw some notes on the page but, hey, what else is a forum for if not for asking questions?

Edit: NM, I looked it up, and then looked it up on Wikipedia. Cool stuff.

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General Discussion / Re: The Great inconsistency hunt is on!
« on: September 16, 2007, 12:42:04 am »
Actually, I was more referring to the text itself. I figured that sooner or later the game mechanics would follow. I just wanted to note that the Klyros' description didn't seem to correctly match.

8
Fan Art / Re: First attempt at floor image
« on: September 15, 2007, 09:12:56 pm »
On the positive side it looks like it would make a good texture. It reminds me of an old polished rock road that has been beaten into the dirt and then abandoned for a long time.

Constructively though, It does appear to need further work before it can be used on a larger scale. As LigH pointed out, it needs to be tileable. I've found that the best way to do this is to use an "offset" feature (names vary) to slide all the edges of the image to the middle. The result is that the parts of the image on the edges afterward are naturally tile-able. Then once you erase the seams in the middle (by painting/cloning over them) you have a seam-free image. I used to have a tutorial on how to do this, but it's not available anymore online. I'll remake one since I haven't seen one anywhere.

Another note is that the image seems to have smaller "rocks" nearer to the top edge. This leads me to believe that the original source was a photograph. Now, photo's make great textures, you just have to be careful. If it IS getting smaller due to perspective, then this will show up in the tiled texture as horizontal bands. The idea is that you want to take a photo that is as flat as possible and then let the game engine create the perspective from the texture. The best way to do this is to get farther away and zoom in (if you have a good quality camera this is a good option). This can be difficult when photographing a ground/floor texture. Unless you have a ladder or building you can conveniently climb, you may have to begin with a smaller sample of the ground and then just manually tile and then alter it to expand it's overall size.

I hope these comments help. If anything is unclear, let me know and I'll be glad to clarify.

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The Hydlaa Plaza / Re: Something Positive
« on: September 14, 2007, 07:25:01 pm »
20 questions....
1. Is it positive? Yes
2. Is it a positron? Yes.


Doh!

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Fan Art / Hectate's fun with Blender.
« on: September 13, 2007, 02:18:20 pm »
Now, this isn't exactly Fan art, but from looking around I don't really think that this would fit into the off-topic area of the plaza. If somebody wishes to correct me, have at it. Anyway, I rarely have time to sit down and use Blender, but I managed to find some time last night. Here is a image of what I'm working on.

I think it'll end up being a massive futuristic banking/office building. Oh, for scale reference, the doorways are the 3 (visible) "holes" in the model. They are appx. 2x the height of an average human (about 12 feet). Comparison-wise, I believe that the lower half of the monument base in the foreground is the same height.
I used the "edge" settings to help make it's shape stand out from itself since it has not been textured. No shading of the polys has been done either, the lighter color of the foreground ramps is due to their angle incident to the "sun" lamp. You may be able to tell that there is also a dark blue lamp providing some fill lighting of the left side.

Comments are welcome, I'll keep you updated!

EDIT: Ok, I tried texturing parts of it, and (IMHO) it just looks like crap. If anybody wants the .blend file for it, you're welcome to have it if you ask... I might go back to it again another time in the future.  :P

UPDATE!
Ok, so I as noted above I tried texturing and I hated how it turned out. I guess I'm just not skilled enough yet to make my work equal my imagination (a typical problem). I did find another, older picture, that I figured I could post. This is also untextured (although I altered the colors to help distinguish objects and resemble their overall color). I never got around to doing the keyboard either, now that I look at it...


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Fan Art / Re: Crafting Parts Icons
« on: September 12, 2007, 05:48:00 pm »
That "tab" of metal is usually referred to as the "tang" of a knife.

I.E. in a "full tang" knife, the metal of the blade runs all the way through the handle to the bottom. You may see this on some marketing materials for different knives (you may also see "partial tang"). Any tang is preferable to no tang. hehe sounds funny.

A shank refers to a strip of stiff material (usually metal or fiberglass in shoes). In prison's they are used as improvised knives after sharpening, which is where the word shank gets it's "knife" slang definition from.

just a note for you...

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General Discussion / Re: The Great inconsistency hunt is on!
« on: September 12, 2007, 05:17:19 am »
Just something that I noticed about the Klyros. They are said on their racial page that:
"Just under the shoulders they have two big wings that appear to be weak and non-functional."
but at the same time they are said to be
"fast in all three elements: air, water and earth."
and that they can
"Fly for short time."

I would designate it as being slightly inconsistent, since the word "appear" is included in the description concerning their wings. Maybe something included that indicates the apparently common knowledge that they can fly/glide for short distances and times should be included. I would word it like so...

"Just under the shoulders sprout two large wings. Despite this, most Klyros can only fly/glide for a short period of time."


BTW: First post back w/ Planeshift since I was around during Molecular Blue. Hope to be around more... now to get the client DLed...

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