Author Topic: Hectate's fun with Blender.  (Read 1961 times)

Hectate

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Hectate's fun with Blender.
« on: September 13, 2007, 02:18:20 pm »
Now, this isn't exactly Fan art, but from looking around I don't really think that this would fit into the off-topic area of the plaza. If somebody wishes to correct me, have at it. Anyway, I rarely have time to sit down and use Blender, but I managed to find some time last night. Here is a image of what I'm working on.

I think it'll end up being a massive futuristic banking/office building. Oh, for scale reference, the doorways are the 3 (visible) "holes" in the model. They are appx. 2x the height of an average human (about 12 feet). Comparison-wise, I believe that the lower half of the monument base in the foreground is the same height.
I used the "edge" settings to help make it's shape stand out from itself since it has not been textured. No shading of the polys has been done either, the lighter color of the foreground ramps is due to their angle incident to the "sun" lamp. You may be able to tell that there is also a dark blue lamp providing some fill lighting of the left side.

Comments are welcome, I'll keep you updated!

EDIT: Ok, I tried texturing parts of it, and (IMHO) it just looks like crap. If anybody wants the .blend file for it, you're welcome to have it if you ask... I might go back to it again another time in the future.  :P

UPDATE!
Ok, so I as noted above I tried texturing and I hated how it turned out. I guess I'm just not skilled enough yet to make my work equal my imagination (a typical problem). I did find another, older picture, that I figured I could post. This is also untextured (although I altered the colors to help distinguish objects and resemble their overall color). I never got around to doing the keyboard either, now that I look at it...

« Last Edit: September 29, 2007, 09:32:40 pm by Hectate »
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Sheneer Shenele

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Re: Hectate's fun with Blender.
« Reply #1 on: September 13, 2007, 09:27:41 pm »
this is really good, id love to see a more detailed model though

Hectate

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Re: Hectate's fun with Blender.
« Reply #2 on: September 29, 2007, 09:33:48 pm »
Added a picture above. This new one is actually much older than the architectural one, but I don't have the .blend available right now (it's on a hard drive buried in a closet). Opinions are appreciated...
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Hectate

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Re: Hectate's fun with Blender.
« Reply #3 on: October 10, 2007, 08:04:58 pm »
This post has a little bit to do with my work in blender. While I don't have any renders using these (I didn't like how the models turned out, although the textures were beautiful), I still thought that everyone would like to see them. The images were created using GIMP (although I prefer my Corel Graphics Suite, I've since gifted it to my sister, a gifted artist, haha). As a side note, I am releasing them under the creative commons license, so you are welcome to use them if you would like!


A leathery sort of hide, as well as a bump-map to match. I'm not TOO happy with the bumpmap, but it works pretty well in blender if the settings are right. It made a very nice looking sorta, unfinished bumpy hide look. When playing around, I found that a little specular highlight made it look a bit... reptile-ish (but without scales). Good for a satchel or something. There is a known issue with the bumpmap's left and right edges that needs to be fixed.
Also, at higher levels of distortion (normal mapping) and specularity, it made many objects appear to be wet, corroded metal - like a shipwreck on the bottom of the ocean. Most interesting.


Tiles, of course. A little scratched up and everything. I'm going to work on this at a higher resolution, so it'll look better in larger areas of repetition. In the meantime, it's great for use here and there. No bumpmap yet, sorry.

If you want to see how the two images tile, you can view them at the links below. Obviously it's impossible to adjust the resolution when tiled on an HTML page like this, but at least you'll have an idea.
http://netlate.com/img/test.htm - tiles.jpg as background image
http://netlate.com/img/test2.htm - hide.jpg as the background image
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Ver

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Re: Hectate's fun with Blender.
« Reply #4 on: October 11, 2007, 12:32:05 am »
This is good quality stuff!

Nikodemus

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Re: Hectate's fun with Blender.
« Reply #5 on: October 11, 2007, 11:33:12 am »
not bad.
Although i don't like how you repeated the same pattern more than once on the same piece of texture.
It also isn't that good if texture has too many separate details, because then when you tile it, you can clearly see where it starts and ends.
So the answer is to make many separate tiles (the stones), but the detail you put into them should all be enough similiar.



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Hectate

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Re: Hectate's fun with Blender.
« Reply #6 on: October 11, 2007, 05:37:03 pm »
Thank you both!

not bad.
Although i don't like how you repeated the same pattern more than once on the same piece of texture.
It also isn't that good if texture has too many separate details, because then when you tile it, you can clearly see where it starts and ends.
So the answer is to make many separate tiles (the stones), but the detail you put into them should all be enough similiar.

Yea, I know what you mean. What happened was that I was using GIMP, and I couldn't get the clone tool to work and I didn't have the help files installed (and don't have internet at home!) so I didn't know that CTRL + Mouse1 would "set" the source. I'm used to Corel Paint that uses just a rightclick instead. So I cheated and just used the "Make Tileable" filter that GIMP has. I didn't like the results, but it was all I had at the moment.

Of course, when I rework the tiles.jpg, I'll fix that on it.
Thanks again!
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